Merge branch 'NetHack-3.6.2'

This commit is contained in:
nhmall
2019-02-05 21:53:43 -05:00
3 changed files with 51 additions and 14 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.248 $ $NHDT-Date: 1549333449 2019/02/05 02:24:09 $
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.249 $ $NHDT-Date: 1549334449 2019/02/05 02:40:49 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
@@ -365,6 +365,9 @@ teleporting out a vault after guard appears could result in the guard being
if game ends while hero is in a vault wall breach or in guard's temporary
corridor, a message "you are encased in the rock" could be given when
guard repairs things (for possible bones); suppress it if hero is dead
DUMPLOG: output from '/' (#whatis) and ';' went into ^P message recall history
but was missing from DUMPLOG's message history due to special handling
for the first character which might be graphical rather than text
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.6 do_wear.c $NHDT-Date: 1543745354 2018/12/02 10:09:14 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.103 $ */
/* NetHack 3.6 do_wear.c $NHDT-Date: 1549406868 2019/02/05 22:47:48 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.104 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -568,7 +568,9 @@ STATIC_PTR int
Shield_on(VOID_ARGS)
{
/* no shield currently requires special handling when put on, but we
keep this uncommented in case somebody adds a new one which does */
keep this uncommented in case somebody adds a new one which does
[reflection is handled by setting u.uprops[REFLECTION].extrinsic
in setworn() called by armor_or_accessory_on() before Shield_on()] */
switch (uarms->otyp) {
case SMALL_SHIELD:
case ELVEN_SHIELD:
@@ -644,14 +646,15 @@ Shirt_off(VOID_ARGS)
return 0;
}
/* This must be done in worn.c, because one of the possible intrinsics
* conferred is fire resistance, and we have to immediately set
* HFire_resistance in worn.c since worn.c will check it before returning.
*/
STATIC_PTR
int
Armor_on(VOID_ARGS)
{
/*
* No suits require special handling. Special properties conferred by
* suits are set up as intrinsics (actually 'extrinsics') by setworn()
* which is called by armor_or_accessory_on() before Armor_on().
*/
return 0;
}
@@ -665,7 +668,10 @@ Armor_off(VOID_ARGS)
}
/* The gone functions differ from the off functions in that if you die from
* taking it off and have life saving, you still die.
* taking it off and have life saving, you still die. [Obsolete reference
* to lack of fire resistance being fatal in hell (nethack 3.0) and life
* saving putting a removed item back on to prevent that from immediately
* repeating.]
*/
int
Armor_gone()
@@ -916,7 +922,7 @@ register struct obj *obj;
goto adjust_attrib;
case RIN_ADORNMENT:
which = A_CHA;
adjust_attrib:
adjust_attrib:
old_attrib = ACURR(which);
ABON(which) += obj->spe;
observable = (old_attrib != ACURR(which));
@@ -1030,7 +1036,7 @@ boolean gone;
goto adjust_attrib;
case RIN_ADORNMENT:
which = A_CHA;
adjust_attrib:
adjust_attrib:
old_attrib = ACURR(which);
ABON(which) -= obj->spe;
observable = (old_attrib != ACURR(which));
@@ -1078,7 +1084,7 @@ struct obj *obj;
void
Blindf_on(otmp)
register struct obj *otmp;
struct obj *otmp;
{
boolean already_blind = Blind, changed = FALSE;
@@ -1114,7 +1120,7 @@ register struct obj *otmp;
void
Blindf_off(otmp)
register struct obj *otmp;
struct obj *otmp;
{
boolean was_blind = Blind, changed = FALSE;
@@ -1898,8 +1904,21 @@ struct obj *obj;
if (armor) {
int delay;
/*
* FIXME: [#H8124]
* This (setting 'obj->known=1') takes places as soon as hero
* starts donning armor and sticks even if interrupted before
* finishing. (Most glaring instance is theft of this armor
* by a nymph but any interruption applies.)
*
* Perhaps setworn() (the reason to set obj->known=1) should
* be deferred until the (*aftermv)() action? But Boots_on()/
* Helmet_on()/&c aren't passed this 'obj', they rely to uarmf/
* uarmh/&c being assigned by setworn() before they're called.
*/
obj->known = 1; /* since AC is shown on the status line */
/* if the armor is wielded, release it for wearing */
/* if the armor is wielded, release it for wearing (won't be
welded even if cursed; that only happens for weapons/weptools) */
if (obj->owornmask & W_WEAPON)
remove_worn_item(obj, FALSE);
setworn(obj, mask);

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@@ -1,4 +1,4 @@
/* NetHack 3.6 pager.c $NHDT-Date: 1546656415 2019/01/05 02:46:55 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.147 $ */
/* NetHack 3.6 pager.c $NHDT-Date: 1549334449 2019/02/05 02:40:49 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.150 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2018. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1242,6 +1242,21 @@ coord *click_cc;
if (found) {
/* use putmixed() because there may be an encoded glyph present */
putmixed(WIN_MESSAGE, 0, out_str);
#ifdef DUMPLOG
{
char dmpbuf[BUFSZ];
/* putmixed() bypasses pline() so doesn't write to DUMPLOG;
tty puts it into ^P recall, so it ought to be there;
DUMPLOG is plain text, so override graphics character;
at present, force space, but we ought to use defsyms[]
value for the glyph the graphics character came from */
(void) decode_mixed(dmpbuf, out_str);
if (dmpbuf[0] < ' ' || dmpbuf[0] >= 127) /* ASCII isprint() */
dmpbuf[0] = ' ';
dumplogmsg(dmpbuf);
}
#endif
/* check the data file for information about this thing */
if (found == 1 && ans != LOOK_QUICK && ans != LOOK_ONCE