U704 - creating unappropriate hell random monsters
When changing levels, the state of rndmonst() is reset, causing the monster choices to be recalculated. However, the frequency counts for initial uncommon() monsters were never cleared. Thus, if the first non-extinct monster were a hell monster, and you returned to the main dungeon, the hell monster will remain in the list and could be selected.
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@@ -64,6 +64,7 @@ prevent boulder option from accepting a symbol that matches a monster symbol
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traveling while standing on a trap would sometime step in the wrong direction
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avoid traveling into water/lava, using usual running rules
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unchanging iron golem would still rehumanize in a rust trap
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fix an impossible rndmonst: bad `mndx' bug
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Platform- and/or Interface-Specific Fixes
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@@ -1170,8 +1170,10 @@ rndmonst()
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rndmonst_state.choice_count = 0;
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/* look for first common monster */
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for (mndx = LOW_PM; mndx < SPECIAL_PM; mndx++)
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for (mndx = LOW_PM; mndx < SPECIAL_PM; mndx++) {
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if (!uncommon(mndx)) break;
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rndmonst_state.mchoices[mndx] = 0;
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}
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if (mndx == SPECIAL_PM) {
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/* evidently they've all been exterminated */
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#ifdef DEBUG
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