Merge branch 'NetHack-3.6'
This commit is contained in:
@@ -42,6 +42,8 @@ some improvement to the handling of endgame levels filling up with monsters
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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------------------------------------------------------------------
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elemental_clog() loop needed to guard against obliteration of the monster
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that was trying to be placed
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curses: sometimes the message window would show a blank line after a prompt
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 dungeon.c $NHDT-Date: 1558853012 2019/05/26 06:43:32 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.94 $ */
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/* NetHack 3.6 dungeon.c $NHDT-Date: 1559476918 2019/06/02 12:01:58 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.95 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1185,6 +1185,13 @@ void
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u_on_newpos(x, y)
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int x, y;
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{
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if (!isok(x, y)) { /* validate location */
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void VDECL((*func), (const char *, ...)) PRINTF_F(1, 2);
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func = (x < 0 || y < 0 || x > COLNO - 1 || y > ROWNO - 1) ? panic
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: impossible;
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(*func)("u_on_newpos: trying to place hero off map <%d,%d>", x, y);
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}
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u.ux = x;
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u.uy = y;
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#ifdef CLIPPING
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13
src/mkobj.c
13
src/mkobj.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mkobj.c $NHDT-Date: 1558124913 2019/05/17 20:28:33 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.147 $ */
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/* NetHack 3.6 mkobj.c $NHDT-Date: 1559476922 2019/06/02 12:02:02 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.149 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1723,8 +1723,17 @@ int x, y;
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{
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register struct obj *otmp2 = g.level.objects[x][y];
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if (!isok(x, y)) { /* validate location */
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void VDECL((*func), (const char *, ...)) PRINTF_F(1, 2);
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func = (x < 0 || y < 0 || x > COLNO - 1 || y > ROWNO - 1) ? panic
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: impossible;
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(*func)("place_object: \"%s\" [%d] off map <%d,%d>",
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safe_typename(otmp->otyp), otmp->where, x, y);
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}
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if (otmp->where != OBJ_FREE)
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panic("place_object: obj not free");
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panic("place_object: obj \"%s\" [%d] not free",
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safe_typename(otmp->otyp), otmp->where);
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obj_no_longer_held(otmp);
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if (otmp->otyp == BOULDER) {
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14
src/mon.c
14
src/mon.c
@@ -1845,10 +1845,9 @@ struct permonst *mptr; /* reflects mtmp->data _prior_ to mtmp's death */
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shkgone(mtmp);
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if (mtmp->wormno)
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wormgone(mtmp);
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if (In_endgame(&u.uz)) {
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mtmp->mx = mtmp->my = 0;
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if (In_endgame(&u.uz))
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mtmp->mstate |= MON_ENDGAME_FREE;
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}
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mtmp->mstate |= MON_DETACH;
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iflags.purge_monsters++;
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}
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@@ -2633,7 +2632,7 @@ struct monst *mon;
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m1 = m2 = m3 = m4 = m5 = zm = (struct monst *) 0;
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if (!msgmv || (g.moves - msgmv) > 200L) {
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if (!msgmv || rn2(2))
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You("feel besieged.");
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You_feel("besieged.");
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msgmv = g.moves;
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}
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/*
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@@ -2644,7 +2643,7 @@ struct monst *mon;
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* m5 a pet.
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*/
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp))
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if (DEADMONSTER(mtmp) || mtmp == mon)
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continue;
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if (mtmp->mx == 0 && mtmp->my == 0)
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continue;
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@@ -2679,8 +2678,9 @@ struct monst *mon;
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mtmp->mstate |= MON_OBLITERATE;
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mongone(mtmp);
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mtmp->mx = mtmp->my = 0;
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rloc_to(mon, mx, my);
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/* some places in the code might still reference mtmp->mx, mtmp->my */
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/* mtmp->mx = mtmp->my = 0; */
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rloc_to(mon, mx, my); /* note: mon, not mtmp */
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} else {
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/* last resort - migrate mon to the next plane */
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if (Is_waterlevel(&u.uz) || Is_firelevel(&u.uz) || Is_earthlevel(&u.uz)) {
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