Windows Makefiles easier soundlib opt-in or opt-out

This commit is contained in:
nhmall
2023-01-29 22:07:31 -05:00
parent 77797450f5
commit 6ce2994646
3 changed files with 286 additions and 53 deletions

View File

@@ -93,10 +93,6 @@
extern void interject_assistance(int, int, genericptr_t, genericptr_t);
extern void interject(int);
#if defined(SND_LIB_WINDSOUND)
#define SND_SOUNDEFFECTS_AUTOMAP
#endif
/*
*===============================================
* Compiler-specific adjustments

View File

@@ -39,12 +39,15 @@ GAMEDIR = ../binary
#
#---------------------------------------------------------------
# Do you want to include any sound libraries? If so leave the
# appropriate compile macro below uncommented, or add others
# that are available.
# Do you want to include integration with any sound libraries that work with
# this Makefile? Add the list below. If you change the list do 'nmake clean'.
#
# There is glue in here for the following: windsound fmod
# Obtaining the 3rd party library, including its .h files, is up to you.
#
# windsound uses built-in Microsoft API's, no 3rd party download is required.
SOUNDLIBDEFS = -DSND_LIB_WINDSOUND -DUSER_SOUNDS
SOUND_LIBRARIES = windsound
#
#---------------------------------------------------------------
@@ -290,6 +293,12 @@ else # MINGW64
rc = windres --target=pe-x86-64
endif
ifeq "$(MSYSTEM)" "MINGW32"
arch = x86
else # MINGW64
arch = x64
endif
#
# Handle user settings
#
@@ -744,32 +753,106 @@ endif # GIT_AVAILABLE
endif # INTERNET_AVAILABLE
#==========================================
# nethackw
# Soundlib Choices
#==========================================
COREOBJS = $(addsuffix .o, allmain alloc apply artifact attrib ball bones botl cmd cppregex \
dbridge decl detect dig display dlb do do_name do_wear \
dog dogmove dokick dothrow drawing dungeon \
eat end engrave exper explode extralev files fountain \
hack hacklib insight invent isaac64 light lock \
mail makemon mcastu mdlib mhitm mhitu minion mklev mkmap mkmaze mkobj mkroom \
mon mondata monmove monst mplayer mthrowu muse music \
nhlobj nhlsel nhlua windsound o_init objects objnam options \
pager pickup pline polyself potion pray priest quest questpgr \
random read rect region restore rip rnd role rumors \
safeproc save sfstruct shk shknam sit sounds sp_lev spell steal steed symbols sys \
teleport timeout topten track trap u_init uhitm utf8map vault version vision \
weapon were wield windmain windows windsys wizard worm worn write zap)
CFLAGSW = $(CFLAGS) $(CFLAGSXTRA) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
CPPFLAGSW = $(CFLAGS) $(CPPFLAGSXTRA) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
SNDLIBCHOICES = $(strip $(SOUND_LIBRARIES))
ONHW = $(O)nethackw
NHWONLY = $(addsuffix .o, mhaskyn mhdlg mhfont mhinput mhmain mhmap mhmenu \
mhmsgwnd mhrip mhsplash mhstatus mhtext mswproc tile NetHackW win10)
NHWOBJS = $(addprefix $(ONHW)/, $(COREOBJS) $(NHWONLY))
DATEW_O = $(addsuffix .o, $(addprefix $(ONHW)/, date))
TILEFILES = $(addprefix $(WSHR)/, monsters.txt objects.txt other.txt)
BMPS = $(addprefix $(MSWIN)/, $(addsuffix .bmp, mnsel mnselcnt mnunsel petmark pilemark rip splash tiles))
#
# windsound
#
WINDSOUND = $(findstring windsound, $(SNDLIBCHOICES))
ifeq "$(WINDSOUND)" "windsound"
$(info Including windsound integration)
SOUND_WINDSOUND=Y
HAVE_SOUNDLIB=Y
NEED_USERSOUNDS=Y
NEED_SEAUTOMAP=Y
NEED_WAV=Y
#SOUNDLIBINCL +=
SOUNDLIBDEFS += -DSND_LIB_WINDSOUND
SOUNDLIBOBJS += windsound
#WINDSOUNDLIBDIR =
#SOUNDLIBLIBS +=
#WINDSOUNDLIBDLL =
#GAMEDIRDLLS +=
endif
#
# fmod
#
FMOD = $(findstring fmod, $(SNDLIBCHOICES))
ifeq "$(FMOD)" "fmod"
$(info Including fmod integration)
SOUND_FMOD=Y
HAVE_SOUNDLIB=Y
NEED_USERSOUNDS=Y
NEED_SEAUTOMAP=Y
NEED_WAV=Y
FMODROOT = ../lib/fmod/api/core
SOUNDLIBINCL += -I$(FMODROOT)/inc
SOUNDLIBDEFS += -DSND_LIB_FMOD
SOUNDLIBOBJS += fmod
FMODLIBDIR = $(FMODROOT)/lib/$(arch)
ifeq "$(arch)" "x86"
SOUNDLIBLIBS += -L $(FMODLIBDIR)
FMODLIBDLL = fmod_vc.dll
SOUNDLIBLIBS += -lfmod
else
SOUNDLIBLIBS += -L $(FMODLIBDIR)
FMODLIBDLL = fmod_vc.dll
SOUNDLIBLIBS += $(FMODLIBDIR)/$(FMODLIBDLL)
endif
FMODDIR = ../sound/fmod
GAMEDIRDLLS += $(GAMEDIR)/$(FMODLIBDLL)
ifeq "$(arch)" "x86"
FMODLINKLIB = $(FMODLIBDIR)/fmod_vc.lib
else
#x64 mingw32-x64 builds supposedly can link right with the DLL, no import lib
FMODLINKLIB = $(FMODLIBDIR)/$(FMODLIBDLL)
endif
$(info ---------------------------------------------------------------------)
$(info ** NOTES for fmod sound library integration **)
$(info For fmod integration, this Makefile expects:)
$(info fmod include directory : $(FMODROOT)/inc)
$(info fmod library directory : $(FMODLIBDIR))
$(info fmod library to link with : $(FMODLINKLIB))
$(info fmod library dll : $(FMODLIBDIR)/$(FMODLIBDLL))
$(info ---------------------------------------------------------------------)
FMOD_MISSING=
ifeq (,$(wildcard $(FMODROOT)/inc))
FMOD_MISSING += $(FMODROOT)\inc
$(info Error: missing $(FMODROOT)/inc)
endif
ifeq (,$(wildcard $(FMODLIBDIR)))
FMOD_MISSING += $(FMODLIBDIR)
$(info Error: missing $(FMODLIBDIR))
endif
ifeq (,$(wildcard $(FMODLINKLIB)))
FMOD_MISSING += $(FMODLINKLIB)
$(info Error: missing $(FMODLINKLIB))
endif
ifeq (,$(wildcard $(FMODLIBDIR)/$(FMODLIBDLL)))
FMOD_MISSING += $(FMODLIBDIR)/$(FMODLIBDLL)
$(info Error: missing $(FMODLIBDIR)/$(FMODLIBDLL))
endif
ifneq "$(FMOD_MISSING)" ""
$(error Error: Cannot proceed with fmod integration included)
endif
endif
#==========================================
# Soundlib Support
#==========================================
ifeq "$(HAVE_SOUNDLIB)" "Y"
ifeq "$(NEED_USERSOUNDS)" "Y"
SOUNDLIBDEFS += -DUSER_SOUNDS
endif
ifeq "$(NEED_SEAUTOMAP)" "Y"
SOUNDLIBDEFS += -DSND_SOUNDEFFECTS_AUTOMAP
endif
ifeq "$(NEED_WAV)" "Y"
WAVLIST = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C \
se_squeak_D se_squeak_D_flat se_squeak_E \
se_squeak_E_flat se_squeak_F se_squeak_F_sharp \
@@ -792,13 +875,44 @@ WAVLIST = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C \
sound_Wooden_Harp_E sound_Wooden_Harp_F \
sound_Wooden_Harp_G
WAVS = $(addprefix $(SNDWAVDIR)/, $(addsuffix .wav, $(WAVLIST)))
endif # NEED_WAV
endif # HAVE_SOUNDLIB
#==========================================
# nethackw
#==========================================
COREOBJS = $(addsuffix .o, allmain alloc apply artifact attrib ball bones botl cmd cppregex \
dbridge decl detect dig display dlb do do_name do_wear \
dog dogmove dokick dothrow drawing dungeon \
eat end engrave exper explode extralev files fountain \
hack hacklib insight invent isaac64 light lock \
mail makemon mcastu mdlib mhitm mhitu minion mklev mkmap mkmaze mkobj mkroom \
mon mondata monmove monst mplayer mthrowu muse music \
nhlobj nhlsel nhlua windsound o_init objects objnam options \
pager pickup pline polyself potion pray priest quest questpgr \
random read rect region restore rip rnd role rumors \
safeproc save sfstruct shk shknam sit sounds sp_lev spell steal steed \
symbols sys teleport timeout topten track trap u_init uhitm utf8map \
vault version vision weapon were wield windmain windows windsys wizard \
worm worn write zap $(SOUNDLIBOBJS))
CFLAGSW = $(CFLAGS) $(CFLAGSXTRA) $(SOUNDLIBINCL) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
CPPFLAGSW = $(CFLAGS) $(CPPFLAGSXTRA) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
ONHW = $(O)nethackw
NHWONLY = $(addsuffix .o, mhaskyn mhdlg mhfont mhinput mhmain mhmap mhmenu \
mhmsgwnd mhrip mhsplash mhstatus mhtext mswproc tile NetHackW win10)
NHWOBJS = $(addprefix $(ONHW)/, $(COREOBJS) $(NHWONLY))
DATEW_O = $(addsuffix .o, $(addprefix $(ONHW)/, date))
TILEFILES = $(addprefix $(WSHR)/, monsters.txt objects.txt other.txt)
BMPS = $(addprefix $(MSWIN)/, $(addsuffix .bmp, mnsel mnselcnt mnunsel petmark pilemark rip splash tiles))
NHWRES = $(ONHW)/winres.o
NHWTARGETS = $(GAMEDIR)/NetHackW.exe
nethackw: $(NHWTARGETS)
$(GAMEDIR)/NetHackW.exe: $(NHWOBJS) $(NHWRES) $(DATEW_O) $(LUALIB) | $(GAMEDIR)
$(ld) $(LDFLAGS) -mwindows $^ $(LIBS) -static -lstdc++ -o$@
$(ld) $(LDFLAGS) -mwindows $^ $(LIBS) -static -lstdc++ $(SOUNDLIBLIBS) -o$@
$(ONHW)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
@@ -820,8 +934,15 @@ $(ONHW)/cppregex.o: $(SSYS)/cppregex.cpp $(NHLUAH) | $(ONHW)
$(ONHW)/%.o: $(SSYS)/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
$(ONHW)/%.o: $(SNDSYS)/%.c $(NHLUAH) | $(ONHW)
ifeq "$(SOUND_WINDSOUND)" "Y"
$(ONHW)/%.o: ../sound/windsound/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
endif
ifeq "$(SOUND_FMOD)" "Y"
$(ONHW)/%.o: ../sound/fmod/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
endif
$(ONHW)/%.o: $(MSWSYS)/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
@@ -855,7 +976,7 @@ CLEAN_FILE += $(NHWTARGETS) $(NHWOBJS) $(NHWRES) $(BMPS) $(WAVS)
#==========================================
# nethack
#==========================================
CFLAGSNH = $(CFLAGSU) $(CFLAGSXTRA) -DNO_TILE_C -DSAFEPROCS -D_LIB -DWIN32CON $(SOUNDLIBDEFS)
CFLAGSNH = $(CFLAGSU) $(CFLAGSXTRA) $(SOUNDLIBINCL) -DNO_TILE_C -DSAFEPROCS -D_LIB -DWIN32CON $(SOUNDLIBDEFS)
CPPFLAGSNH = $(CFLAGSU) $(CPPFLAGSXTRA) -DNO_TILE_C -DSAFEPROCS -D_LIB -DWIN32CON $(SOUNDLIBDEFS)
ONH = $(O)nethack
@@ -873,7 +994,7 @@ NHTARGET = $(GAMEDIR)/NetHack.exe
nethack: $(NHTARGET)
$(GAMEDIR)/NetHack.exe: $(NHOBJS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) | $(GAMEDIR)
$(GAMEDIR)/NetHack.exe: $(NHOBJS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) $(SOUNDLIBLIBS) | $(GAMEDIR)
$(ld) $(LDFLAGS) -mconsole $^ $(LIBS) -static -lstdc++ -o$@
$(ONH)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONH)
@@ -896,8 +1017,15 @@ $(ONH)/cppregex.o: $(SSYS)/cppregex.cpp $(NHLUAH) | $(ONH)
$(ONH)/%.o: $(SSYS)/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
$(ONH)/%.o: $(SNDSYS)/%.c $(NHLUAH) | $(ONH)
ifeq "$(SOUND_WINDSOUND)" "Y"
$(ONH)/%.o: ../sound/windsound/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
endif
ifeq "$(SOUND_FMOD)" "Y"
$(ONH)/%.o: ../sound/fmod/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
endif
$(ONH)/%.o: $(MSWSYS)/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
@@ -937,7 +1065,7 @@ CLEAN_FILE += $(NHTARGET) $(NHOBJS) $(NHRES)
all: install
TO_INSTALL = $(GAMEDIR)/NetHack.exe $(RTARGETS) \
TO_INSTALL = $(GAMEDIR)/NetHack.exe $(RTARGETS) $(GAMEDIRDLLS) \
$(addprefix $(GAMEDIR)/, $(addsuffix .template, sysconf .nethackrc) \
Guidebook.txt NetHack.txt license opthelp record symbols)
@@ -964,6 +1092,11 @@ ifneq "$(USE_DLB)" "Y"
endif
@echo NetHack is up to date.
ifdef SOUND_FMOD
$(GAMEDIR)/$(FMODLIBDLL): $(FMODLIBDIR)/$(FMODLIBDLL)
cp $< $@
endif
$(GAMEDIR)/symbols: $(DAT)/symbols
cp $< $@

View File

@@ -41,12 +41,15 @@ GAMEDIR = ..\binary # Default game build directory
#
#
#------------------------------------------------------------------------------
# Add any sound libraries the you wish to integrate with NetHack, with spaces
# between them.
# Do you want to include integration with any sound libraries that work with
# this Makefile? Add the list below. If you change the list do 'nmake clean'.
#
# There is glue in here for the following: windsound fmod
# Obtaining the 3rd party library, including its .h files, is up to you.
#
# windsound uses built-in Microsoft API's, no 3rd party download is required.
SOUND_LIBRARIES = windsound
SOUND_LIBRARIES = windsound fmod
#
#------------------------------------------------------------------------------
@@ -669,16 +672,85 @@ DLBOBJ_HOST = $(OTTY)dlb$(HOST).o
#
SNDTEMP = $(SOUND_LIBRARIES:windsound=)
!IF "$(SOUND_LIBRARIES)" != "$(SNDTEMP)"
# SOUND_LIBRARIES included windsound
!MESSAGE Including windsound integration
SOUND_WINDSOUND=Y
!MESSAGE Including windsound support
HAVE_SOUNDLIB=Y
NEED_USERSOUNDS=Y
NEED_SEAUTOMAP=Y
NEED_WAV=Y
SOUNDLIBINCL = $(SOUNDLIBINCL)
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_LIB_WINDSOUND
TTYSOUNDOBJS = $(TTYSOUNDOBJS) $(OTTY)windsound.o
GUISOUNDOBJS = $(GUISOUNDOBJS) $(OGUI)windsound.o
TTYSOUNDLIBS = $(TTYSOUNDLIBS)
GUISOUNDLIBS = $(GUIDSOUNDLIBS)
#WINDSOUNDLIBDIR =
#TTYSOUNDLIBS = $(TTYSOUNDLIBS)
#GUISOUNDLIBS = $(GUISOUNDLIBS)
#WINDSOUNDLIBDIR =
#WINDSOUNDLIBDLL =
WINDSOUNDDIR = ..\sound\windsound
SOUNDSRCS = $(SOUNDSRCS) $(WINDSOUNDDIR)\windsound.c
#GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR\$(WINDSOUNDLIBDLL)
!ENDIF
SNDTEMP=
# +--------------------------------+
# | fmod? (requires 3rd party lib) |
# +--------------------------------+
#
SNDTEMP = $(SOUND_LIBRARIES:fmod=)
!IF "$(SOUND_LIBRARIES)" != "$(SNDTEMP)"
!MESSAGE Including fmod integration
SOUND_FMOD=Y
HAVE_SOUNDLIB=Y
NEED_USERSOUNDS=Y
NEED_SEAUTOMAP=Y
NEED_WAV=Y
FMODROOT=..\lib\fmod\api\core
SOUNDLIBINCL = $(SOUNDLIBINCL) -I$(FMODLIBROOT)/inc
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_LIB_FMOD
TTYSOUNDOBJS = $(TTYSOUNDOBJS) $(OTTY)fmod.o
GUISOUNDOBJS = $(GUISOUNDOBJS) $(OGUI)fmod.o
FMODLIBDIR = $(FMODROOT)\lib\$(TARGET_CPU)
FMODLIBDLL = fmod_vc.dll
!IF "$(TARGET_CPU)" == "x86"
TTYSOUNDLIBS = $(TTYSOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
GUISOUNDLIBS = $(GUISOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
#!ELSE
#TTYSOUNDLIBS = $(TTYSOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
#GUISOUNDLIBS = $(GUISOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
!ENDIF
GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR)\$(FMODLIBDLL)
FMODDIR = ..\sound\fmod
SOUNDSRCS = $(SOUNDSRCS) $(FMODDIR)\fmod.c
!MESSAGE ---------------------------------------------------------------------
!MESSAGE ** NOTES for fmod sound library integration **
!MESSAGE For fmod integration, this Makefile expects:
!MESSAGE fmod include directory : $(FMODROOT)\inc
!MESSAGE fmod library directory : $(FMODLIBDIR)
!MESSAGE fmod library to link with : $(FMODLIBDIR)\fmod_vc.lib
!MESSAGE fmod library dll : $(FMODLIBDIR)\$(FMODLIBDLL)
!MESSAGE ---------------------------------------------------------------------
FMOD_MISSING=
!IF !EXIST("$(FMODROOT)\inc")
FMOD_MISSING= $(FMOD_MISSING) $(FMODROOT)\inc
!MESSAGE Error: missing $(FMODROOT)\inc
!ENDIF
!IF !EXIST("$(FMODLIBDIR)")
FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)
!MESSAGE Error: missing $(FMODLIBDIR)
!ENDIF
!IF !EXIST("$(FMODLIBDIR)\fmod_vc.lib")
FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)\fmod_vc.lib
!MESSAGE Error: missing $(FMODLIBDIR)\fmod_vc.lib
!ENDIF
!IF !EXIST("$(FMODLIBDIR)\$(FMODLIBDLL)")
FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)\$(FMODLIBDLL)
!MESSAGE Error: missing $(FMODLIBDIR)\$(FMODLIBDLL)
!ENDIF
!IF "$(FMOD_MISSING)" != ""
!ERROR Error: Cannot proceed with fmod integration included
!ENDIF
!ENDIF
SNDTEMP=
@@ -686,11 +758,16 @@ SNDTEMP=
# SOUND Support
#=================================================================
!IF "$(SOUNDLIBDEFS)" != ""
!IF "$(HAVE_SOUNDLIB)" == "Y"
!IF "$(NEED_USERSOUNDS)" == "Y"
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DUSER_SOUNDS
!ENDIF
!IF "$(NEED_SEAUTOMAP)" == "Y"
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_SOUNDEFFECTS_AUTOMAP
!ENDIF
SNDWAVFILES = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
!IF "$(NEED_WAV)" == "Y"
WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
$(SndWavDir)\se_squeak_B_flat.wav $(SndWavDir)\se_squeak_C.wav \
$(SndWavDir)\se_squeak_D.wav $(SndWavDir)\se_squeak_D_flat.wav \
$(SndWavDir)\se_squeak_E.wav $(SndWavDir)\se_squeak_E_flat.wav \
@@ -721,6 +798,8 @@ SNDWAVFILES = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
$(SndWavDir)\sound_Wooden_Harp_G.wav
!ENDIF
!ENDIF #HAVE_SOUNDLIB
#==========================================
# Header file macros
@@ -1148,6 +1227,15 @@ DLB =
{$(WINDSOUNDDIR)}.c{$(OBJGUI)}.o:
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
#==========================================
# Rules for files in sound\fmod
#==========================================
{$(FMODDIR)}.c{$(OBJTTY)}.o:
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
{$(FMODDIR)}.c{$(OBJGUI)}.o:
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
#==========================================
#=============== TARGETS ==================
@@ -1168,7 +1256,7 @@ install: envchk.tag libdir.tag ottydir.tag outldir.tag \
$(INCL)\nhlua.h $(OUTL)utility.tag \
$(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DAT)\engrave \
$(DAT)\epitaph $(DAT)\bogusmon $(GAMEDIR)\NetHack.exe \
$(GAMEDIR)\NetHackW.exe install.tag
$(GAMEDIR)\NetHackW.exe $(GAMEDIRDLLS) install.tag
@echo Done.
!IF "$(INTERNET_AVAILABLE)" == "Y"
@@ -1257,7 +1345,8 @@ $(GAMEDIR)\NetHack.exe : gamedir.tag $(OTTY)consoletty.o \
$(conlibs) $(BCRYPT) -out:$@ @<<$(@B).lnk
$(GAMEOBJTTY)
$(ALLOBJTTY)
$(TTYOBJ) $(TTYSOUNDOBJS)
$(TTYOBJ)
$(TTYSOUNDOBJS)
$(CURSESOBJ)
$(OTTY)consoletty.o
$(OTTY)date.o
@@ -1281,7 +1370,8 @@ $(GAMEDIR)\NetHackW.exe : gamedir.tag $(OGUI)tile.o \
$(guilibs) $(COMCTRL) $(BCRYPT) -out:$@ @<<$(@B).lnk
$(GAMEOBJGUI)
$(ALLOBJGUI)
$(GUIOBJ) $(GUISOUNDOBJS)
$(GUIOBJ)
$(GUISOUNDOBJS)
$(OGUI)tile.o
$(OGUI)date.o
$(OGUI)NetHackW.res
@@ -1291,7 +1381,8 @@ $(GAMEDIR)\NetHackW.exe : gamedir.tag $(OGUI)tile.o \
# install
#--------
#
install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DLB)
install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DLB) \
$(HACKCSRC) $(SOUNDSRCS)
! IF ("$(USE_DLB)"=="Y")
copy nhdat$(NHV) $(GAMEDIR)
copy $(DAT)\license $(GAMEDIR)
@@ -1356,11 +1447,11 @@ $(OGUI)NetHackW.res: $(SRC)\tiles.bmp $(MSWIN)\NetHackW.rc \
$(MSWIN)\mnsel.bmp \
$(MSWIN)\mnselcnt.bmp $(MSWIN)\mnunsel.bmp \
$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico \
$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(SNDWAVFILES)
$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(WAVS)
@echo Building resource file $@ from $**
@$(rc) -nologo -r -fo$@ -i$(MSWIN) -dNDEBUG -I..\sound\wav $(MSWIN)\NetHackW.rc
$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(SNDWAVFILES)
$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(WAVS)
@echo Building resource file $@ from $**
@$(rc) -nologo -r -fo$@ -i$(MSWSYS) -dNDEBUG -I..\sound\wav $(MSWSYS)\console.rc
@@ -1846,9 +1937,21 @@ $(OLUA)lapi.o: $(LUASRC)\lapi.c
#===================================================================
# windsound dependencies
#===================================================================
!IF "$(SOUND_WINDSOUND)" == "Y"
$(OTTY)windsound.o: ..\sound\windsound\windsound.c $(HACK_H)
$(OGUI)windsound.o: ..\sound\windsound\windsound.c $(HACK_H)
!ENDIF
#===================================================================
# fmod dependencies
#===================================================================
!IF "$(SOUND_FMOD)" == "Y"
$(OTTY)fmod.o: $(FMODDIR)\fmod.c $(HACK_H)
$(OGUI)fmod.o: $(FMODDIR)\fmod.c $(HACK_H)
# Copy the DLL to GAMEDIR
$(GAMEDIR)\FMODLIBDLL: $(FMODLIBDIR)\$(FMODLIBDLL)
copy $(FMODLIBDIR)\$(FMODLIBDLL) $@
!ENDIF
#===================================================================
# sys/windows dependencies
#===================================================================
@@ -2118,6 +2221,7 @@ spotless: clean
if exist $(DAT)\guioptions del $(DAT)\guioptions
if exist $(DAT)\data del $(DAT)\data
if exist tilemappings.lst del tilemappings.lst
if exist $(SndWavDir)\*.wav del $(SndWavDir)\*.wav
if exist $(OBJTTY)\* rmdir $(OBJTTY) /s /Q
if exist $(OBJGUI)\* rmdir $(OBJGUI) /s /Q
if exist $(OBJUTIL)\* rmdir $(OBJUTIL) /s /Q