Fake leash object is not attached
When farlooking at a fake leash object, make it explicitly not be attached to a monster.
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@@ -187,6 +187,8 @@ struct obj **obj_p;
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otmp->quan = 2L; /* to force pluralization */
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else if (otmp->otyp == SLIME_MOLD)
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otmp->spe = context.current_fruit; /* give it a type */
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else if (otmp->otyp == LEASH)
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otmp->leashmon = 0;
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if (mtmp && has_mcorpsenm(mtmp)) /* mimic as corpse/statue */
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otmp->corpsenm = MCORPSENM(mtmp);
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else if (otmp->otyp == CORPSE && glyph_is_body(glyph))
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