miscellaneous reformatting

Some new code was using 3.4.3 era formatting (operators at end of
first half of a continued line rather than at start of second half).
Also a few cases of 'g.' prefix making lines be too wide.  I imagine
there will be a lot more of these over time.
This commit is contained in:
PatR
2019-12-30 18:37:42 -08:00
parent 31fadff2c1
commit 6e90c4deed
4 changed files with 82 additions and 80 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 lock.c $NHDT-Date: 1548978605 2019/01/31 23:50:05 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.84 $ */
/* NetHack 3.6 lock.c $NHDT-Date: 1577759837 2019/12/31 02:37:17 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.97 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -724,10 +724,10 @@ int x, y;
break;
}
pline("This door%s.", mesg);
if (locked && flags.autounlock &&
((unlocktool = carrying(SKELETON_KEY)) ||
(unlocktool = carrying(LOCK_PICK)) ||
(unlocktool = carrying(CREDIT_CARD)))) {
if (locked && flags.autounlock
&& ((unlocktool = carrying(SKELETON_KEY)) != 0
|| (unlocktool = carrying(LOCK_PICK)) != 0
|| (unlocktool = carrying(CREDIT_CARD)) != 0)) {
pick_lock(unlocktool, cc.x, cc.y, (struct obj *) 0);
}
return res;
@@ -976,6 +976,7 @@ int x, y;
case SPE_WIZARD_LOCK:
if (Is_rogue_level(&u.uz)) {
boolean vis = cansee(x, y);
/* Can't have real locking in Rogue, so just hide doorway */
if (vis)
pline("%s springs up in the older, more primitive doorway.",

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 mon.c $NHDT-Date: 1569276991 2019/09/23 22:16:31 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.297 $ */
/* NetHack 3.6 mon.c $NHDT-Date: 1577759850 2019/12/31 02:37:30 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.319 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2353,13 +2353,12 @@ int xkill_flags; /* 1: suppress message, 2: suppress corpse, 4: pacifist */
"poor", namedpet ? SUPPRESS_SADDLE : 0, FALSE));
}
if (mtmp->mtrapped && (t = t_at(x, y)) != 0
&& is_pit(t->ttyp)) {
if (mtmp->mtrapped && (t = t_at(x, y)) != 0 && is_pit(t->ttyp)) {
if (sobj_at(BOULDER, x, y))
nocorpse = TRUE; /* Prevent corpses/treasure being created
"on top" of boulder that is about to fall in.
This is out of order, but cannot be helped
unless this whole routine is rearranged. */
* "on top" of boulder that is about to fall in.
* This is out of order, but cannot be helped
* unless this whole routine is rearranged. */
if (m_carrying(mtmp, BOULDER))
burycorpse = TRUE;
}
@@ -2381,8 +2380,8 @@ int xkill_flags; /* 1: suppress message, 2: suppress corpse, 4: pacifist */
g.thrownobj = 0;
}
g.vamp_rise_msg = FALSE; /* might get set in mondead(); only checked below */
g.disintegested = nocorpse; /* alternate vamp_rise message needed if true */
g.vamp_rise_msg = FALSE; /* might get set in mondead(); checked below */
g.disintegested = nocorpse; /* alternate vamp_rise mesg needed if true */
/* dispose of monster and make cadaver */
if (g.stoned)
monstone(mtmp);

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 pickup.c $NHDT-Date: 1576282488 2019/12/14 00:14:48 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.237 $ */
/* NetHack 3.6 pickup.c $NHDT-Date: 1577759853 2019/12/31 02:37:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.257 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1719,6 +1719,7 @@ int cindex, ccount; /* index of this container (1..N), number of them (N) */
return 0;
if (cobj->olocked) {
struct obj *unlocktool;
if (ccount < 2)
pline("%s locked.",
cobj->lknown ? "It is" : "Hmmm, it turns out to be");
@@ -1728,10 +1729,10 @@ int cindex, ccount; /* index of this container (1..N), number of them (N) */
pline("Hmmm, %s turns out to be locked.", the(xname(cobj)));
cobj->lknown = 1;
if (flags.autounlock &&
((unlocktool = carrying(SKELETON_KEY)) ||
(unlocktool = carrying(LOCK_PICK)) ||
(unlocktool = carrying(CREDIT_CARD)))) {
if (flags.autounlock
&& ((unlocktool = carrying(SKELETON_KEY)) != 0
|| (unlocktool = carrying(LOCK_PICK)) != 0
|| (unlocktool = carrying(CREDIT_CARD)) != 0)) {
/* pass ox and oy to avoid direction prompt */
pick_lock(unlocktool, cobj->ox, cobj->oy, cobj);
}

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 trap.c $NHDT-Date: 1576638501 2019/12/18 03:08:21 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.329 $ */
/* NetHack 3.6 trap.c $NHDT-Date: 1577759854 2019/12/31 02:37:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.348 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -8,13 +8,13 @@
extern const char *const destroy_strings[][3]; /* from zap.c */
static boolean FDECL(keep_saddle_with_steedcorpse, (unsigned, struct obj *,
struct obj *));
struct obj *));
static struct obj *FDECL(t_missile, (int, struct trap *));
static char *FDECL(trapnote, (struct trap *, BOOLEAN_P));
static int FDECL(steedintrap, (struct trap *, struct obj *));
static void FDECL(launch_drop_spot, (struct obj *, XCHAR_P, XCHAR_P));
static int FDECL(mkroll_launch, (struct trap *, XCHAR_P, XCHAR_P,
SHORT_P, long));
SHORT_P, long));
static boolean FDECL(isclearpath, (coord *, int, SCHAR_P, SCHAR_P));
static void FDECL(dofiretrap, (struct obj *));
static void NDECL(domagictrap);
@@ -30,13 +30,13 @@ static int FDECL(disarm_shooting_trap, (struct trap *, int));
static void FDECL(clear_conjoined_pits, (struct trap *));
static boolean FDECL(adj_nonconjoined_pit, (struct trap *));
static int FDECL(try_lift, (struct monst *, struct trap *, int,
BOOLEAN_P));
BOOLEAN_P));
static int FDECL(help_monster_out, (struct monst *, struct trap *));
#if 0
static void FDECL(join_adjacent_pits, (struct trap *));
#endif
static boolean FDECL(thitm, (int, struct monst *, struct obj *, int,
BOOLEAN_P));
BOOLEAN_P));
static void NDECL(maybe_finish_sokoban);
static const char *const a_your[2] = { "a", "your" };
@@ -44,8 +44,8 @@ static const char *const A_Your[2] = { "A", "Your" };
static const char tower_of_flame[] = "tower of flame";
static const char *const A_gush_of_water_hits = "A gush of water hits";
static const char *const blindgas[6] = { "humid", "odorless",
"pungent", "chilling",
"acrid", "biting" };
"pungent", "chilling",
"acrid", "biting" };
/* called when you're hit by fire (dofiretrap,buzz,zapyourself,explode);
returns TRUE if hit on torso */
@@ -154,7 +154,9 @@ int ef_flags;
if (!otmp)
return ER_NOTHING;
victim = carried(otmp) ? &g.youmonst : mcarried(otmp) ? otmp->ocarry : NULL;
victim = carried(otmp) ? &g.youmonst
: mcarried(otmp) ? otmp->ocarry
: (struct monst *) 0;
uvictim = (victim == &g.youmonst);
vismon = victim && (victim != &g.youmonst) && canseemon(victim);
/* Is g.bhitpos correct here? Ugh. */
@@ -225,9 +227,9 @@ int ef_flags;
return ER_NOTHING;
} else if (erosion < MAX_ERODE) {
const char *adverb = (erosion + 1 == MAX_ERODE)
? " completely"
: erosion ? " further" : "";
const char *adverb = (erosion + 1 == MAX_ERODE) ? " completely"
: erosion ? " further"
: "";
if (uvictim || vismon || visobj)
pline("%s %s %s%s!",
@@ -418,9 +420,9 @@ int x, y, typ;
else if (lev->typ == STONE || lev->typ == SCORR)
lev->typ = CORR;
else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
lev->typ = g.level.flags.is_maze_lev
? ROOM
: g.level.flags.is_cavernous_lev ? CORR : DOOR;
lev->typ = g.level.flags.is_maze_lev ? ROOM
: g.level.flags.is_cavernous_lev ? CORR
: DOOR;
unearth_objs(x, y);
break;
@@ -482,9 +484,9 @@ unsigned ftflags;
} else
pline_The("%s opens up under you!", surface(u.ux, u.uy));
if (Sokoban && Can_fall_thru(&u.uz))
if (Sokoban && Can_fall_thru(&u.uz)) {
; /* KMH -- You can't escape the Sokoban level traps */
else if (Levitation || u.ustuck
} else if (Levitation || u.ustuck
|| (!Can_fall_thru(&u.uz) && !levl[u.ux][u.uy].candig)
|| ((Flying || is_clinger(g.youmonst.data)
|| (ceiling_hider(g.youmonst.data) && u.uundetected))
@@ -520,6 +522,7 @@ unsigned ftflags;
find_hell(&dtmp);
} else {
int dist = newlevel - dunlev(&u.uz);
dtmp.dnum = u.uz.dnum;
dtmp.dlevel = newlevel;
if (dist > 1)
@@ -651,13 +654,10 @@ int *fail_reason;
set_malign(mon);
}
comes_to_life = !canspotmon(mon)
? "disappears"
: golem_xform
? "turns into flesh"
: (nonliving(mon->data) || is_vampshifter(mon))
? "moves"
: "comes to life";
comes_to_life = !canspotmon(mon) ? "disappears"
: golem_xform ? "turns into flesh"
: (nonliving(mon->data) || is_vampshifter(mon)) ? "moves"
: "comes to life";
if ((x == u.ux && y == u.uy) || cause == ANIMATE_SPELL) {
/* "the|your|Manlobbi's statue [of a wombat]" */
shkp = shop_keeper(*in_rooms(mon->mx, mon->my, SHOPBASE));
@@ -1131,7 +1131,7 @@ unsigned trflags;
break;
if (u.twoweap || (uwep && bimanual(uwep)))
(void) water_damage(u.twoweap ? uswapwep : uwep, 0, TRUE);
glovecheck:
glovecheck:
(void) water_damage(uarmg, "gauntlets", TRUE);
/* Not "metal gauntlets" since it gets called
* even if it's leather for the message
@@ -1783,7 +1783,7 @@ int style;
}
newsym(x1, y1);
/* in case you're using a pick-axe to chop the boulder that's being
launched (perhaps a monster triggered it), destroy g.context so that
launched (perhaps a monster triggered it), destroy context so that
next dig attempt never thinks you're resuming previous effort */
if ((otyp == BOULDER || otyp == STATUE)
&& singleobj->ox == g.context.digging.pos.x
@@ -1808,11 +1808,11 @@ int style;
/* use otrapped as a flag to ohitmon */
singleobj->otrapped = 1;
style &= ~LAUNCH_KNOWN;
/* fall through */
roll:
/*FALLTHRU*/
roll:
case ROLL:
delaycnt = 2;
/* fall through */
/*FALLTHRU*/
default:
if (!delaycnt)
delaycnt = 1;
@@ -1834,6 +1834,7 @@ int style;
/* Set the object in motion */
while (dist-- > 0 && !used_up) {
struct trap *t;
tmp_at(g.bhitpos.x, g.bhitpos.y);
tmp = delaycnt;
@@ -1882,11 +1883,10 @@ int style;
switch (t->ttyp) {
case LANDMINE:
if (rn2(10) > 2) {
pline(
"KAABLAMM!!!%s",
cansee(g.bhitpos.x, g.bhitpos.y)
? " The rolling boulder triggers a land mine."
: "");
pline("KAABLAMM!!!%s",
cansee(g.bhitpos.x, g.bhitpos.y)
? " The rolling boulder triggers a land mine."
: "");
deltrap(t);
del_engr_at(g.bhitpos.x, g.bhitpos.y);
place_object(singleobj, g.bhitpos.x, g.bhitpos.y);
@@ -1981,9 +1981,7 @@ int style;
if (dist > 0 && isok(g.bhitpos.x + dx, g.bhitpos.y + dy)
&& levl[g.bhitpos.x + dx][g.bhitpos.y + dy].typ == IRONBARS) {
x2 = g.bhitpos.x, y2 = g.bhitpos.y; /* object stops here */
if (hits_bars(&singleobj,
x2, y2, x2+dx, y2+dy,
!rn2(20), 0)) {
if (hits_bars(&singleobj, x2, y2, x2 + dx, y2 + dy, !rn2(20), 0)) {
if (!singleobj) {
used_up = TRUE;
launch_drop_spot((struct obj *) 0, 0, 0);
@@ -2168,8 +2166,9 @@ register struct monst *mtmp;
} else {
register int tt = trap->ttyp;
boolean in_sight, tear_web, see_it,
inescapable = g.force_mintrap || ((tt == HOLE || tt == PIT)
&& Sokoban && !trap->madeby_u);
inescapable = (g.force_mintrap
|| ((tt == HOLE || tt == PIT)
&& Sokoban && !trap->madeby_u));
const char *fallverb;
xchar tx = trap->tx, ty = trap->ty;
@@ -2233,9 +2232,8 @@ register struct monst *mtmp;
case ROCKTRAP:
if (trap->once && trap->tseen && !rn2(15)) {
if (in_sight && see_it)
pline(
"A trap door above %s opens, but nothing falls out!",
mon_nam(mtmp));
pline("A trap door above %s opens, but nothing falls out!",
mon_nam(mtmp));
deltrap(trap);
newsym(mtmp->mx, mtmp->my);
break;
@@ -2327,7 +2325,7 @@ register struct monst *mtmp;
target = MON_WEP(mtmp);
if (target && bimanual(target))
(void) water_damage(target, 0, TRUE);
glovecheck:
glovecheck:
target = which_armor(mtmp, W_ARMG);
(void) water_damage(target, "gauntlets", TRUE);
break;
@@ -2368,7 +2366,7 @@ register struct monst *mtmp;
break;
} /* RUST_TRAP */
case FIRE_TRAP:
mfiretrap:
mfiretrap:
if (in_sight)
pline("A %s erupts from the %s under %s!", tower_of_flame,
surface(mtmp->mx, mtmp->my), mon_nam(mtmp));
@@ -2819,7 +2817,8 @@ boolean byplayer;
}
minstapetrify(mon, byplayer);
/* if life-saved, might not be able to continue wielding */
if (!DEADMONSTER(mon) && !which_armor(mon, W_ARMG) && !resists_ston(mon))
if (!DEADMONSTER(mon)
&& !which_armor(mon, W_ARMG) && !resists_ston(mon))
mwepgone(mon);
}
}
@@ -2901,8 +2900,8 @@ int x, y;
struct obj *otmp;
struct trap *t;
if ((t = t_at(x, y)) && is_pit(t->ttyp)
&& (otmp = sobj_at(BOULDER, x, y))) {
if ((t = t_at(x, y)) != 0 && is_pit(t->ttyp)
&& (otmp = sobj_at(BOULDER, x, y)) != 0) {
obj_extract_self(otmp);
(void) flooreffects(otmp, x, y, "settle");
}
@@ -3215,7 +3214,7 @@ domagictrap()
/* roar: wake monsters in vicinity, after placing trap-created ones */
wake_nearto(u.ux, u.uy, 7 * 7);
/* [flash: should probably also hit nearby gremlins with light] */
} else
} else {
switch (fate) {
case 10:
case 11:
@@ -3289,6 +3288,7 @@ domagictrap()
default:
break;
}
}
}
/* Set an item on fire.
@@ -3830,7 +3830,7 @@ drown()
crawl_ok = TRUE;
goto crawl;
}
crawl:
crawl:
if (crawl_ok) {
boolean lost = FALSE;
/* time to do some strip-tease... */
@@ -5192,9 +5192,9 @@ boolean nocorpse;
if (obj && cansee(mon->mx, mon->my))
pline("%s is hit by %s!", Monnam(mon), doname(obj));
if (d_override)
if (d_override) {
dam = d_override;
else if (obj) {
} else if (obj) {
dam = dmgval(obj, mon);
if (dam < 1)
dam = 1;
@@ -5225,11 +5225,11 @@ unconscious()
if (g.multi >= 0)
return FALSE;
return (boolean) (u.usleep
|| (g.nomovemsg
&& (!strncmp(g.nomovemsg, "You awake", 9)
|| !strncmp(g.nomovemsg, "You regain con", 14)
|| !strncmp(g.nomovemsg, "You are consci", 14))));
return (u.usleep
|| (g.nomovemsg
&& (!strncmp(g.nomovemsg, "You awake", 9)
|| !strncmp(g.nomovemsg, "You regain con", 14)
|| !strncmp(g.nomovemsg, "You are consci", 14))));
}
static const char lava_killer[] = "molten lava";
@@ -5352,7 +5352,7 @@ lava_effects()
KILLED_BY); /* lava damage */
}
burn_stuff:
burn_stuff:
destroy_item(SCROLL_CLASS, AD_FIRE);
destroy_item(SPBOOK_CLASS, AD_FIRE);
destroy_item(POTION_CLASS, AD_FIRE);
@@ -5443,7 +5443,7 @@ maybe_finish_sokoban()
clear the sokoban_rules flag so that luck penalties for
things like breaking boulders or jumping will no longer
be given, and restrictions on diagonal moves are lifted */
Sokoban = 0; /* clear level.flags.sokoban_rules */
Sokoban = 0; /* clear g.level.flags.sokoban_rules */
/* TODO: give some feedback about solving the sokoban puzzle
(perhaps say "congratulations" in Japanese?) */
}
@@ -5464,7 +5464,7 @@ trapname(ttyp, override)
int ttyp;
boolean override;
{
const char * halu_trapnames[] = {
static const char *halu_trapnames[] = {
/* riffs on actual nethack traps */
"bottomless pit", "polymorphism trap", "devil teleporter",
"falling boulder trap", "anti-anti-magic field", "weeping gas trap",
@@ -5486,16 +5486,17 @@ boolean override;
"never-ending elevator", "slime pit", "warp zone", "illusory floor",
"pile of poo", "honey trap", "tourist trap"
};
int total_names = TRAPNUM + SIZE(halu_trapnames);
int nameidx = rn2_on_display_rng(total_names);
int total_names, nameidx;
if (override || !Hallucination) {
return defsyms[trap_to_defsym(ttyp)].explanation;
}
total_names = TRAPNUM + SIZE(halu_trapnames);
nameidx = rn2_on_display_rng(total_names);
if (nameidx < TRAPNUM) {
/* random but real trap name */
return defsyms[trap_to_defsym(nameidx)].explanation;
}
else {
} else {
nameidx -= TRAPNUM;
return halu_trapnames[nameidx];
}