gems vs snoozing unicorns
From the newsgroup three or four weeks ago: sleeping or pararlyzed unicorns would catch thrown gems despite being unable to move. Now they'll magically dodge instead--in other words, thrown gems will always simply miss the target (and land at its feet) when a unicorn is unable to move. The unicorn won't be angered or awakened by the attempt.
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@@ -145,6 +145,7 @@ make hero inflicted with lycanthropy immune to level drain just like monsters
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describe locomotion method accurately when flyers traverse ladders or holes
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when there were multiple boulders at a location, moving one of them sometimes
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resulted in line-of-sight anomalies
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unicorn can't catch gems if it is asleep or paralyzed
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)dothrow.c 3.5 2005/03/18 */
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/* SCCS Id: @(#)dothrow.c 3.5 2005/09/04 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -10,7 +10,7 @@
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STATIC_DCL int FDECL(throw_obj, (struct obj *,int));
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STATIC_DCL void NDECL(autoquiver);
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STATIC_DCL int FDECL(gem_accept, (struct monst *, struct obj *));
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STATIC_DCL void FDECL(tmiss, (struct obj *, struct monst *));
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STATIC_DCL void FDECL(tmiss, (struct obj *, struct monst *,BOOLEAN_P));
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STATIC_DCL int FDECL(throw_gold, (struct obj *));
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STATIC_DCL void FDECL(check_shop_obj, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
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STATIC_DCL void FDECL(breakmsg, (struct obj *,BOOLEAN_P));
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@@ -1168,9 +1168,10 @@ boolean mon_notices;
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/* thrown object misses target monster */
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STATIC_OVL void
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tmiss(obj, mon)
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tmiss(obj, mon, maybe_wakeup)
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struct obj *obj;
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struct monst *mon;
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boolean maybe_wakeup;
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{
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const char *missile = mshot_xname(obj);
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@@ -1183,7 +1184,7 @@ struct monst *mon;
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pline("%s %s.", The(missile), otense(obj, "miss"));
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else
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miss(missile, mon);
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if (!rn2(3)) wakeup(mon);
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if (maybe_wakeup && !rn2(3)) wakeup(mon);
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return;
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}
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@@ -1258,7 +1259,10 @@ register struct obj *obj;
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}
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if (obj->oclass == GEM_CLASS && is_unicorn(mon->data)) {
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if (mon->mtame) {
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if (mon->msleeping || !mon->mcanmove) {
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tmiss(obj, mon, FALSE);
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return 0;
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} else if (mon->mtame) {
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pline("%s catches and drops %s.", Monnam(mon), the(xname(obj)));
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return 0;
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} else {
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@@ -1362,7 +1366,7 @@ register struct obj *obj;
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}
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passive_obj(mon, obj, (struct attack *)0);
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} else {
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tmiss(obj, mon);
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tmiss(obj, mon, TRUE);
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}
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} else if (otyp == HEAVY_IRON_BALL) {
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@@ -1376,7 +1380,7 @@ register struct obj *obj;
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return 1; /* already did placebc() */
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}
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} else {
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tmiss(obj, mon);
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tmiss(obj, mon, TRUE);
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}
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} else if (otyp == BOULDER) {
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@@ -1385,7 +1389,7 @@ register struct obj *obj;
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exercise(A_DEX, TRUE);
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(void) hmon(mon,obj,1);
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} else {
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tmiss(obj, mon);
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tmiss(obj, mon, TRUE);
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}
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} else if ((otyp == EGG || otyp == CREAM_PIE ||
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@@ -1401,11 +1405,10 @@ register struct obj *obj;
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} else if (befriend_with_obj(mon->data, obj) ||
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(mon->mtame && dogfood(mon, obj) <= ACCFOOD)) {
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if (tamedog(mon, obj))
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if (tamedog(mon, obj)) {
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return 1; /* obj is gone */
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else {
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/* not tmiss(), which angers non-tame monsters */
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miss(xname(obj), mon);
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} else {
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tmiss(obj, mon, FALSE);
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mon->msleeping = 0;
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mon->mstrategy &= ~STRAT_WAITMASK;
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}
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@@ -1426,7 +1429,7 @@ register struct obj *obj;
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Tobjnam(obj, "vanish"), s_suffix(mon_nam(mon)),
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is_animal(u.ustuck->data) ? "entrails" : "currents");
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} else {
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tmiss(obj, mon);
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tmiss(obj, mon, TRUE);
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}
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return 0;
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