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dat/endgame.des
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dat/endgame.des
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# SCCS Id: @(#)endgame.des 3.3 96/11/09
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1992,1993 by Izchak Miller, David Cohrs,
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# and Timo Hakulinen
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# NetHack may be freely redistributed. See license for details.
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#
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# These are the ENDGAME levels: earth, air, fire, water, and astral.
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# The top-most level, the Astral Level, has 3 temples and shrines.
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# Players are supposed to sacrifice the Amulet of Yendor on the appropriate
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# shrine.
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MAZE:"earth",' '
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FLAGS: noteleport,hardfloor,shortsighted
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MESSAGE: "Well done, mortal!"
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MESSAGE: "But now thou must face the final Test..."
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MESSAGE: "Prove thyself worthy or perish!"
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GEOMETRY:center,center
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# The player lands, upon arrival, in the
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# lower-right cavern. The location of the
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# portal to the next level is randomly chosen.
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# This map has no visible outer boundary, and
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# is mostly diggable "rock".
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MAP
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...
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.... ..
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..... ... ..
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.... .... ...
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.... ... .... ... .
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.. .. ....... . ..
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.. ... .
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. .. . ...
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.. .. . .. .
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.. ... .
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... ...
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.. ... ..
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.... ..
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.. ...
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.. .....
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... ...
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....
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..
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ENDMAP
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# Since there are no stairs, this forces the hero's initial placement
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TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
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PORTAL:(0,0,75,19),(65,13,75,19),"air"
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# Some helpful monsters. Making sure a
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# pick axe and at least one wand of digging
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# are available.
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MONSTER:'@',"Elvenking",(67,16)
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MONSTER:'H',"minotaur",(67,14)
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# An assortment of earth-appropriate nasties
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# in each cavern.
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MONSTER:'E',"earth elemental",(52,13),hostile
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MONSTER:'E',"earth elemental",(53,13),hostile
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MONSTER:'T',"rock troll",(53,12)
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MONSTER:'H',"stone giant",(54,12)
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#
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MONSTER:'S',"pit viper",(70,05)
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MONSTER:'&',"barbed devil",(69,06)
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MONSTER:'H',"stone giant",(69,08)
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MONSTER:''',"stone golem",(71,08)
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MONSTER:'&',"pit fiend",(70,09)
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MONSTER:'E',"earth elemental",(70,08),hostile
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#
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MONSTER:'E',"earth elemental",(60,03),hostile
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MONSTER:'H',"stone giant",(61,04)
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MONSTER:'E',"earth elemental",(62,04),hostile
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MONSTER:'E',"earth elemental",(61,05),hostile
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MONSTER:'s',"scorpion",(62,05)
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MONSTER:'p',"rock piercer",(63,05)
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#
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MONSTER:'U',"umber hulk",(40,05)
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MONSTER:'v',"dust vortex",(42,05)
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MONSTER:'T',"rock troll",(38,06)
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MONSTER:'E',"earth elemental",(39,06),hostile
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MONSTER:'E',"earth elemental",(41,06),hostile
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MONSTER:'E',"earth elemental",(38,07),hostile
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MONSTER:'H',"stone giant",(39,07)
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MONSTER:'E',"earth elemental",(43,07),hostile
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MONSTER:''',"stone golem",(37,08)
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MONSTER:'S',"pit viper",(43,08)
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MONSTER:'S',"pit viper",(43,09)
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MONSTER:'T',"rock troll",(44,10)
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#
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MONSTER:'E',"earth elemental",(02,01),hostile
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MONSTER:'E',"earth elemental",(03,01),hostile
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MONSTER:''',"stone golem",(01,02)
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MONSTER:'E',"earth elemental",(02,02),hostile
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MONSTER:'T',"rock troll",(04,03)
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MONSTER:'T',"rock troll",(03,03)
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MONSTER:'&',"pit fiend",(03,04)
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MONSTER:'E',"earth elemental",(04,05),hostile
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MONSTER:'S',"pit viper",(05,06)
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#
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MONSTER:'E',"earth elemental",(21,02),hostile
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MONSTER:'E',"earth elemental",(21,03),hostile
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MONSTER:'H',"minotaur",(21,04)
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||||
MONSTER:'E',"earth elemental",(21,05),hostile
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MONSTER:'T',"rock troll",(22,05)
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MONSTER:'E',"earth elemental",(22,06),hostile
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MONSTER:'E',"earth elemental",(23,06),hostile
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#
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MONSTER:'S',"pit viper",(14,08)
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MONSTER:'&',"barbed devil",(14,09)
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MONSTER:'E',"earth elemental",(13,10),hostile
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MONSTER:'T',"rock troll",(12,11)
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MONSTER:'E',"earth elemental",(14,12),hostile
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MONSTER:'E',"earth elemental",(15,13),hostile
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MONSTER:'H',"stone giant",(17,13)
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MONSTER:''',"stone golem",(18,13)
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MONSTER:'&',"pit fiend",(18,12)
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MONSTER:'E',"earth elemental",(18,11),hostile
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MONSTER:'E',"earth elemental",(18,10),hostile
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#
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MONSTER:'&',"barbed devil",(02,16)
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MONSTER:'E',"earth elemental",(03,16),hostile
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MONSTER:'T',"rock troll",(02,17)
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MONSTER:'E',"earth elemental",(04,17),hostile
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MONSTER:'E',"earth elemental",(04,18),hostile
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OBJECT:'`',"boulder",random
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MAZE:"air",' '
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FLAGS: noteleport,hardfloor,shortsighted
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# The following messages are somewhat obtuse, to make then
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# equally meaningful if the player can see or not.
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MESSAGE: "What a strange feeling!"
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MESSAGE: "You notice that there is no gravity here."
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GEOMETRY:center,center
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# The player lands, upon arrival, in the
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# lower-left area. The location of the
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# portal to the next level is randomly chosen.
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# This map has no visible outer boundary, and
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# is all "air".
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MAP
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||||
AAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAACCCCCCAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAACCAACCCCCAAAAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAACCACCCCCCCAAAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAACCCCAAACCAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAACCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAACCCCCCCAAAACCACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAACCACAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCAACCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACACCCCCAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCAAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCAAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCCCACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCCCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAACCAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
ENDMAP
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||||
TELEPORT_REGION:(09,16,09,16),(0,0,0,0)
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PORTAL:(30,0,75,19),(00,00,09,16),"fire"
|
||||
REGION:(00,00,75,19),lit,"ordinary"
|
||||
MONSTER:'E',"air elemental",random,hostile
|
||||
MONSTER:'E',"air elemental",random,hostile
|
||||
MONSTER:'E',"air elemental",random,hostile
|
||||
MONSTER:'E',"air elemental",random,hostile
|
||||
MONSTER:'E',"air elemental",random,hostile
|
||||
MONSTER:'E',"air elemental",random,hostile
|
||||
MONSTER:'E',"air elemental",random,hostile
|
||||
MONSTER:'E',"air elemental",random,hostile
|
||||
MONSTER:'E',"air elemental",random,hostile
|
||||
MONSTER:'E',"air elemental",random,hostile
|
||||
MONSTER:'E',"air elemental",random,hostile
|
||||
|
||||
MONSTER:'e',"floating eye",random,hostile
|
||||
MONSTER:'e',"floating eye",random,hostile
|
||||
MONSTER:'e',"floating eye",random,hostile
|
||||
|
||||
MONSTER:'y',"yellow light",random,hostile
|
||||
MONSTER:'y',"yellow light",random,hostile
|
||||
MONSTER:'y',"yellow light",random,hostile
|
||||
|
||||
MONSTER:'A',"couatl",random
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||||
|
||||
MONSTER:'D',random,random
|
||||
MONSTER:'D',random,random
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||||
MONSTER:'D',random,random
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||||
MONSTER:'D',random,random
|
||||
MONSTER:'D',random,random
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||||
|
||||
MONSTER:'E',random,random
|
||||
MONSTER:'E',random,random
|
||||
MONSTER:'E',random,random
|
||||
MONSTER:'J',random,random
|
||||
MONSTER:'J',random,random
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||||
|
||||
MONSTER:'&',"djinni",random,hostile
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||||
MONSTER:'&',"djinni",random,hostile
|
||||
MONSTER:'&',"djinni",random,hostile
|
||||
|
||||
MONSTER:'v',"fog cloud",random,hostile
|
||||
MONSTER:'v',"fog cloud",random,hostile
|
||||
MONSTER:'v',"fog cloud",random,hostile
|
||||
MONSTER:'v',"fog cloud",random,hostile
|
||||
MONSTER:'v',"fog cloud",random,hostile
|
||||
MONSTER:'v',"fog cloud",random,hostile
|
||||
MONSTER:'v',"fog cloud",random,hostile
|
||||
MONSTER:'v',"fog cloud",random,hostile
|
||||
MONSTER:'v',"fog cloud",random,hostile
|
||||
MONSTER:'v',"energy vortex",random,hostile
|
||||
MONSTER:'v',"energy vortex",random,hostile
|
||||
MONSTER:'v',"energy vortex",random,hostile
|
||||
MONSTER:'v',"energy vortex",random,hostile
|
||||
MONSTER:'v',"energy vortex",random,hostile
|
||||
MONSTER:'v',"steam vortex",random,hostile
|
||||
MONSTER:'v',"steam vortex",random,hostile
|
||||
MONSTER:'v',"steam vortex",random,hostile
|
||||
MONSTER:'v',"steam vortex",random,hostile
|
||||
MONSTER:'v',"steam vortex",random,hostile
|
||||
|
||||
|
||||
MAZE:"fire",' '
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||||
FLAGS: noteleport,hardfloor,shortsighted
|
||||
GEOMETRY:center,center
|
||||
# The player lands, upon arrival, in the
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# lower-right. The location of the
|
||||
# portal to the next level is randomly chosen.
|
||||
# This map has no visible outer boundary, and
|
||||
# is mostly open area, with lava lakes and bunches of fire traps.
|
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MAP
|
||||
............................................................................
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||||
....LLLLLLLL............L.......................LLL.........................
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||||
...LL...................L......................LLLL................LL.......
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||||
...L.............LLLL...LL....LL...............LLLLL.............LLL........
|
||||
.LLLL..............LL....L.....LLL..............LLLL..............LLLL......
|
||||
..........LLLL...LLLL...LLL....LLL......L........LLLL....LL........LLL......
|
||||
........LLLLLLL...LL.....L......L......LL.........LL......LL........LL...L..
|
||||
........LL..LLL..LL......LL......LLLL..L.........LL......LLL............LL..
|
||||
....L..LL....LLLLL.................LLLLLLL.......L......LL............LLLLLL
|
||||
....L..L.....LL.LLLL.......L............L........LLLLL.LL......LL.........LL
|
||||
....LL........L...LL......LL.............LLL.....L...LLL.......LLL.........L
|
||||
.....LLLLLL........L.......LLL.............L....LL...L.LLL......LLLLLLL.....
|
||||
..........LLLL............LL.L.............L....L...LL.........LLL..LLL.....
|
||||
...........................LLLLL...........LL...L...L........LLLL..LLLLLL...
|
||||
.....LLLL.............LL....LL.......LLL...LL.......L..LLL....LLLLLLL.......
|
||||
.......LLL.........LLLLLLLLLLL......LLLLL...L...........LL...LL...LL........
|
||||
.........LL.......LL.........LL.......LLL....L..LLL....LL.........LL........
|
||||
..........LLLLLLLLL...........LL....LLL.......LLLLL.....LL........LL........
|
||||
.................L.............LLLLLL............LL...LLLL.........LL.......
|
||||
.................................LL....................LL...................
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||||
ENDMAP
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||||
TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
|
||||
PORTAL:(0,0,75,19),(65,13,75,19),"water"
|
||||
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
TRAP:"fire",random
|
||||
# An assortment of fire-appropriate nasties
|
||||
MONSTER:'D',"red dragon",random
|
||||
MONSTER:'&',"balrog",random
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'v',"fire vortex",random
|
||||
MONSTER:'d',"hell hound",random
|
||||
#
|
||||
MONSTER:'H',"fire giant",random
|
||||
MONSTER:'&',"barbed devil",random
|
||||
MONSTER:'d',"hell hound",random
|
||||
MONSTER:''',"stone golem",random
|
||||
MONSTER:'&',"pit fiend",random
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
#
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'d',"hell hound",random
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'s',"scorpion",random
|
||||
MONSTER:'H',"fire giant",random
|
||||
#
|
||||
MONSTER:'d',"hell hound",random
|
||||
MONSTER:'v',"dust vortex",random
|
||||
MONSTER:'v',"fire vortex",random
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'d',"hell hound",random
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:''',"stone golem",random
|
||||
MONSTER:'S',"pit viper",random
|
||||
MONSTER:'S',"pit viper",random
|
||||
MONSTER:'v',"fire vortex",random
|
||||
#
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'H',"fire giant",random
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'v',"fire vortex",random
|
||||
MONSTER:'v',"fire vortex",random
|
||||
MONSTER:'&',"pit fiend",random
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'S',"pit viper",random
|
||||
#
|
||||
MONSTER:':',"salamander",random,hostile
|
||||
MONSTER:':',"salamander",random,hostile
|
||||
MONSTER:'H',"minotaur",random
|
||||
MONSTER:':',"salamander",random,hostile
|
||||
MONSTER:'v',"steam vortex",random
|
||||
MONSTER:':',"salamander",random,hostile
|
||||
MONSTER:':',"salamander",random,hostile
|
||||
#
|
||||
MONSTER:'H',"fire giant",random
|
||||
MONSTER:'&',"barbed devil",random
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'v',"fire vortex",random
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'d',"hell hound",random
|
||||
MONSTER:'H',"fire giant",random
|
||||
MONSTER:'&',"pit fiend",random
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
MONSTER:'E',"fire elemental",random,hostile
|
||||
#
|
||||
MONSTER:'&',"barbed devil",random
|
||||
MONSTER:':',"salamander",random,hostile
|
||||
MONSTER:'v',"steam vortex",random
|
||||
MONSTER:':',"salamander",random,hostile
|
||||
MONSTER:':',"salamander",random,hostile
|
||||
|
||||
OBJECT:'`',"boulder",random
|
||||
OBJECT:'`',"boulder",random
|
||||
OBJECT:'`',"boulder",random
|
||||
OBJECT:'`',"boulder",random
|
||||
OBJECT:'`',"boulder",random
|
||||
|
||||
|
||||
MAZE:"water",' '
|
||||
FLAGS: noteleport,hardfloor,shortsighted
|
||||
MESSAGE: "You find yourself suspended in an air bubble surrounded by water."
|
||||
GEOMETRY:center,center
|
||||
# The player lands upon arrival to an air bubble
|
||||
# within the leftmost third of the level. The
|
||||
# portal to the next level is randomly located in an air
|
||||
# bubble within the rightmost third of the level.
|
||||
# Bubbles are generated by special code in mkmaze.c for now.
|
||||
MAP
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
|
||||
ENDMAP
|
||||
TELEPORT_REGION:(0,0,25,19),(0,0,0,0)
|
||||
PORTAL:(51,0,75,19),(0,0,0,0),"astral"
|
||||
# A fisherman's dream...
|
||||
MONSTER:';',"giant eel",random
|
||||
MONSTER:';',"giant eel",random
|
||||
MONSTER:';',"giant eel",random
|
||||
MONSTER:';',"giant eel",random
|
||||
MONSTER:';',"giant eel",random
|
||||
MONSTER:';',"giant eel",random
|
||||
MONSTER:';',"giant eel",random
|
||||
MONSTER:';',"giant eel",random
|
||||
MONSTER:';',"electric eel",random
|
||||
MONSTER:';',"electric eel",random
|
||||
MONSTER:';',"electric eel",random
|
||||
MONSTER:';',"electric eel",random
|
||||
MONSTER:';',"electric eel",random
|
||||
MONSTER:';',"electric eel",random
|
||||
MONSTER:';',"electric eel",random
|
||||
MONSTER:';',"electric eel",random
|
||||
MONSTER:';',"kraken",random
|
||||
MONSTER:';',"kraken",random
|
||||
MONSTER:';',"kraken",random
|
||||
MONSTER:';',"kraken",random
|
||||
MONSTER:';',"kraken",random
|
||||
MONSTER:';',"kraken",random
|
||||
MONSTER:';',"kraken",random
|
||||
MONSTER:';',"kraken",random
|
||||
MONSTER:';',"kraken",random
|
||||
MONSTER:';',"shark",random
|
||||
MONSTER:';',"shark",random
|
||||
MONSTER:';',"shark",random
|
||||
MONSTER:';',"shark",random
|
||||
MONSTER:';',"piranha",random
|
||||
MONSTER:';',"piranha",random
|
||||
MONSTER:';',"piranha",random
|
||||
MONSTER:';',"piranha",random
|
||||
MONSTER:';',"jellyfish",random
|
||||
MONSTER:';',"jellyfish",random
|
||||
MONSTER:';',"jellyfish",random
|
||||
MONSTER:';',"jellyfish",random
|
||||
MONSTER:';',random,random
|
||||
MONSTER:';',random,random
|
||||
MONSTER:';',random,random
|
||||
MONSTER:';',random,random
|
||||
# These guys feel like home here
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
MONSTER:'E',"water elemental",random,hostile
|
||||
|
||||
|
||||
MAZE:"astral",' '
|
||||
FLAGS: noteleport,hardfloor,nommap,shortsighted
|
||||
MESSAGE: "You arrive on the Astral Plane!"
|
||||
MESSAGE: "Here the High Temples of the aligned gods are located."
|
||||
MESSAGE: "You sense alarm, hostility, and excitement in the air!"
|
||||
GEOMETRY:center,center
|
||||
MAP
|
||||
---------------
|
||||
|.............|
|
||||
|..---------..|
|
||||
|..|.......|..|
|
||||
--------------- |..|.......|..| ---------------
|
||||
|.............| |..|.......|..| |.............|
|
||||
|..---------..-| |-------| |..|.......|..| |-------| |-..---------..|
|
||||
|..|.......|...-| |-.......-| |..|.......|..| |-.......-| |-...|.......|..|
|
||||
|..|.......|....-|-.........-||..----+----..||-.........-|-....|.......|..|
|
||||
|..|.......+.....+...........||.............||...........+.....+.......|..|
|
||||
|..|.......|....-|-.........-|--|.........|--|-.........-|-....|.......|..|
|
||||
|..|.......|...-| |-.......-| -|---+---|- |-.......-| |-...|.......|..|
|
||||
|..---------..-| |---+---| |-.......-| |---+---| |-..---------..|
|
||||
|.............| |...|-----|-.........-|-----|...| |.............|
|
||||
--------------- |.........|...........|.........| ---------------
|
||||
-------...|-.........-|...-------
|
||||
|....|-.......-|....|
|
||||
---...|---+---|...---
|
||||
|...............|
|
||||
-----------------
|
||||
ENDMAP
|
||||
# Rider locations
|
||||
RANDOM_PLACES:(23,9),(37,14),(51,9)
|
||||
# Where the player will land on arrival
|
||||
TELEPORT_REGION:(29,15,45,15),(30,15,44,15)
|
||||
# Lit courts
|
||||
REGION:(01,05,16,14),lit,"ordinary",filled,true
|
||||
REGION:(31,01,44,10),lit,"ordinary",filled,true
|
||||
REGION:(61,05,74,14),lit,"ordinary",filled,true
|
||||
# A Sanctum for each alignment
|
||||
# The shrines' alignments are shuffled for
|
||||
# each game
|
||||
REGION:(04,07,10,11),lit,"temple"
|
||||
REGION:(34,03,40,07),lit,"temple"
|
||||
REGION:(64,07,70,11),lit,"temple"
|
||||
ALTAR:(07,09),align[0],sanctum
|
||||
ALTAR:(37,05),align[1],sanctum
|
||||
ALTAR:(67,09),align[2],sanctum
|
||||
# Doors
|
||||
DOOR:closed,(11,09)
|
||||
DOOR:closed,(17,09)
|
||||
DOOR:locked,(23,12)
|
||||
DOOR:locked,(37,08)
|
||||
DOOR:closed,(37,11)
|
||||
DOOR:closed,(37,17)
|
||||
DOOR:locked,(51,12)
|
||||
DOOR:locked,(57,09)
|
||||
DOOR:closed,(63,09)
|
||||
# Non diggable and phazeable everywhere
|
||||
NON_DIGGABLE:(00,00,74,19)
|
||||
NON_PASSWALL:(00,00,74,19)
|
||||
# Moloch's horde
|
||||
# West round room
|
||||
MONSTER:'@',"aligned priest",(18,09),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(19,08),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(19,09),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(19,10),noalign,hostile
|
||||
MONSTER:'A',"Angel",(20,09),noalign,hostile
|
||||
MONSTER:'A',"Angel",(20,10),noalign,hostile
|
||||
MONSTER:'&',"Pestilence",place[0],hostile
|
||||
# South-central round room
|
||||
MONSTER:'@',"aligned priest",(36,12),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(37,12),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(38,12),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(36,13),noalign,hostile
|
||||
MONSTER:'A',"Angel",(38,13),noalign,hostile
|
||||
MONSTER:'A',"Angel",(37,13),noalign,hostile
|
||||
MONSTER:'&',"Death",place[1],hostile
|
||||
# East round room
|
||||
MONSTER:'@',"aligned priest",(56,09),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(55,08),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(55,09),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(55,10),noalign,hostile
|
||||
MONSTER:'A',"Angel",(54,09),noalign,hostile
|
||||
MONSTER:'A',"Angel",(54,10),noalign,hostile
|
||||
MONSTER:'&',"Famine",place[2],hostile
|
||||
#
|
||||
# The aligned horde
|
||||
#
|
||||
# We do not know in advance the alignment of the
|
||||
# player. The mpeaceful bit will need resetting
|
||||
# when the level is created. The setting here is
|
||||
# but a place holder.
|
||||
#
|
||||
# West court
|
||||
MONSTER:'@',"aligned priest",(12,07),chaos,hostile
|
||||
MONSTER:'@',"aligned priest",(13,07),chaos,peaceful
|
||||
MONSTER:'@',"aligned priest",(14,07),law,hostile
|
||||
MONSTER:'@',"aligned priest",(12,11),law,peaceful
|
||||
MONSTER:'@',"aligned priest",(13,11),neutral,hostile
|
||||
MONSTER:'@',"aligned priest",(14,11),neutral,peaceful
|
||||
MONSTER:'A',"Angel",(11,05),chaos,hostile
|
||||
MONSTER:'A',"Angel",(12,05),chaos,peaceful
|
||||
MONSTER:'A',"Angel",(13,05),law,hostile
|
||||
MONSTER:'A',"Angel",(11,13),law,peaceful
|
||||
MONSTER:'A',"Angel",(12,13),neutral,hostile
|
||||
MONSTER:'A',"Angel",(13,13),neutral,peaceful
|
||||
# Central court
|
||||
MONSTER:'@',"aligned priest",(32,09),chaos,hostile
|
||||
MONSTER:'@',"aligned priest",(33,09),chaos,peaceful
|
||||
MONSTER:'@',"aligned priest",(34,09),law,hostile
|
||||
MONSTER:'@',"aligned priest",(40,09),law,peaceful
|
||||
MONSTER:'@',"aligned priest",(41,09),neutral,hostile
|
||||
MONSTER:'@',"aligned priest",(42,09),neutral,peaceful
|
||||
MONSTER:'A',"Angel",(31,08),chaos,hostile
|
||||
MONSTER:'A',"Angel",(32,08),chaos,peaceful
|
||||
MONSTER:'A',"Angel",(31,09),law,hostile
|
||||
MONSTER:'A',"Angel",(42,08),law,peaceful
|
||||
MONSTER:'A',"Angel",(43,08),neutral,hostile
|
||||
MONSTER:'A',"Angel",(43,09),neutral,peaceful
|
||||
# East court
|
||||
MONSTER:'@',"aligned priest",(60,07),chaos,hostile
|
||||
MONSTER:'@',"aligned priest",(61,07),chaos,peaceful
|
||||
MONSTER:'@',"aligned priest",(62,07),law,hostile
|
||||
MONSTER:'@',"aligned priest",(60,11),law,peaceful
|
||||
MONSTER:'@',"aligned priest",(61,11),neutral,hostile
|
||||
MONSTER:'@',"aligned priest",(62,11),neutral,peaceful
|
||||
MONSTER:'A',"Angel",(61,05),chaos,hostile
|
||||
MONSTER:'A',"Angel",(62,05),chaos,peaceful
|
||||
MONSTER:'A',"Angel",(63,05),law,hostile
|
||||
MONSTER:'A',"Angel",(61,13),law,peaceful
|
||||
MONSTER:'A',"Angel",(62,13),neutral,hostile
|
||||
MONSTER:'A',"Angel",(63,13),neutral,peaceful
|
||||
#
|
||||
# Assorted nasties
|
||||
MONSTER:'L',random,random,hostile
|
||||
MONSTER:'L',random,random,hostile
|
||||
MONSTER:'L',random,random,hostile
|
||||
MONSTER:'V',random,random,hostile
|
||||
MONSTER:'V',random,random,hostile
|
||||
MONSTER:'V',random,random,hostile
|
||||
MONSTER:'D',random,random,hostile
|
||||
MONSTER:'D',random,random,hostile
|
||||
MONSTER:'D',random,random,hostile
|
||||
Reference in New Issue
Block a user