Windows Makefiles easier soundlib opt-in or opt-out

This commit is contained in:
nhmall
2023-01-29 22:07:31 -05:00
parent 77797450f5
commit 6ce2994646
3 changed files with 286 additions and 53 deletions

View File

@@ -41,12 +41,15 @@ GAMEDIR = ..\binary # Default game build directory
#
#
#------------------------------------------------------------------------------
# Add any sound libraries the you wish to integrate with NetHack, with spaces
# between them.
# Do you want to include integration with any sound libraries that work with
# this Makefile? Add the list below. If you change the list do 'nmake clean'.
#
# There is glue in here for the following: windsound fmod
# Obtaining the 3rd party library, including its .h files, is up to you.
#
# windsound uses built-in Microsoft API's, no 3rd party download is required.
SOUND_LIBRARIES = windsound
SOUND_LIBRARIES = windsound fmod
#
#------------------------------------------------------------------------------
@@ -669,16 +672,85 @@ DLBOBJ_HOST = $(OTTY)dlb$(HOST).o
#
SNDTEMP = $(SOUND_LIBRARIES:windsound=)
!IF "$(SOUND_LIBRARIES)" != "$(SNDTEMP)"
# SOUND_LIBRARIES included windsound
!MESSAGE Including windsound integration
SOUND_WINDSOUND=Y
!MESSAGE Including windsound support
HAVE_SOUNDLIB=Y
NEED_USERSOUNDS=Y
NEED_SEAUTOMAP=Y
NEED_WAV=Y
SOUNDLIBINCL = $(SOUNDLIBINCL)
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_LIB_WINDSOUND
TTYSOUNDOBJS = $(TTYSOUNDOBJS) $(OTTY)windsound.o
GUISOUNDOBJS = $(GUISOUNDOBJS) $(OGUI)windsound.o
TTYSOUNDLIBS = $(TTYSOUNDLIBS)
GUISOUNDLIBS = $(GUIDSOUNDLIBS)
#WINDSOUNDLIBDIR =
#TTYSOUNDLIBS = $(TTYSOUNDLIBS)
#GUISOUNDLIBS = $(GUISOUNDLIBS)
#WINDSOUNDLIBDIR =
#WINDSOUNDLIBDLL =
WINDSOUNDDIR = ..\sound\windsound
SOUNDSRCS = $(SOUNDSRCS) $(WINDSOUNDDIR)\windsound.c
#GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR\$(WINDSOUNDLIBDLL)
!ENDIF
SNDTEMP=
# +--------------------------------+
# | fmod? (requires 3rd party lib) |
# +--------------------------------+
#
SNDTEMP = $(SOUND_LIBRARIES:fmod=)
!IF "$(SOUND_LIBRARIES)" != "$(SNDTEMP)"
!MESSAGE Including fmod integration
SOUND_FMOD=Y
HAVE_SOUNDLIB=Y
NEED_USERSOUNDS=Y
NEED_SEAUTOMAP=Y
NEED_WAV=Y
FMODROOT=..\lib\fmod\api\core
SOUNDLIBINCL = $(SOUNDLIBINCL) -I$(FMODLIBROOT)/inc
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_LIB_FMOD
TTYSOUNDOBJS = $(TTYSOUNDOBJS) $(OTTY)fmod.o
GUISOUNDOBJS = $(GUISOUNDOBJS) $(OGUI)fmod.o
FMODLIBDIR = $(FMODROOT)\lib\$(TARGET_CPU)
FMODLIBDLL = fmod_vc.dll
!IF "$(TARGET_CPU)" == "x86"
TTYSOUNDLIBS = $(TTYSOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
GUISOUNDLIBS = $(GUISOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
#!ELSE
#TTYSOUNDLIBS = $(TTYSOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
#GUISOUNDLIBS = $(GUISOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib
!ENDIF
GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR)\$(FMODLIBDLL)
FMODDIR = ..\sound\fmod
SOUNDSRCS = $(SOUNDSRCS) $(FMODDIR)\fmod.c
!MESSAGE ---------------------------------------------------------------------
!MESSAGE ** NOTES for fmod sound library integration **
!MESSAGE For fmod integration, this Makefile expects:
!MESSAGE fmod include directory : $(FMODROOT)\inc
!MESSAGE fmod library directory : $(FMODLIBDIR)
!MESSAGE fmod library to link with : $(FMODLIBDIR)\fmod_vc.lib
!MESSAGE fmod library dll : $(FMODLIBDIR)\$(FMODLIBDLL)
!MESSAGE ---------------------------------------------------------------------
FMOD_MISSING=
!IF !EXIST("$(FMODROOT)\inc")
FMOD_MISSING= $(FMOD_MISSING) $(FMODROOT)\inc
!MESSAGE Error: missing $(FMODROOT)\inc
!ENDIF
!IF !EXIST("$(FMODLIBDIR)")
FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)
!MESSAGE Error: missing $(FMODLIBDIR)
!ENDIF
!IF !EXIST("$(FMODLIBDIR)\fmod_vc.lib")
FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)\fmod_vc.lib
!MESSAGE Error: missing $(FMODLIBDIR)\fmod_vc.lib
!ENDIF
!IF !EXIST("$(FMODLIBDIR)\$(FMODLIBDLL)")
FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)\$(FMODLIBDLL)
!MESSAGE Error: missing $(FMODLIBDIR)\$(FMODLIBDLL)
!ENDIF
!IF "$(FMOD_MISSING)" != ""
!ERROR Error: Cannot proceed with fmod integration included
!ENDIF
!ENDIF
SNDTEMP=
@@ -686,11 +758,16 @@ SNDTEMP=
# SOUND Support
#=================================================================
!IF "$(SOUNDLIBDEFS)" != ""
!IF "$(HAVE_SOUNDLIB)" == "Y"
!IF "$(NEED_USERSOUNDS)" == "Y"
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DUSER_SOUNDS
!ENDIF
!IF "$(NEED_SEAUTOMAP)" == "Y"
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_SOUNDEFFECTS_AUTOMAP
!ENDIF
SNDWAVFILES = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
!IF "$(NEED_WAV)" == "Y"
WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
$(SndWavDir)\se_squeak_B_flat.wav $(SndWavDir)\se_squeak_C.wav \
$(SndWavDir)\se_squeak_D.wav $(SndWavDir)\se_squeak_D_flat.wav \
$(SndWavDir)\se_squeak_E.wav $(SndWavDir)\se_squeak_E_flat.wav \
@@ -721,6 +798,8 @@ SNDWAVFILES = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
$(SndWavDir)\sound_Wooden_Harp_G.wav
!ENDIF
!ENDIF #HAVE_SOUNDLIB
#==========================================
# Header file macros
@@ -1148,6 +1227,15 @@ DLB =
{$(WINDSOUNDDIR)}.c{$(OBJGUI)}.o:
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
#==========================================
# Rules for files in sound\fmod
#==========================================
{$(FMODDIR)}.c{$(OBJTTY)}.o:
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
{$(FMODDIR)}.c{$(OBJGUI)}.o:
$(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
#==========================================
#=============== TARGETS ==================
@@ -1168,7 +1256,7 @@ install: envchk.tag libdir.tag ottydir.tag outldir.tag \
$(INCL)\nhlua.h $(OUTL)utility.tag \
$(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DAT)\engrave \
$(DAT)\epitaph $(DAT)\bogusmon $(GAMEDIR)\NetHack.exe \
$(GAMEDIR)\NetHackW.exe install.tag
$(GAMEDIR)\NetHackW.exe $(GAMEDIRDLLS) install.tag
@echo Done.
!IF "$(INTERNET_AVAILABLE)" == "Y"
@@ -1257,7 +1345,8 @@ $(GAMEDIR)\NetHack.exe : gamedir.tag $(OTTY)consoletty.o \
$(conlibs) $(BCRYPT) -out:$@ @<<$(@B).lnk
$(GAMEOBJTTY)
$(ALLOBJTTY)
$(TTYOBJ) $(TTYSOUNDOBJS)
$(TTYOBJ)
$(TTYSOUNDOBJS)
$(CURSESOBJ)
$(OTTY)consoletty.o
$(OTTY)date.o
@@ -1281,7 +1370,8 @@ $(GAMEDIR)\NetHackW.exe : gamedir.tag $(OGUI)tile.o \
$(guilibs) $(COMCTRL) $(BCRYPT) -out:$@ @<<$(@B).lnk
$(GAMEOBJGUI)
$(ALLOBJGUI)
$(GUIOBJ) $(GUISOUNDOBJS)
$(GUIOBJ)
$(GUISOUNDOBJS)
$(OGUI)tile.o
$(OGUI)date.o
$(OGUI)NetHackW.res
@@ -1291,7 +1381,8 @@ $(GAMEDIR)\NetHackW.exe : gamedir.tag $(OGUI)tile.o \
# install
#--------
#
install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DLB)
install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DLB) \
$(HACKCSRC) $(SOUNDSRCS)
! IF ("$(USE_DLB)"=="Y")
copy nhdat$(NHV) $(GAMEDIR)
copy $(DAT)\license $(GAMEDIR)
@@ -1356,11 +1447,11 @@ $(OGUI)NetHackW.res: $(SRC)\tiles.bmp $(MSWIN)\NetHackW.rc \
$(MSWIN)\mnsel.bmp \
$(MSWIN)\mnselcnt.bmp $(MSWIN)\mnunsel.bmp \
$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico \
$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(SNDWAVFILES)
$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(WAVS)
@echo Building resource file $@ from $**
@$(rc) -nologo -r -fo$@ -i$(MSWIN) -dNDEBUG -I..\sound\wav $(MSWIN)\NetHackW.rc
$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(SNDWAVFILES)
$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(WAVS)
@echo Building resource file $@ from $**
@$(rc) -nologo -r -fo$@ -i$(MSWSYS) -dNDEBUG -I..\sound\wav $(MSWSYS)\console.rc
@@ -1846,9 +1937,21 @@ $(OLUA)lapi.o: $(LUASRC)\lapi.c
#===================================================================
# windsound dependencies
#===================================================================
!IF "$(SOUND_WINDSOUND)" == "Y"
$(OTTY)windsound.o: ..\sound\windsound\windsound.c $(HACK_H)
$(OGUI)windsound.o: ..\sound\windsound\windsound.c $(HACK_H)
!ENDIF
#===================================================================
# fmod dependencies
#===================================================================
!IF "$(SOUND_FMOD)" == "Y"
$(OTTY)fmod.o: $(FMODDIR)\fmod.c $(HACK_H)
$(OGUI)fmod.o: $(FMODDIR)\fmod.c $(HACK_H)
# Copy the DLL to GAMEDIR
$(GAMEDIR)\FMODLIBDLL: $(FMODLIBDIR)\$(FMODLIBDLL)
copy $(FMODLIBDIR)\$(FMODLIBDLL) $@
!ENDIF
#===================================================================
# sys/windows dependencies
#===================================================================
@@ -2118,6 +2221,7 @@ spotless: clean
if exist $(DAT)\guioptions del $(DAT)\guioptions
if exist $(DAT)\data del $(DAT)\data
if exist tilemappings.lst del tilemappings.lst
if exist $(SndWavDir)\*.wav del $(SndWavDir)\*.wav
if exist $(OBJTTY)\* rmdir $(OBJTTY) /s /Q
if exist $(OBJGUI)\* rmdir $(OBJGUI) /s /Q
if exist $(OBJUTIL)\* rmdir $(OBJUTIL) /s /Q