extend sanity_check to shop items

Make object sanity checks examine obj->unpaid and obj->no_charge.

Shopping is complicated; there might be corner cases that aren't
handled correctly.
This commit is contained in:
PatR
2022-11-21 13:16:51 -08:00
parent c3a8850a86
commit 6bf42b8891
2 changed files with 58 additions and 10 deletions

View File

@@ -2722,7 +2722,10 @@ obj_sanity_check(void)
static void
objlist_sanity(struct obj *objlist, int wheretype, const char *mesg)
{
struct obj *obj;
struct obj *obj, *otmp;
struct monst *shkp;
boolean costly;
const char *why;
for (obj = objlist; obj; obj = obj->nobj) {
if (obj->where != wheretype)
@@ -2734,6 +2737,50 @@ objlist_sanity(struct obj *objlist, int wheretype, const char *mesg)
mesg, (struct monst *) 0);
check_contained(obj, mesg);
}
why = (const char *) 0;
if (obj->no_charge && obj->unpaid) {
why = "%s obj both unpaid and no_charge! %s %s: %s";
} else if (obj->unpaid) {
/* unpaid is only applicable for directly carried objects and
for objects inside carried containers */
otmp = obj;
while (otmp->where == OBJ_CONTAINED)
otmp = otmp->ocontainer;
if (otmp != obj)
obj->ox = otmp->ox, obj->oy = otmp->oy;
if (otmp->where != OBJ_INVENT)
why = "%s unpaid obj not carried! %s %s: %s";
else if ((costly = costly_spot(obj->ox, obj->oy)) == FALSE)
why = "%s unpaid obj not inside shop! %s %s: %s";
else if ((shkp = shop_keeper(*in_rooms(obj->ox, obj->oy,
SHOPBASE))) == 0)
why = "%s unpaid obj inside untended shop! %s %s: %s";
else if (!onshopbill(obj, shkp, TRUE))
why = "%s unpaid obj not on shop bill! %s %s: %s";
} else if (obj->no_charge) {
/* no_charge is only applicable for floor objects in shops and
for objects inside floor containers in shops */
otmp = obj;
while (otmp->where == OBJ_CONTAINED)
otmp = otmp->ocontainer;
if (otmp != obj)
(void) get_obj_location(otmp, &obj->ox, &obj->oy, BURIED_TOO);
if (otmp->where != OBJ_FLOOR)
why = "%s no_charge obj not on floor! %s %s: %s";
else if ((costly = costly_spot(obj->ox, obj->oy)) == FALSE)
why = "%s no_charge obj not inside shop! %s %s: %s";
else if ((shkp = shop_keeper(*in_rooms(obj->ox, obj->oy,
SHOPBASE))) == 0)
why = "%s no_charge obj inside untended shop! %s %s: %s";
else if (onshopbill(obj, shkp, TRUE))
why = "%s no_charge obj on shop bill! %s %s: %s";
if (why)
insane_object(obj, why, mesg, (struct monst *) 0);
} /* unpaid and/or no_charge */
if (why)
insane_object(obj, why, mesg, (struct monst *) 0);
if (obj->owornmask) {
char maskbuf[40];
boolean bc_ok = FALSE;