Windows Makefiles easier soundlib opt-in or opt-out
This commit is contained in:
@@ -93,10 +93,6 @@
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extern void interject_assistance(int, int, genericptr_t, genericptr_t);
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extern void interject(int);
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#if defined(SND_LIB_WINDSOUND)
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#define SND_SOUNDEFFECTS_AUTOMAP
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#endif
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/*
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*===============================================
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* Compiler-specific adjustments
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@@ -39,12 +39,15 @@ GAMEDIR = ../binary
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#
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#---------------------------------------------------------------
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# Do you want to include any sound libraries? If so leave the
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# appropriate compile macro below uncommented, or add others
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# that are available.
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# Do you want to include integration with any sound libraries that work with
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# this Makefile? Add the list below. If you change the list do 'nmake clean'.
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#
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# There is glue in here for the following: windsound fmod
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# Obtaining the 3rd party library, including its .h files, is up to you.
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#
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# windsound uses built-in Microsoft API's, no 3rd party download is required.
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SOUNDLIBDEFS = -DSND_LIB_WINDSOUND -DUSER_SOUNDS
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SOUND_LIBRARIES = windsound
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#
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#---------------------------------------------------------------
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@@ -290,6 +293,12 @@ else # MINGW64
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rc = windres --target=pe-x86-64
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endif
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ifeq "$(MSYSTEM)" "MINGW32"
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arch = x86
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else # MINGW64
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arch = x64
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endif
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#
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# Handle user settings
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#
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@@ -744,32 +753,106 @@ endif # GIT_AVAILABLE
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endif # INTERNET_AVAILABLE
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#==========================================
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# nethackw
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# Soundlib Choices
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#==========================================
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COREOBJS = $(addsuffix .o, allmain alloc apply artifact attrib ball bones botl cmd cppregex \
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dbridge decl detect dig display dlb do do_name do_wear \
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dog dogmove dokick dothrow drawing dungeon \
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eat end engrave exper explode extralev files fountain \
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hack hacklib insight invent isaac64 light lock \
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mail makemon mcastu mdlib mhitm mhitu minion mklev mkmap mkmaze mkobj mkroom \
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mon mondata monmove monst mplayer mthrowu muse music \
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nhlobj nhlsel nhlua windsound o_init objects objnam options \
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pager pickup pline polyself potion pray priest quest questpgr \
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random read rect region restore rip rnd role rumors \
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safeproc save sfstruct shk shknam sit sounds sp_lev spell steal steed symbols sys \
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teleport timeout topten track trap u_init uhitm utf8map vault version vision \
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weapon were wield windmain windows windsys wizard worm worn write zap)
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CFLAGSW = $(CFLAGS) $(CFLAGSXTRA) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
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CPPFLAGSW = $(CFLAGS) $(CPPFLAGSXTRA) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
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SNDLIBCHOICES = $(strip $(SOUND_LIBRARIES))
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ONHW = $(O)nethackw
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NHWONLY = $(addsuffix .o, mhaskyn mhdlg mhfont mhinput mhmain mhmap mhmenu \
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mhmsgwnd mhrip mhsplash mhstatus mhtext mswproc tile NetHackW win10)
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NHWOBJS = $(addprefix $(ONHW)/, $(COREOBJS) $(NHWONLY))
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DATEW_O = $(addsuffix .o, $(addprefix $(ONHW)/, date))
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TILEFILES = $(addprefix $(WSHR)/, monsters.txt objects.txt other.txt)
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BMPS = $(addprefix $(MSWIN)/, $(addsuffix .bmp, mnsel mnselcnt mnunsel petmark pilemark rip splash tiles))
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#
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# windsound
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#
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WINDSOUND = $(findstring windsound, $(SNDLIBCHOICES))
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ifeq "$(WINDSOUND)" "windsound"
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$(info Including windsound integration)
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SOUND_WINDSOUND=Y
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HAVE_SOUNDLIB=Y
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NEED_USERSOUNDS=Y
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NEED_SEAUTOMAP=Y
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NEED_WAV=Y
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#SOUNDLIBINCL +=
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SOUNDLIBDEFS += -DSND_LIB_WINDSOUND
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SOUNDLIBOBJS += windsound
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#WINDSOUNDLIBDIR =
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#SOUNDLIBLIBS +=
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#WINDSOUNDLIBDLL =
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#GAMEDIRDLLS +=
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endif
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#
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# fmod
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#
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FMOD = $(findstring fmod, $(SNDLIBCHOICES))
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ifeq "$(FMOD)" "fmod"
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$(info Including fmod integration)
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SOUND_FMOD=Y
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HAVE_SOUNDLIB=Y
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NEED_USERSOUNDS=Y
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NEED_SEAUTOMAP=Y
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NEED_WAV=Y
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FMODROOT = ../lib/fmod/api/core
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SOUNDLIBINCL += -I$(FMODROOT)/inc
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SOUNDLIBDEFS += -DSND_LIB_FMOD
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SOUNDLIBOBJS += fmod
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FMODLIBDIR = $(FMODROOT)/lib/$(arch)
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ifeq "$(arch)" "x86"
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SOUNDLIBLIBS += -L $(FMODLIBDIR)
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FMODLIBDLL = fmod_vc.dll
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SOUNDLIBLIBS += -lfmod
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else
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SOUNDLIBLIBS += -L $(FMODLIBDIR)
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FMODLIBDLL = fmod_vc.dll
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SOUNDLIBLIBS += $(FMODLIBDIR)/$(FMODLIBDLL)
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endif
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FMODDIR = ../sound/fmod
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GAMEDIRDLLS += $(GAMEDIR)/$(FMODLIBDLL)
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ifeq "$(arch)" "x86"
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FMODLINKLIB = $(FMODLIBDIR)/fmod_vc.lib
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else
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#x64 mingw32-x64 builds supposedly can link right with the DLL, no import lib
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FMODLINKLIB = $(FMODLIBDIR)/$(FMODLIBDLL)
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endif
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$(info ---------------------------------------------------------------------)
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$(info ** NOTES for fmod sound library integration **)
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$(info For fmod integration, this Makefile expects:)
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$(info fmod include directory : $(FMODROOT)/inc)
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$(info fmod library directory : $(FMODLIBDIR))
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$(info fmod library to link with : $(FMODLINKLIB))
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$(info fmod library dll : $(FMODLIBDIR)/$(FMODLIBDLL))
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$(info ---------------------------------------------------------------------)
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FMOD_MISSING=
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ifeq (,$(wildcard $(FMODROOT)/inc))
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FMOD_MISSING += $(FMODROOT)\inc
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$(info Error: missing $(FMODROOT)/inc)
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endif
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ifeq (,$(wildcard $(FMODLIBDIR)))
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FMOD_MISSING += $(FMODLIBDIR)
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$(info Error: missing $(FMODLIBDIR))
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endif
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ifeq (,$(wildcard $(FMODLINKLIB)))
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FMOD_MISSING += $(FMODLINKLIB)
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$(info Error: missing $(FMODLINKLIB))
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endif
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ifeq (,$(wildcard $(FMODLIBDIR)/$(FMODLIBDLL)))
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FMOD_MISSING += $(FMODLIBDIR)/$(FMODLIBDLL)
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$(info Error: missing $(FMODLIBDIR)/$(FMODLIBDLL))
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endif
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ifneq "$(FMOD_MISSING)" ""
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$(error Error: Cannot proceed with fmod integration included)
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endif
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endif
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#==========================================
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# Soundlib Support
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#==========================================
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ifeq "$(HAVE_SOUNDLIB)" "Y"
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ifeq "$(NEED_USERSOUNDS)" "Y"
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SOUNDLIBDEFS += -DUSER_SOUNDS
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endif
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ifeq "$(NEED_SEAUTOMAP)" "Y"
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SOUNDLIBDEFS += -DSND_SOUNDEFFECTS_AUTOMAP
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endif
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ifeq "$(NEED_WAV)" "Y"
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WAVLIST = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C \
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se_squeak_D se_squeak_D_flat se_squeak_E \
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se_squeak_E_flat se_squeak_F se_squeak_F_sharp \
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@@ -792,13 +875,44 @@ WAVLIST = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C \
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sound_Wooden_Harp_E sound_Wooden_Harp_F \
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sound_Wooden_Harp_G
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WAVS = $(addprefix $(SNDWAVDIR)/, $(addsuffix .wav, $(WAVLIST)))
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endif # NEED_WAV
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endif # HAVE_SOUNDLIB
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#==========================================
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# nethackw
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#==========================================
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COREOBJS = $(addsuffix .o, allmain alloc apply artifact attrib ball bones botl cmd cppregex \
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dbridge decl detect dig display dlb do do_name do_wear \
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dog dogmove dokick dothrow drawing dungeon \
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eat end engrave exper explode extralev files fountain \
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hack hacklib insight invent isaac64 light lock \
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mail makemon mcastu mdlib mhitm mhitu minion mklev mkmap mkmaze mkobj mkroom \
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mon mondata monmove monst mplayer mthrowu muse music \
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nhlobj nhlsel nhlua windsound o_init objects objnam options \
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pager pickup pline polyself potion pray priest quest questpgr \
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random read rect region restore rip rnd role rumors \
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safeproc save sfstruct shk shknam sit sounds sp_lev spell steal steed \
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symbols sys teleport timeout topten track trap u_init uhitm utf8map \
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vault version vision weapon were wield windmain windows windsys wizard \
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worm worn write zap $(SOUNDLIBOBJS))
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CFLAGSW = $(CFLAGS) $(CFLAGSXTRA) $(SOUNDLIBINCL) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
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CPPFLAGSW = $(CFLAGS) $(CPPFLAGSXTRA) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
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ONHW = $(O)nethackw
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NHWONLY = $(addsuffix .o, mhaskyn mhdlg mhfont mhinput mhmain mhmap mhmenu \
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mhmsgwnd mhrip mhsplash mhstatus mhtext mswproc tile NetHackW win10)
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NHWOBJS = $(addprefix $(ONHW)/, $(COREOBJS) $(NHWONLY))
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DATEW_O = $(addsuffix .o, $(addprefix $(ONHW)/, date))
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TILEFILES = $(addprefix $(WSHR)/, monsters.txt objects.txt other.txt)
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BMPS = $(addprefix $(MSWIN)/, $(addsuffix .bmp, mnsel mnselcnt mnunsel petmark pilemark rip splash tiles))
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NHWRES = $(ONHW)/winres.o
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NHWTARGETS = $(GAMEDIR)/NetHackW.exe
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nethackw: $(NHWTARGETS)
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$(GAMEDIR)/NetHackW.exe: $(NHWOBJS) $(NHWRES) $(DATEW_O) $(LUALIB) | $(GAMEDIR)
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$(ld) $(LDFLAGS) -mwindows $^ $(LIBS) -static -lstdc++ -o$@
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$(ld) $(LDFLAGS) -mwindows $^ $(LIBS) -static -lstdc++ $(SOUNDLIBLIBS) -o$@
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$(ONHW)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONHW)
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$(cc) $(CFLAGSW) $< -o$@
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@@ -820,8 +934,15 @@ $(ONHW)/cppregex.o: $(SSYS)/cppregex.cpp $(NHLUAH) | $(ONHW)
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$(ONHW)/%.o: $(SSYS)/%.c $(NHLUAH) | $(ONHW)
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$(cc) $(CFLAGSW) $< -o$@
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$(ONHW)/%.o: $(SNDSYS)/%.c $(NHLUAH) | $(ONHW)
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ifeq "$(SOUND_WINDSOUND)" "Y"
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$(ONHW)/%.o: ../sound/windsound/%.c $(NHLUAH) | $(ONHW)
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$(cc) $(CFLAGSW) $< -o$@
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endif
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ifeq "$(SOUND_FMOD)" "Y"
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$(ONHW)/%.o: ../sound/fmod/%.c $(NHLUAH) | $(ONHW)
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$(cc) $(CFLAGSW) $< -o$@
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endif
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$(ONHW)/%.o: $(MSWSYS)/%.c $(NHLUAH) | $(ONHW)
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$(cc) $(CFLAGSW) $< -o$@
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@@ -855,7 +976,7 @@ CLEAN_FILE += $(NHWTARGETS) $(NHWOBJS) $(NHWRES) $(BMPS) $(WAVS)
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#==========================================
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# nethack
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#==========================================
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CFLAGSNH = $(CFLAGSU) $(CFLAGSXTRA) -DNO_TILE_C -DSAFEPROCS -D_LIB -DWIN32CON $(SOUNDLIBDEFS)
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CFLAGSNH = $(CFLAGSU) $(CFLAGSXTRA) $(SOUNDLIBINCL) -DNO_TILE_C -DSAFEPROCS -D_LIB -DWIN32CON $(SOUNDLIBDEFS)
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CPPFLAGSNH = $(CFLAGSU) $(CPPFLAGSXTRA) -DNO_TILE_C -DSAFEPROCS -D_LIB -DWIN32CON $(SOUNDLIBDEFS)
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ONH = $(O)nethack
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@@ -873,7 +994,7 @@ NHTARGET = $(GAMEDIR)/NetHack.exe
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nethack: $(NHTARGET)
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$(GAMEDIR)/NetHack.exe: $(NHOBJS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) | $(GAMEDIR)
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$(GAMEDIR)/NetHack.exe: $(NHOBJS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) $(SOUNDLIBLIBS) | $(GAMEDIR)
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$(ld) $(LDFLAGS) -mconsole $^ $(LIBS) -static -lstdc++ -o$@
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$(ONH)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONH)
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@@ -896,8 +1017,15 @@ $(ONH)/cppregex.o: $(SSYS)/cppregex.cpp $(NHLUAH) | $(ONH)
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$(ONH)/%.o: $(SSYS)/%.c $(NHLUAH) | $(ONH)
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$(cc) $(CFLAGSNH) $< -o$@
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$(ONH)/%.o: $(SNDSYS)/%.c $(NHLUAH) | $(ONH)
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ifeq "$(SOUND_WINDSOUND)" "Y"
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$(ONH)/%.o: ../sound/windsound/%.c $(NHLUAH) | $(ONH)
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$(cc) $(CFLAGSNH) $< -o$@
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endif
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ifeq "$(SOUND_FMOD)" "Y"
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$(ONH)/%.o: ../sound/fmod/%.c $(NHLUAH) | $(ONH)
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$(cc) $(CFLAGSNH) $< -o$@
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endif
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$(ONH)/%.o: $(MSWSYS)/%.c $(NHLUAH) | $(ONH)
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$(cc) $(CFLAGSNH) $< -o$@
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@@ -937,7 +1065,7 @@ CLEAN_FILE += $(NHTARGET) $(NHOBJS) $(NHRES)
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all: install
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TO_INSTALL = $(GAMEDIR)/NetHack.exe $(RTARGETS) \
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TO_INSTALL = $(GAMEDIR)/NetHack.exe $(RTARGETS) $(GAMEDIRDLLS) \
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$(addprefix $(GAMEDIR)/, $(addsuffix .template, sysconf .nethackrc) \
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Guidebook.txt NetHack.txt license opthelp record symbols)
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@@ -964,6 +1092,11 @@ ifneq "$(USE_DLB)" "Y"
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endif
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@echo NetHack is up to date.
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ifdef SOUND_FMOD
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$(GAMEDIR)/$(FMODLIBDLL): $(FMODLIBDIR)/$(FMODLIBDLL)
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cp $< $@
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endif
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$(GAMEDIR)/symbols: $(DAT)/symbols
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cp $< $@
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@@ -41,12 +41,15 @@ GAMEDIR = ..\binary # Default game build directory
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#
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#
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#------------------------------------------------------------------------------
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# Add any sound libraries the you wish to integrate with NetHack, with spaces
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# between them.
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# Do you want to include integration with any sound libraries that work with
|
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# this Makefile? Add the list below. If you change the list do 'nmake clean'.
|
||||
#
|
||||
# There is glue in here for the following: windsound fmod
|
||||
# Obtaining the 3rd party library, including its .h files, is up to you.
|
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#
|
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# windsound uses built-in Microsoft API's, no 3rd party download is required.
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SOUND_LIBRARIES = windsound
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SOUND_LIBRARIES = windsound fmod
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#
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#------------------------------------------------------------------------------
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@@ -669,16 +672,85 @@ DLBOBJ_HOST = $(OTTY)dlb$(HOST).o
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#
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SNDTEMP = $(SOUND_LIBRARIES:windsound=)
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!IF "$(SOUND_LIBRARIES)" != "$(SNDTEMP)"
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# SOUND_LIBRARIES included windsound
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!MESSAGE Including windsound integration
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SOUND_WINDSOUND=Y
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!MESSAGE Including windsound support
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HAVE_SOUNDLIB=Y
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NEED_USERSOUNDS=Y
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NEED_SEAUTOMAP=Y
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NEED_WAV=Y
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SOUNDLIBINCL = $(SOUNDLIBINCL)
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SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_LIB_WINDSOUND
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TTYSOUNDOBJS = $(TTYSOUNDOBJS) $(OTTY)windsound.o
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GUISOUNDOBJS = $(GUISOUNDOBJS) $(OGUI)windsound.o
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TTYSOUNDLIBS = $(TTYSOUNDLIBS)
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GUISOUNDLIBS = $(GUIDSOUNDLIBS)
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#WINDSOUNDLIBDIR =
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#TTYSOUNDLIBS = $(TTYSOUNDLIBS)
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#GUISOUNDLIBS = $(GUISOUNDLIBS)
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#WINDSOUNDLIBDIR =
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#WINDSOUNDLIBDLL =
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WINDSOUNDDIR = ..\sound\windsound
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SOUNDSRCS = $(SOUNDSRCS) $(WINDSOUNDDIR)\windsound.c
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#GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR\$(WINDSOUNDLIBDLL)
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!ENDIF
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SNDTEMP=
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# +--------------------------------+
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# | fmod? (requires 3rd party lib) |
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# +--------------------------------+
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#
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SNDTEMP = $(SOUND_LIBRARIES:fmod=)
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!IF "$(SOUND_LIBRARIES)" != "$(SNDTEMP)"
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!MESSAGE Including fmod integration
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SOUND_FMOD=Y
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HAVE_SOUNDLIB=Y
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NEED_USERSOUNDS=Y
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NEED_SEAUTOMAP=Y
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NEED_WAV=Y
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FMODROOT=..\lib\fmod\api\core
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SOUNDLIBINCL = $(SOUNDLIBINCL) -I$(FMODLIBROOT)/inc
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SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_LIB_FMOD
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TTYSOUNDOBJS = $(TTYSOUNDOBJS) $(OTTY)fmod.o
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GUISOUNDOBJS = $(GUISOUNDOBJS) $(OGUI)fmod.o
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FMODLIBDIR = $(FMODROOT)\lib\$(TARGET_CPU)
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FMODLIBDLL = fmod_vc.dll
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!IF "$(TARGET_CPU)" == "x86"
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TTYSOUNDLIBS = $(TTYSOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
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GUISOUNDLIBS = $(GUISOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
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#!ELSE
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#TTYSOUNDLIBS = $(TTYSOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
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#GUISOUNDLIBS = $(GUISOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
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!ENDIF
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GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR)\$(FMODLIBDLL)
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FMODDIR = ..\sound\fmod
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SOUNDSRCS = $(SOUNDSRCS) $(FMODDIR)\fmod.c
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!MESSAGE ---------------------------------------------------------------------
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!MESSAGE ** NOTES for fmod sound library integration **
|
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!MESSAGE For fmod integration, this Makefile expects:
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!MESSAGE fmod include directory : $(FMODROOT)\inc
|
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!MESSAGE fmod library directory : $(FMODLIBDIR)
|
||||
!MESSAGE fmod library to link with : $(FMODLIBDIR)\fmod_vc.lib
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!MESSAGE fmod library dll : $(FMODLIBDIR)\$(FMODLIBDLL)
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!MESSAGE ---------------------------------------------------------------------
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FMOD_MISSING=
|
||||
!IF !EXIST("$(FMODROOT)\inc")
|
||||
FMOD_MISSING= $(FMOD_MISSING) $(FMODROOT)\inc
|
||||
!MESSAGE Error: missing $(FMODROOT)\inc
|
||||
!ENDIF
|
||||
!IF !EXIST("$(FMODLIBDIR)")
|
||||
FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)
|
||||
!MESSAGE Error: missing $(FMODLIBDIR)
|
||||
!ENDIF
|
||||
!IF !EXIST("$(FMODLIBDIR)\fmod_vc.lib")
|
||||
FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)\fmod_vc.lib
|
||||
!MESSAGE Error: missing $(FMODLIBDIR)\fmod_vc.lib
|
||||
!ENDIF
|
||||
!IF !EXIST("$(FMODLIBDIR)\$(FMODLIBDLL)")
|
||||
FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)\$(FMODLIBDLL)
|
||||
!MESSAGE Error: missing $(FMODLIBDIR)\$(FMODLIBDLL)
|
||||
!ENDIF
|
||||
!IF "$(FMOD_MISSING)" != ""
|
||||
!ERROR Error: Cannot proceed with fmod integration included
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
SNDTEMP=
|
||||
|
||||
@@ -686,11 +758,16 @@ SNDTEMP=
|
||||
# SOUND Support
|
||||
#=================================================================
|
||||
|
||||
!IF "$(SOUNDLIBDEFS)" != ""
|
||||
!IF "$(HAVE_SOUNDLIB)" == "Y"
|
||||
!IF "$(NEED_USERSOUNDS)" == "Y"
|
||||
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DUSER_SOUNDS
|
||||
!ENDIF
|
||||
!IF "$(NEED_SEAUTOMAP)" == "Y"
|
||||
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_SOUNDEFFECTS_AUTOMAP
|
||||
!ENDIF
|
||||
|
||||
SNDWAVFILES = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
|
||||
!IF "$(NEED_WAV)" == "Y"
|
||||
WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
|
||||
$(SndWavDir)\se_squeak_B_flat.wav $(SndWavDir)\se_squeak_C.wav \
|
||||
$(SndWavDir)\se_squeak_D.wav $(SndWavDir)\se_squeak_D_flat.wav \
|
||||
$(SndWavDir)\se_squeak_E.wav $(SndWavDir)\se_squeak_E_flat.wav \
|
||||
@@ -721,6 +798,8 @@ SNDWAVFILES = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
|
||||
$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
|
||||
$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
|
||||
$(SndWavDir)\sound_Wooden_Harp_G.wav
|
||||
!ENDIF
|
||||
!ENDIF #HAVE_SOUNDLIB
|
||||
|
||||
#==========================================
|
||||
# Header file macros
|
||||
@@ -1148,6 +1227,15 @@ DLB =
|
||||
{$(WINDSOUNDDIR)}.c{$(OBJGUI)}.o:
|
||||
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
|
||||
|
||||
#==========================================
|
||||
# Rules for files in sound\fmod
|
||||
#==========================================
|
||||
|
||||
{$(FMODDIR)}.c{$(OBJTTY)}.o:
|
||||
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
|
||||
|
||||
{$(FMODDIR)}.c{$(OBJGUI)}.o:
|
||||
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
|
||||
|
||||
#==========================================
|
||||
#=============== TARGETS ==================
|
||||
@@ -1168,7 +1256,7 @@ install: envchk.tag libdir.tag ottydir.tag outldir.tag \
|
||||
$(INCL)\nhlua.h $(OUTL)utility.tag \
|
||||
$(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DAT)\engrave \
|
||||
$(DAT)\epitaph $(DAT)\bogusmon $(GAMEDIR)\NetHack.exe \
|
||||
$(GAMEDIR)\NetHackW.exe install.tag
|
||||
$(GAMEDIR)\NetHackW.exe $(GAMEDIRDLLS) install.tag
|
||||
@echo Done.
|
||||
|
||||
!IF "$(INTERNET_AVAILABLE)" == "Y"
|
||||
@@ -1257,7 +1345,8 @@ $(GAMEDIR)\NetHack.exe : gamedir.tag $(OTTY)consoletty.o \
|
||||
$(conlibs) $(BCRYPT) -out:$@ @<<$(@B).lnk
|
||||
$(GAMEOBJTTY)
|
||||
$(ALLOBJTTY)
|
||||
$(TTYOBJ) $(TTYSOUNDOBJS)
|
||||
$(TTYOBJ)
|
||||
$(TTYSOUNDOBJS)
|
||||
$(CURSESOBJ)
|
||||
$(OTTY)consoletty.o
|
||||
$(OTTY)date.o
|
||||
@@ -1281,7 +1370,8 @@ $(GAMEDIR)\NetHackW.exe : gamedir.tag $(OGUI)tile.o \
|
||||
$(guilibs) $(COMCTRL) $(BCRYPT) -out:$@ @<<$(@B).lnk
|
||||
$(GAMEOBJGUI)
|
||||
$(ALLOBJGUI)
|
||||
$(GUIOBJ) $(GUISOUNDOBJS)
|
||||
$(GUIOBJ)
|
||||
$(GUISOUNDOBJS)
|
||||
$(OGUI)tile.o
|
||||
$(OGUI)date.o
|
||||
$(OGUI)NetHackW.res
|
||||
@@ -1291,7 +1381,8 @@ $(GAMEDIR)\NetHackW.exe : gamedir.tag $(OGUI)tile.o \
|
||||
# install
|
||||
#--------
|
||||
#
|
||||
install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DLB)
|
||||
install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DLB) \
|
||||
$(HACKCSRC) $(SOUNDSRCS)
|
||||
! IF ("$(USE_DLB)"=="Y")
|
||||
copy nhdat$(NHV) $(GAMEDIR)
|
||||
copy $(DAT)\license $(GAMEDIR)
|
||||
@@ -1356,11 +1447,11 @@ $(OGUI)NetHackW.res: $(SRC)\tiles.bmp $(MSWIN)\NetHackW.rc \
|
||||
$(MSWIN)\mnsel.bmp \
|
||||
$(MSWIN)\mnselcnt.bmp $(MSWIN)\mnunsel.bmp \
|
||||
$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico \
|
||||
$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(SNDWAVFILES)
|
||||
$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(WAVS)
|
||||
@echo Building resource file $@ from $**
|
||||
@$(rc) -nologo -r -fo$@ -i$(MSWIN) -dNDEBUG -I..\sound\wav $(MSWIN)\NetHackW.rc
|
||||
|
||||
$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(SNDWAVFILES)
|
||||
$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(WAVS)
|
||||
@echo Building resource file $@ from $**
|
||||
@$(rc) -nologo -r -fo$@ -i$(MSWSYS) -dNDEBUG -I..\sound\wav $(MSWSYS)\console.rc
|
||||
|
||||
@@ -1846,9 +1937,21 @@ $(OLUA)lapi.o: $(LUASRC)\lapi.c
|
||||
#===================================================================
|
||||
# windsound dependencies
|
||||
#===================================================================
|
||||
|
||||
!IF "$(SOUND_WINDSOUND)" == "Y"
|
||||
$(OTTY)windsound.o: ..\sound\windsound\windsound.c $(HACK_H)
|
||||
$(OGUI)windsound.o: ..\sound\windsound\windsound.c $(HACK_H)
|
||||
!ENDIF
|
||||
#===================================================================
|
||||
# fmod dependencies
|
||||
#===================================================================
|
||||
!IF "$(SOUND_FMOD)" == "Y"
|
||||
$(OTTY)fmod.o: $(FMODDIR)\fmod.c $(HACK_H)
|
||||
$(OGUI)fmod.o: $(FMODDIR)\fmod.c $(HACK_H)
|
||||
|
||||
# Copy the DLL to GAMEDIR
|
||||
$(GAMEDIR)\FMODLIBDLL: $(FMODLIBDIR)\$(FMODLIBDLL)
|
||||
copy $(FMODLIBDIR)\$(FMODLIBDLL) $@
|
||||
!ENDIF
|
||||
#===================================================================
|
||||
# sys/windows dependencies
|
||||
#===================================================================
|
||||
@@ -2118,6 +2221,7 @@ spotless: clean
|
||||
if exist $(DAT)\guioptions del $(DAT)\guioptions
|
||||
if exist $(DAT)\data del $(DAT)\data
|
||||
if exist tilemappings.lst del tilemappings.lst
|
||||
if exist $(SndWavDir)\*.wav del $(SndWavDir)\*.wav
|
||||
if exist $(OBJTTY)\* rmdir $(OBJTTY) /s /Q
|
||||
if exist $(OBJGUI)\* rmdir $(OBJGUI) /s /Q
|
||||
if exist $(OBJUTIL)\* rmdir $(OBJUTIL) /s /Q
|
||||
|
||||
Reference in New Issue
Block a user