minor Guidebook update
Miscellaneous changes suggested during beta testing. There were more, but I've run out of gas. Guidebook.mn has been tested, Guidebook.tex has not.
This commit is contained in:
128
doc/Guidebook.mn
128
doc/Guidebook.mn
@@ -1,11 +1,11 @@
|
||||
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.202 $ $NHDT-Date: 1456187657 2016/02/23 00:34:17 $
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.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.203 $ $NHDT-Date: 1456192371 2016/02/23 01:52:51 $
|
||||
.ds h0 "NetHack Guidebook
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||||
.ds h1
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||||
.ds h2 %
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.ds vr "NetHack 3.6
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||||
.ds f0 "\*(vr
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.ds f1
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.ds f2 "January 18, 2016
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.ds f2 "February 22, 2016
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.\" labeled paragraph start (should be part of tmac.n, but I don't want to
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.\" make changes to that file)
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.\" .PS word
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@@ -295,6 +295,9 @@ do other tasks requiring agility or manipulation of objects.
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.lp Constitution
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||||
Constitution affects your ability to recover from injuries and other
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||||
strains on your stamina.
|
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When strength is low or modest, consitution also affects how much you
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||||
can carry. With sufficiently high strength, the contribution to
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carrying capacity from your constitution no longer matters.
|
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.lp Intelligence
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Intelligence affects your ability to cast spells and read spellbooks.
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.lp Wisdom
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@@ -1308,7 +1311,8 @@ you what you just picked up.
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||||
As you add items to your inventory, you also add the weight of that object
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to your load. The amount that you can carry depends on your strength and
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||||
your constitution. The
|
||||
stronger you are, the less the additional load will affect you. There comes
|
||||
stronger and sturdier
|
||||
you are, the less the additional load will affect you. There comes
|
||||
a point, though, when the weight of all of that stuff you are carrying around
|
||||
with you through the dungeon will encumber you. Your reactions
|
||||
will get slower and you'll burn calories faster, requiring food more frequently
|
||||
@@ -1579,6 +1583,7 @@ elven mithril-coat 5
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chain mail 5
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orcish chain mail 6
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scale mail 6
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dragon scales 7
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studded leather armor 7
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ring mail 7
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orcish ring mail 8
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@@ -1674,10 +1679,12 @@ The command to drink a potion is `q' (quaff).
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.hn 2
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Wands (`/')
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.pg
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Magic wands usually have multiple magical charges. Some wands are
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directional\(emyou must give a direction in which to zap them. You can also
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Wands usually have multiple magical charges.
|
||||
Some types of wands require a direction in which to zap them.
|
||||
You can also
|
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zap them at yourself (just give a `.' or `s' for the direction). Be warned,
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however, for this is often unwise. Other wands are nondirectional\(emthey
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||||
however, for this is often unwise.
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Other types of wands
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don't require a direction. The number of charges in a wand is random and
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decreases by one whenever you use it.
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.pg
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@@ -1733,16 +1740,18 @@ energy and the time required in casting.
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.pg
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Casting a spell calls forth magical energies and focuses them with
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your naked mind. Some of the magical energy released comes from within
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you, and casting several spells in a row may tire you.
|
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you.
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Casting temporarily drains your magical power, which will slowly be
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recovered, and causes you to need additional food.
|
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Casting of spells also requires practice. With practice, your
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skill in each category of spell casting will improve. Over time, however,
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your memory of each spell will dim, and you will need to relearn it.
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.pg
|
||||
Some spells are
|
||||
directional\(emyou must give a direction in which to cast them. You can also
|
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cast them at yourself (just give a `.' or `s' for the direction). Be warned,
|
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however, for this is often unwise. Other spells are nondirectional\(emthey
|
||||
don't require a direction.
|
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Some spells require a direction in which to cast them, similar to wands.
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To cast one at yourself, just give a `.' or `s' for the direction.
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A few spells require you to pick a target location rather than just specify
|
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a particular direction.
|
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Other spells don't require any direction or target.
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.pg
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Just as weapons are divided into groups in which a character can become
|
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proficient (to varying degrees), spells are similarly grouped.
|
||||
@@ -1818,6 +1827,9 @@ heavy. It is rumored that some statues are not what they seem.
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.pg
|
||||
Very large humanoids (giants and their ilk) have been known to use boulders
|
||||
as weapons.
|
||||
.pg
|
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For some configurations of the program, statues are no longer shown as `\`'
|
||||
but by the letter representing the monster they depict instead.
|
||||
.hn 2
|
||||
Gold (`$')
|
||||
.pg
|
||||
@@ -2034,7 +2046,7 @@ Persistent.
|
||||
Your starting alignment (align:lawful, align:neutral,
|
||||
or align:chaotic). You may specify just the first letter.
|
||||
The default is to randomly pick an appropriate alignment.
|
||||
If you prefix a `!' or ``no'' to the value, you can
|
||||
If you prefix the value with `!' or ``no'', you will
|
||||
exclude that alignment from being picked randomly.
|
||||
Cannot be set with the `O' command. Persistent.
|
||||
.lp autodescribe
|
||||
@@ -2069,22 +2081,26 @@ Start the character permanently blind. Persistent. (default false)
|
||||
.lp bones
|
||||
Allow saving and loading bones files. Persistent. (default true)
|
||||
.lp boulder
|
||||
Set the character used to display boulders (default is rock class symbol).
|
||||
Set the character used to display boulders (default is the ``large rock''
|
||||
class symbol, `\`').
|
||||
.lp catname
|
||||
Name your starting cat (ex. ``catname:Morris'').
|
||||
Cannot be set with the `O' command.
|
||||
.lp character
|
||||
Pick your type of character (ex. ``character:Monk'');
|
||||
synonym for ``role''. See ``name'' for an alternate method
|
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of specifying your role. Normally only the first letter of
|
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the value is examined; the string ``random'' is an exception.
|
||||
Synonym for ``role'' to pick the type of your character
|
||||
(ex. ``character:Monk'').
|
||||
See
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||||
.op role
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||||
for more details.
|
||||
.lp checkpoint
|
||||
Save game state after each level change, for possible recovery after
|
||||
program crash (default on). Persistent.
|
||||
.lp checkspace
|
||||
Check free disk space before writing files to disk (default on).
|
||||
You may have to turn this off if you have more than 2 GB free space
|
||||
on the partition used for your save and level files.
|
||||
on the partition used for your save and level files
|
||||
(because too much space might overflow the calculation and end up
|
||||
looking like insufficient space).
|
||||
Only applies when MFLOPPY was defined during compilation.
|
||||
.lp clicklook
|
||||
Allows looking at things on the screen by navigating the mouse
|
||||
@@ -2169,7 +2185,7 @@ You may specify just the first letter. Although you can
|
||||
still denote your gender using the ``male'' and ``female''
|
||||
options, the ``gender'' option will take precedence.
|
||||
The default is to randomly pick an appropriate gender.
|
||||
If you prefix a `!' or ``no'' to the value, you can
|
||||
If you prefix the value with `!' or ``no'', you will
|
||||
exclude that gender from being picked randomly.
|
||||
Cannot be set with the `O' command. Persistent.
|
||||
.lp "help "
|
||||
@@ -2444,7 +2460,7 @@ Likewise for the `a' (apply) command if it causes the applied item to
|
||||
become wielded. Persistent.
|
||||
.lp "race "
|
||||
Selects your race (for example, ``race:human''). Default is random.
|
||||
If you prefix a `!' or ``no'' to the value, you can
|
||||
If you prefix the value with `!' or ``no'', you will
|
||||
exclude that race from being picked randomly.
|
||||
Cannot be set with the `O' command. Persistent.
|
||||
.lp rest_on_space
|
||||
@@ -2455,8 +2471,10 @@ Pick your type of character (ex. ``role:Samurai'');
|
||||
synonym for ``character''. See ``name'' for an alternate method
|
||||
of specifying your role. Normally only the first letter of the
|
||||
value is examined; `r' is an exception with ``Rogue'', ``Ranger'',
|
||||
and ``random'' values. If you prefix a `!' or ``no'' to the value, you can
|
||||
exclude that role from being picked randomly. Persistent.
|
||||
and ``random'' values.
|
||||
If you prefix the value with `!' or ``no'', you will
|
||||
exclude that role from being picked randomly.
|
||||
Cannot be set with the `O' command. Persistent.
|
||||
.lp roguesymset
|
||||
This option may be used to select one of the named symbol sets found within
|
||||
``symbols'' to alter the symbols displayed on the screen on the rogue level.
|
||||
@@ -3253,59 +3271,55 @@ The options recognized in this file are listed below. Any option not
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||||
set uses a compiled-in default (which may not be appropriate for your
|
||||
system).
|
||||
.pg
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||||
.\" '\ =\ Word' follow each option name with space+equals+space+first
|
||||
.\" word of sentence in a way that won't have spaces inserted
|
||||
.\" there if that line is padded from left to right;
|
||||
.\" essentially, "OPTION = Word" becomes one token as far
|
||||
.\" as filling and justifying are concerned
|
||||
.lp
|
||||
WIZARDS
|
||||
A space-separated list of user names who are allowed to play in wizard
|
||||
WIZARDS\ =\ A space-separated list of user names who are allowed to
|
||||
play in wizard
|
||||
mode (the debugging mode, not the magic-using role). A value of a single
|
||||
asterisk (*) allows anyone to start a game in wizard mode.
|
||||
.lp
|
||||
SHELLERS
|
||||
A list of users who are allowed to use the shell escape command (!). The
|
||||
SHELLERS\ =\ A list of users who are allowed to use the shell
|
||||
escape command (!). The syntax is the same as WIZARDS.
|
||||
.lp
|
||||
EXPLORERS\ =\ A list of users who are allowed to use the explore mode. The
|
||||
syntax is the same as WIZARDS.
|
||||
.lp
|
||||
EXPLORERS
|
||||
A list of users who are allowed to use the explore mode. The
|
||||
syntax is the same as WIZARDS.
|
||||
MAXPLAYERS\ =\ Limit the maximum number of games that can be running
|
||||
at the same time.
|
||||
.lp
|
||||
MAXPLAYERS
|
||||
Limit the maximum number of games that can be running at the same time.
|
||||
SUPPORT\ =\ A string explaining how to get local support (no default value).
|
||||
.lp
|
||||
SUPPORT
|
||||
A string explaining how to get local support (no default value).
|
||||
RECOVER\ =\ A string explaining how to recover a game on this system
|
||||
(no default value).
|
||||
.lp
|
||||
RECOVER
|
||||
A string explaining how to recover a game on this system (no default value).
|
||||
SEDUCE\ =\ 0 or 1 to disable or enable, respectively, the SEDUCE option.
|
||||
When disabled, incubi and succubi behave like nymphs.
|
||||
.lp
|
||||
SEDUCE
|
||||
0 or 1 to disable or enable, respectively, the SEDUCE option (see the source
|
||||
for details on this function).
|
||||
CHECK_PLNAME\ =\ Setting this to 1 will make the EXPLORERS, WIZARDS, and
|
||||
SHELLERS check for the player name instead of the user's login name.
|
||||
.lp
|
||||
CHECK_PLNAME
|
||||
Setting this to 1 will make the EXPLORERS, WIZARDS, and SHELLERS check
|
||||
for the player name instead of the user's login name.
|
||||
.lp
|
||||
CHECK_SAVE_UID
|
||||
0 or 1 to disable or enable, respectively, the UID checking for savefiles.
|
||||
CHECK_SAVE_UID\ =\ 0 or 1 to disable or enable, respectively, the UID
|
||||
(used identification number) checking for save files (to verify that the
|
||||
user who is restoring is the same one who saved).
|
||||
.pg
|
||||
The following options affect the score file:
|
||||
.pg
|
||||
.lp
|
||||
PERSMAX
|
||||
Maximum number of entries for one person.
|
||||
PERSMAX\ =\ Maximum number of entries for one person.
|
||||
.lp
|
||||
ENTRYMAX
|
||||
Maximum number of entries in the score file.
|
||||
ENTRYMAX\ =\ Maximum number of entries in the score file.
|
||||
.lp
|
||||
POINTSMIN
|
||||
Minimum number of points to get an entry in the score file.
|
||||
POINTSMIN\ =\ Minimum number of points to get an entry in the score file.
|
||||
.lp
|
||||
PERS_IS_UID
|
||||
0 or 1 to use user names or numeric userids, respectively, to identify
|
||||
unique people for the score file.
|
||||
PERS_IS_UID\ =\ 0 or 1 to use user names or numeric userids, respectively,
|
||||
to identify unique people for the score file.
|
||||
.lp
|
||||
MAX_STATUENAME_RANK
|
||||
Maximum number of score file entries to use for random statue names
|
||||
(default is 10).
|
||||
MAX_STATUENAME_RANK\ =\ Maximum number of score file entries to use for
|
||||
random statue names (default is 10).
|
||||
.hn 1
|
||||
Scoring
|
||||
.pg
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
%.au
|
||||
\author{Original version - Eric S. Raymond\\
|
||||
(Edited and expanded for 3.6 by Mike Stephenson and others)}
|
||||
\date{January 18, 2016}
|
||||
\date{February 22, 2016}
|
||||
|
||||
\maketitle
|
||||
|
||||
@@ -346,6 +346,9 @@ do other tasks requiring agility or manipulation of objects.
|
||||
\item[\bb{Constitution}]
|
||||
Constitution affects your ability to recover from injuries and other
|
||||
strains on your stamina.
|
||||
When strength is low or modest, consitution also affects how much you
|
||||
can carry. With sufficiently high strength, the contribution to
|
||||
carrying capacity from your constitution no longer matters.
|
||||
%.lp
|
||||
\item[\bb{Intelligence}]
|
||||
Intelligence affects your ability to cast spells and read spellbooks.
|
||||
@@ -1599,7 +1602,8 @@ to your pack and tell you what you just picked up.
|
||||
As you add items to your inventory, you also add the weight of that object
|
||||
to your load. The amount that you can carry depends on your strength and
|
||||
your constitution. The
|
||||
stronger you are, the less the additional load will affect you. There comes
|
||||
stronger and sturdier
|
||||
you are, the less the additional load will affect you. There comes
|
||||
a point, though, when the weight of all of that stuff you are carrying around
|
||||
with you through the dungeon will encumber you. Your reactions
|
||||
will get slower and you'll burn calories faster, requiring food more frequently
|
||||
@@ -1897,10 +1901,10 @@ crystal plate mail & 3 & & bronze plate mail & 4\\
|
||||
splint mail & 4 & & banded mail & 4\\
|
||||
dwarvish mithril-coat & 4 & & elven mithril-coat & 5\\
|
||||
chain mail & 5 & & orcish chain mail & 6\\
|
||||
scale mail & 6 & & studded leather armor & 7\\
|
||||
ring mail & 7 & & orcish ring mail & 8\\
|
||||
leather armor & 8 & & leather jacket & 9\\
|
||||
no armor & 10
|
||||
scale mail & 6 & & dragon scales & 7\\
|
||||
studded leather armor & 7 & & ring mail & 7\\
|
||||
orcish ring mail & 8 & & leather armor & 8\\
|
||||
leather jacket & 9 & & no armor & 10\\
|
||||
\end{tabular}
|
||||
\end{center}
|
||||
|
||||
@@ -2015,11 +2019,13 @@ The command to drink a potion is `{\tt q}' (quaff).
|
||||
\subsection*{Wands (`{\tt /}')}
|
||||
|
||||
%.pg
|
||||
Magic wands usually have multiple magical charges. Some wands are
|
||||
directional---you must give a direction in which to zap them. You can also
|
||||
Wands usually have multiple magical charges.
|
||||
Some types of wands require a direction in which to zap them.
|
||||
You can also
|
||||
zap them at yourself (just give a `{\tt .}' or `{\tt s}' for the direction).
|
||||
Be warned, however, for this is often unwise. Other wands are
|
||||
nondirectional---they don't require a direction. The number of charges in a
|
||||
Be warned, however, for this is often unwise.
|
||||
Other types of wands
|
||||
don't require a direction. The number of charges in a
|
||||
wand is random and decreases by one whenever you use it.
|
||||
|
||||
%.pg
|
||||
@@ -2087,17 +2093,19 @@ energy and the time required in casting.
|
||||
%.pg
|
||||
Casting a spell calls forth magical energies and focuses them with
|
||||
your naked mind. Some of the magical energy released comes from within
|
||||
you, and casting several spells in a row may tire you.
|
||||
you.
|
||||
Casting temporarily drains your magical power, which will slowly be
|
||||
recovered, and causes you to need additional food.
|
||||
Casting of spells also requires practice. With practice, your
|
||||
skill in each category of spell casting will improve. Over time, however,
|
||||
your memory of each spell will dim, and you will need to relearn it.
|
||||
|
||||
%.pg
|
||||
Some spells are
|
||||
directional---you must give a direction in which to cast them. You can also
|
||||
cast them at yourself (just give a `{\tt .}' or `{\tt s}' for the direction).
|
||||
Be warned, however, for this is often unwise. Other spells are
|
||||
nondirectional---they don't require a direction.
|
||||
Some spells require a direction in which to cast them, similar to wands.
|
||||
To cast one at yourself, just give a `{\tt .}' or `{\tt s}' for the direction.
|
||||
A few spells require you to pick a target location rather than just specify
|
||||
a particular direction.
|
||||
Other spells don't require any direction or target.
|
||||
|
||||
%.pg
|
||||
Just as weapons are divided into groups in which a character can become
|
||||
@@ -2193,6 +2201,11 @@ heavy. It is rumored that some statues are not what they seem.
|
||||
Very large humanoids (giants and their ilk) have been known to use boulders
|
||||
as weapons.
|
||||
|
||||
%.pg
|
||||
For some configurations of the program, statues are no longer shown
|
||||
as `{\tt `}'
|
||||
but by the letter representing the monster they depict instead.
|
||||
|
||||
%.hn 2
|
||||
\subsection*{Gold (`{\tt \$}')}
|
||||
|
||||
@@ -2447,7 +2460,7 @@ Persistent.
|
||||
Your starting alignment ({\tt align:lawful}, {\tt align:neutral},
|
||||
or {\tt align:chaotic}). You may specify just the first letter.
|
||||
The default is to randomly pick an appropriate alignment.
|
||||
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can
|
||||
If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
|
||||
exclude that alignment from being picked randomly.
|
||||
Cannot be set with the `{\tt O}' command. Persistent.
|
||||
%.lp
|
||||
@@ -2487,7 +2500,8 @@ Start the character permanently blind. Persistent. (default false)
|
||||
Allow saving and loading bones files. Persistent. (default true)
|
||||
%.lp
|
||||
\item[\ib{boulder}]
|
||||
Set the character used to display boulders (default is rock class symbol).
|
||||
Set the character used to display boulders (default is the ``large rock''
|
||||
class symbol, `{\tt `}').
|
||||
%.lp
|
||||
\item[\ib{catname}]
|
||||
Name your starting cat (ex.\ ``{\tt catname:Morris}'').
|
||||
@@ -2495,9 +2509,7 @@ Cannot be set with the `{\tt O}' command.
|
||||
%.lp character
|
||||
\item[\ib{character}]
|
||||
Pick your type of character (ex.\ ``{\tt character:Monk}'');
|
||||
synonym for ``{\it role\/}''. See ``{\it name\/}'' for an alternate method
|
||||
of specifying your role. Normally only the first letter of
|
||||
the value is examined; the string ``{\tt random}'' is an exception.
|
||||
synonym for ``{\it role\/}''. See {\it role\/} for more details.
|
||||
%.lp
|
||||
\item[\ib{checkpoint}]
|
||||
Save game state after each level change, for possible recovery after
|
||||
@@ -2506,7 +2518,9 @@ program crash (default on). Persistent.
|
||||
\item[\ib{checkspace}]
|
||||
Check free disk space before writing files to disk (default on).
|
||||
You may have to turn this off if you have more than 2 GB free space
|
||||
on the partition used for your save and level files.
|
||||
on the partition used for your save and level files
|
||||
(because too much space might overflow the calculation and end up
|
||||
looking like insufficient space).
|
||||
Only applies when MFLOPPY was defined during compilation.
|
||||
%.lp
|
||||
\item[\ib{clicklook}]
|
||||
@@ -2603,7 +2617,7 @@ You may specify just the first letter. Although you can
|
||||
still denote your gender using the ``{\tt male}'' and ``{\tt female}''
|
||||
options, the ``{\tt gender}'' option will take precedence.
|
||||
The default is to randomly pick an appropriate gender.
|
||||
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can
|
||||
If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
|
||||
exclude that gender from being picked randomly.
|
||||
Cannot be set with the `{\tt O}' command. Persistent.
|
||||
%.lp
|
||||
@@ -2917,7 +2931,7 @@ become wielded. Persistent.
|
||||
%.Ip
|
||||
\item[\ib{race}]
|
||||
Selects your race (for example, ``{\tt race:human}''). Default is random.
|
||||
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can
|
||||
If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
|
||||
exclude that race from being picked randomly.
|
||||
Cannot be set with the `{\tt O}' command. Persistent.
|
||||
%.lp
|
||||
@@ -2930,9 +2944,10 @@ Pick your type of character (ex.\ ``{\tt role:Samurai}'');
|
||||
synonym for ``{\it character\/}''. See ``{\it name\/}'' for an alternate method
|
||||
of specifying your role. Normally only the first letter of the
|
||||
value is examined; `r' is an exception with ``{\tt Rogue}'', {\tt Ranger}'',
|
||||
and ``{\tt random}'' values. If you prefix `{\tt !}' or ``{\tt no}'' to the
|
||||
value, you can exclude that role from being picked randomly.
|
||||
Persistent.
|
||||
and ``{\tt random}'' values.
|
||||
If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
|
||||
exclude that role from being picked randomly.
|
||||
Cannot be set with the `{\tt O}' command. Persistent.
|
||||
%.lp
|
||||
\item[\ib{roguesymset}]
|
||||
This option may be used to select one of the named symbol sets found within
|
||||
@@ -3885,7 +3900,7 @@ mode (the debugging mode, not the magic-useing role). A value of a single
|
||||
asterisk (*) allows anyone to start a game in wizard mode.
|
||||
%.lp
|
||||
\item[\ib{SHELLERS}]
|
||||
A list of users who are allowed to use the shell escape command (!).
|
||||
A list of users who are allowed to use the shell escape command (`{\tt !}').
|
||||
The syntax is the same as WIZARDS.
|
||||
%.lp
|
||||
\item[\ib{EXPLORERS}]
|
||||
|
||||
Reference in New Issue
Block a user