Kicking a grave may topple the gravestone
...with similar alignment hit as when digging up a grave.
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@@ -892,6 +892,7 @@ add messages for trying to pick up some terrain features
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boomerang makes noise when hitting a sink
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non-pet rust monsters would eat rust-proofed non-digestibles but ignore
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those non-digestibles otherwise
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kicking a grave may topple the gravestone
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Platform- and/or Interface-Specific Fixes
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23
src/dokick.c
23
src/dokick.c
@@ -991,7 +991,28 @@ dokick()
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exercise(A_DEX, TRUE);
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return(1);
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}
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if(IS_GRAVE(maploc->typ) || maploc->typ == IRONBARS)
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if (IS_GRAVE(maploc->typ)) {
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if(Levitation) goto dumb;
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if (rn2(4)) goto ouch;
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exercise(A_WIS, FALSE);
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if (Role_if(PM_ARCHEOLOGIST) ||
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Role_if(PM_SAMURAI) ||
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((u.ualign.type == A_LAWFUL) && (u.ualign.record > -10))) {
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adjalign(-sgn(u.ualign.type));
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}
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maploc->typ = ROOM;
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maploc->doormask = 0;
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(void) mksobj_at(ROCK, x,y, TRUE, FALSE);
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del_engr_at(x,y);
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if (Blind)
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pline("Crack! %s broke!", Something);
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else {
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pline_The("headstone topples over and breaks!");
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newsym(x,y);
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}
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return 1;
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}
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if(maploc->typ == IRONBARS)
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goto ouch;
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if(IS_TREE(maploc->typ)) {
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struct obj *treefruit;
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