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SCCS Id: @(#)mythos.doc 3.3 2000/07/25
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Part I General Mythos
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"Gehennom" (Gehenna) is a contraction of "Gei-ben-hinnom" (the valley of
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the son of Hinnom). It is a name of a small, deep, and dark valley south-
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east of ancient Jerusalem. In the pre-Hebraic era, that valley was the
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center for the worship of Moloch, who demanded that children be sacrificed
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to him. It was (and still is) considered a fearful, dreadful place, where
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suffering souls of dead people roam and seek revenge. Gehennom was consid-
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ered the place where a hidden port to the Under World exists. Through that
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port, demons, devils, and other servants of evil gods emerge sometimes to
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do havoc among the living.
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Part II Quests Mythos
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Archeologist
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Leader: Lord Carnarvon
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(co-discoverer of Tutankhamen's tomb)
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Home: College of Archeology
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Nemesis: Minion of Huhetotl
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Goal: Tomb of the Toltec Kings
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Artifact: Orb of Detection
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Background:
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General:
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Ranks:
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Barbarian
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Leader: Pelias
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Home: Camp of the Duali Tribe
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Nemesis: Thoth Amon
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Goal: Duali Oasis
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Artifact: Heart of Ahriman
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Background: Conan the Barbarian series
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General:
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Ranks:
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Caveman
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Leader: Shaman Karnov
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Home: Caves of the Ancestors
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Nemesis: Chromatic Dragon
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Goal: Dragon's Lair
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Artifact: Sceptre of Might
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Background:
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General:
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Ranks:
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Elf (retired in 3.3.0)
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Leader: Earendil/Elwing
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Home: Great Circle of Earendil/Elwing
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Nemesis: Goblin King
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Goal: Goblins' Cave
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Artifact: Palantir of Westernesse
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Background: Loosely based on Tolkien, particularly pre-Third Age
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General:
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Ranks:
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Healer
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Leader: Hippocrates
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Home: Temple of Epidaurus
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The temple of Epidaurus was the largest and most well known
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temple built by the cult of Aesculapius
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Nemesis: Cyclops
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Goal: Temple of Coeus
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Artifact: Staff of Aesculapius
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Background: Based on the greek mythology surrounding Aesculapius
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General:
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Ranks:
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Knight
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Leader: King Arthur
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Home: Camelot Castle
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Nemesis: Ixoth
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Goal: Isle of Glass
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Artifact: Magic Mirror of Merlin
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Background: Legend of King Arthur
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General:
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Ranks:
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Monk (added in 3.3.0)
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Leader: the Grand Master
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Home: the Monastery of Chan-Sune
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Nemesis: Master Kaen
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Goal: the Monastery of the Earth-Lord
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Artifact: Eyes of the Overworld
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Background: Militant Chinese cleric (Wu-dang Taoist, Shao-lin Buddhist)
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General: martial arts, enlightenment, vegetarianism
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Ranks:
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Priest
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Leader: Arch Priest
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Home: Great Temple
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Nemesis: Nalzok
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Goal: Temple of Nalzok
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Artifact: Mitre of Holiness
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Background: As of 3.3.0, more of a Western-style cleric
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General: holy water, undead turning
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Ranks:
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Ranger (replaced Elf in 3.3.0)
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Leader: Orion
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Home: Orion's camp
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Nemesis: Scorpius
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Goal: the cave of the wumpus
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Artifact: Longbow of Diana
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Background: Roman version of Orion/Sirius/Scorpius myth
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General: Locate level is in honor to the "wumpus" game
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Ranks:
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Rogue
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Leader: Master of Thieves
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Home: Thieves' Guild Hall
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Nemesis: Master Assassin
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Goal: Assassins' Guild Hall
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Artifact: Master Key of Thievery
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Background: Fritz Leiber's Fafhrd and the Gray Mouser series of books
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General:
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Ranks:
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Samurai
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Leader: Lord Sato
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Home: Castle of the Taro Clan
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Nemesis: Ashikaga Takauji
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Goal: Shogun's Castle
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Artifact: Tsurugi of Muramasa
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Background: Shogun. The Forty-Seven Ronin. The Crysanthemum and The
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Sword, by Ruth Benedict. Mirror, Sword and Jewel, by Kurt
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Singer.
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General: The player is referred to as player_name-san ('san' being an
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honorable title), once he has completed the quest, or obtained
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the artifact the reference changes to player_name-sama. 'Sama'
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is the title for Lord.
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Ranks: Hatamoto. "Banner Knights". "They were originally personal
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body guards to a military commander, but after completing
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their service they became samurai."
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Ronin. Samurai without alliegance to a daimyo, exiled or
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renegades.
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Ninja. Secretive society of samurai trained in killing arts.
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Joshu. A samurai who headed a castle.
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Ryoshu. A samurai who headed a small piece of territory.
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Kokushu. A samurai who headed a province-sized area.
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Daimyo. A samurai lord.
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Kuge. Nobles of the imperial court, they held presedence over
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the daimyos at court.
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Shogun. The reigning samurai "king".
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Tourist
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Leader: Twoflower
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Home: Traveller's Aid Office
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Nemesis: Master of Thieves
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Goal: Thieves' Guild Hall
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Artifact: Yendorian Express Card
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Background: Terry Pratchett's Discworld series of books
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General:
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Ranks:
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Valkyrie
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Leader: the Norn
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Home: Shrine of Destiny
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Nemesis: Lord Surtur
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Goal: Cave of Surtur
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Artifact: Orb of Fate
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Background: Norse mythology
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General:
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Ranks:
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Wizard
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Leader: Neferet the Green
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Home: The Lonely Tower
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Nemesis: Dark One
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Goal: Tower of Darkness
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Artifact: Eye of the Aethiopica
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Background:
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General:
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Ranks:
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Part III Game Objects (not described in data.base)
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Maud and the DUAM XNAHT scroll. Maud was the suggestor of the intro-
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duction of amnesia into the game.
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Part IV Artifacts (not described in data.base or artilist.h)
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Excalibur King Arthur's sword
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Stormbringer Michael Moorcock's Elric saga
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Mjollnir Thor's hammer (Norse mythology)
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Orcrist, Sting Tolkien
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Magicbane loosely based on the magic knife "Carnwennan"
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in "The Coming of the King" by Nikolai Tolstoy
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Grayswandir Corwin's sword in Roger Zelazny's Amber saga
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Part V Game Monsters (not described in data.base)
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Part VI Miscellaneous Knowledge
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Elbereth is the Star-Queen of the elves of Middle Earth.
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-----
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"Lasciate ogni speranza voi ch'entrate" is italian for 'All hope abandon, ye
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who enter here'.
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-----
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"The throne vanishes in a puff of logic." analogy comes from Douglas Adams'
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Hitchikers Guide to the Galaxy:
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"But," says man, "the Babel fish is a dead giveaway, isn't it? It could
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not have evolved by chance. It proves you exist, and so therefore, by your
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own argument, you don't. QED."
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"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in
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a puff of logic.
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-----
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