minor Guidebook update

Miscellaneous changes suggested during beta testing.  There were more,
but I've run out of gas.

Guidebook.mn has been tested, Guidebook.tex has not.
This commit is contained in:
PatR
2016-02-22 17:52:55 -08:00
parent 3a7e432aea
commit 6f7203bd61
2 changed files with 114 additions and 85 deletions
+71 -57
View File
@@ -1,11 +1,11 @@
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.202 $ $NHDT-Date: 1456187657 2016/02/23 00:34:17 $ .\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.203 $ $NHDT-Date: 1456192371 2016/02/23 01:52:51 $
.ds h0 "NetHack Guidebook .ds h0 "NetHack Guidebook
.ds h1 .ds h1
.ds h2 % .ds h2 %
.ds vr "NetHack 3.6 .ds vr "NetHack 3.6
.ds f0 "\*(vr .ds f0 "\*(vr
.ds f1 .ds f1
.ds f2 "January 18, 2016 .ds f2 "February 22, 2016
.\" labeled paragraph start (should be part of tmac.n, but I don't want to .\" labeled paragraph start (should be part of tmac.n, but I don't want to
.\" make changes to that file) .\" make changes to that file)
.\" .PS word .\" .PS word
@@ -295,6 +295,9 @@ do other tasks requiring agility or manipulation of objects.
.lp Constitution .lp Constitution
Constitution affects your ability to recover from injuries and other Constitution affects your ability to recover from injuries and other
strains on your stamina. strains on your stamina.
When strength is low or modest, consitution also affects how much you
can carry. With sufficiently high strength, the contribution to
carrying capacity from your constitution no longer matters.
.lp Intelligence .lp Intelligence
Intelligence affects your ability to cast spells and read spellbooks. Intelligence affects your ability to cast spells and read spellbooks.
.lp Wisdom .lp Wisdom
@@ -1308,7 +1311,8 @@ you what you just picked up.
As you add items to your inventory, you also add the weight of that object As you add items to your inventory, you also add the weight of that object
to your load. The amount that you can carry depends on your strength and to your load. The amount that you can carry depends on your strength and
your constitution. The your constitution. The
stronger you are, the less the additional load will affect you. There comes stronger and sturdier
you are, the less the additional load will affect you. There comes
a point, though, when the weight of all of that stuff you are carrying around a point, though, when the weight of all of that stuff you are carrying around
with you through the dungeon will encumber you. Your reactions with you through the dungeon will encumber you. Your reactions
will get slower and you'll burn calories faster, requiring food more frequently will get slower and you'll burn calories faster, requiring food more frequently
@@ -1579,6 +1583,7 @@ elven mithril-coat 5
chain mail 5 chain mail 5
orcish chain mail 6 orcish chain mail 6
scale mail 6 scale mail 6
dragon scales 7
studded leather armor 7 studded leather armor 7
ring mail 7 ring mail 7
orcish ring mail 8 orcish ring mail 8
@@ -1674,10 +1679,12 @@ The command to drink a potion is `q' (quaff).
.hn 2 .hn 2
Wands (`/') Wands (`/')
.pg .pg
Magic wands usually have multiple magical charges. Some wands are Wands usually have multiple magical charges.
directional\(emyou must give a direction in which to zap them. You can also Some types of wands require a direction in which to zap them.
You can also
zap them at yourself (just give a `.' or `s' for the direction). Be warned, zap them at yourself (just give a `.' or `s' for the direction). Be warned,
however, for this is often unwise. Other wands are nondirectional\(emthey however, for this is often unwise.
Other types of wands
don't require a direction. The number of charges in a wand is random and don't require a direction. The number of charges in a wand is random and
decreases by one whenever you use it. decreases by one whenever you use it.
.pg .pg
@@ -1733,16 +1740,18 @@ energy and the time required in casting.
.pg .pg
Casting a spell calls forth magical energies and focuses them with Casting a spell calls forth magical energies and focuses them with
your naked mind. Some of the magical energy released comes from within your naked mind. Some of the magical energy released comes from within
you, and casting several spells in a row may tire you. you.
Casting temporarily drains your magical power, which will slowly be
recovered, and causes you to need additional food.
Casting of spells also requires practice. With practice, your Casting of spells also requires practice. With practice, your
skill in each category of spell casting will improve. Over time, however, skill in each category of spell casting will improve. Over time, however,
your memory of each spell will dim, and you will need to relearn it. your memory of each spell will dim, and you will need to relearn it.
.pg .pg
Some spells are Some spells require a direction in which to cast them, similar to wands.
directional\(emyou must give a direction in which to cast them. You can also To cast one at yourself, just give a `.' or `s' for the direction.
cast them at yourself (just give a `.' or `s' for the direction). Be warned, A few spells require you to pick a target location rather than just specify
however, for this is often unwise. Other spells are nondirectional\(emthey a particular direction.
don't require a direction. Other spells don't require any direction or target.
.pg .pg
Just as weapons are divided into groups in which a character can become Just as weapons are divided into groups in which a character can become
proficient (to varying degrees), spells are similarly grouped. proficient (to varying degrees), spells are similarly grouped.
@@ -1818,6 +1827,9 @@ heavy. It is rumored that some statues are not what they seem.
.pg .pg
Very large humanoids (giants and their ilk) have been known to use boulders Very large humanoids (giants and their ilk) have been known to use boulders
as weapons. as weapons.
.pg
For some configurations of the program, statues are no longer shown as `\`'
but by the letter representing the monster they depict instead.
.hn 2 .hn 2
Gold (`$') Gold (`$')
.pg .pg
@@ -2034,7 +2046,7 @@ Persistent.
Your starting alignment (align:lawful, align:neutral, Your starting alignment (align:lawful, align:neutral,
or align:chaotic). You may specify just the first letter. or align:chaotic). You may specify just the first letter.
The default is to randomly pick an appropriate alignment. The default is to randomly pick an appropriate alignment.
If you prefix a `!' or ``no'' to the value, you can If you prefix the value with `!' or ``no'', you will
exclude that alignment from being picked randomly. exclude that alignment from being picked randomly.
Cannot be set with the `O' command. Persistent. Cannot be set with the `O' command. Persistent.
.lp autodescribe .lp autodescribe
@@ -2069,22 +2081,26 @@ Start the character permanently blind. Persistent. (default false)
.lp bones .lp bones
Allow saving and loading bones files. Persistent. (default true) Allow saving and loading bones files. Persistent. (default true)
.lp boulder .lp boulder
Set the character used to display boulders (default is rock class symbol). Set the character used to display boulders (default is the ``large rock''
class symbol, `\`').
.lp catname .lp catname
Name your starting cat (ex. ``catname:Morris''). Name your starting cat (ex. ``catname:Morris'').
Cannot be set with the `O' command. Cannot be set with the `O' command.
.lp character .lp character
Pick your type of character (ex. ``character:Monk''); Synonym for ``role'' to pick the type of your character
synonym for ``role''. See ``name'' for an alternate method (ex. ``character:Monk'').
of specifying your role. Normally only the first letter of See
the value is examined; the string ``random'' is an exception. .op role
for more details.
.lp checkpoint .lp checkpoint
Save game state after each level change, for possible recovery after Save game state after each level change, for possible recovery after
program crash (default on). Persistent. program crash (default on). Persistent.
.lp checkspace .lp checkspace
Check free disk space before writing files to disk (default on). Check free disk space before writing files to disk (default on).
You may have to turn this off if you have more than 2 GB free space You may have to turn this off if you have more than 2 GB free space
on the partition used for your save and level files. on the partition used for your save and level files
(because too much space might overflow the calculation and end up
looking like insufficient space).
Only applies when MFLOPPY was defined during compilation. Only applies when MFLOPPY was defined during compilation.
.lp clicklook .lp clicklook
Allows looking at things on the screen by navigating the mouse Allows looking at things on the screen by navigating the mouse
@@ -2169,7 +2185,7 @@ You may specify just the first letter. Although you can
still denote your gender using the ``male'' and ``female'' still denote your gender using the ``male'' and ``female''
options, the ``gender'' option will take precedence. options, the ``gender'' option will take precedence.
The default is to randomly pick an appropriate gender. The default is to randomly pick an appropriate gender.
If you prefix a `!' or ``no'' to the value, you can If you prefix the value with `!' or ``no'', you will
exclude that gender from being picked randomly. exclude that gender from being picked randomly.
Cannot be set with the `O' command. Persistent. Cannot be set with the `O' command. Persistent.
.lp "help " .lp "help "
@@ -2444,7 +2460,7 @@ Likewise for the `a' (apply) command if it causes the applied item to
become wielded. Persistent. become wielded. Persistent.
.lp "race " .lp "race "
Selects your race (for example, ``race:human''). Default is random. Selects your race (for example, ``race:human''). Default is random.
If you prefix a `!' or ``no'' to the value, you can If you prefix the value with `!' or ``no'', you will
exclude that race from being picked randomly. exclude that race from being picked randomly.
Cannot be set with the `O' command. Persistent. Cannot be set with the `O' command. Persistent.
.lp rest_on_space .lp rest_on_space
@@ -2455,8 +2471,10 @@ Pick your type of character (ex. ``role:Samurai'');
synonym for ``character''. See ``name'' for an alternate method synonym for ``character''. See ``name'' for an alternate method
of specifying your role. Normally only the first letter of the of specifying your role. Normally only the first letter of the
value is examined; `r' is an exception with ``Rogue'', ``Ranger'', value is examined; `r' is an exception with ``Rogue'', ``Ranger'',
and ``random'' values. If you prefix a `!' or ``no'' to the value, you can and ``random'' values.
exclude that role from being picked randomly. Persistent. If you prefix the value with `!' or ``no'', you will
exclude that role from being picked randomly.
Cannot be set with the `O' command. Persistent.
.lp roguesymset .lp roguesymset
This option may be used to select one of the named symbol sets found within This option may be used to select one of the named symbol sets found within
``symbols'' to alter the symbols displayed on the screen on the rogue level. ``symbols'' to alter the symbols displayed on the screen on the rogue level.
@@ -3253,59 +3271,55 @@ The options recognized in this file are listed below. Any option not
set uses a compiled-in default (which may not be appropriate for your set uses a compiled-in default (which may not be appropriate for your
system). system).
.pg .pg
.\" '\ =\ Word' follow each option name with space+equals+space+first
.\" word of sentence in a way that won't have spaces inserted
.\" there if that line is padded from left to right;
.\" essentially, "OPTION = Word" becomes one token as far
.\" as filling and justifying are concerned
.lp .lp
WIZARDS WIZARDS\ =\ A space-separated list of user names who are allowed to
A space-separated list of user names who are allowed to play in wizard play in wizard
mode (the debugging mode, not the magic-using role). A value of a single mode (the debugging mode, not the magic-using role). A value of a single
asterisk (*) allows anyone to start a game in wizard mode. asterisk (*) allows anyone to start a game in wizard mode.
.lp .lp
SHELLERS SHELLERS\ =\ A list of users who are allowed to use the shell
A list of users who are allowed to use the shell escape command (!). The escape command (!). The syntax is the same as WIZARDS.
.lp
EXPLORERS\ =\ A list of users who are allowed to use the explore mode. The
syntax is the same as WIZARDS. syntax is the same as WIZARDS.
.lp .lp
EXPLORERS MAXPLAYERS\ =\ Limit the maximum number of games that can be running
A list of users who are allowed to use the explore mode. The at the same time.
syntax is the same as WIZARDS.
.lp .lp
MAXPLAYERS SUPPORT\ =\ A string explaining how to get local support (no default value).
Limit the maximum number of games that can be running at the same time.
.lp .lp
SUPPORT RECOVER\ =\ A string explaining how to recover a game on this system
A string explaining how to get local support (no default value). (no default value).
.lp .lp
RECOVER SEDUCE\ =\ 0 or 1 to disable or enable, respectively, the SEDUCE option.
A string explaining how to recover a game on this system (no default value). When disabled, incubi and succubi behave like nymphs.
.lp .lp
SEDUCE CHECK_PLNAME\ =\ Setting this to 1 will make the EXPLORERS, WIZARDS, and
0 or 1 to disable or enable, respectively, the SEDUCE option (see the source SHELLERS check for the player name instead of the user's login name.
for details on this function).
.lp .lp
CHECK_PLNAME CHECK_SAVE_UID\ =\ 0 or 1 to disable or enable, respectively, the UID
Setting this to 1 will make the EXPLORERS, WIZARDS, and SHELLERS check (used identification number) checking for save files (to verify that the
for the player name instead of the user's login name. user who is restoring is the same one who saved).
.lp
CHECK_SAVE_UID
0 or 1 to disable or enable, respectively, the UID checking for savefiles.
.pg .pg
The following options affect the score file: The following options affect the score file:
.pg .pg
.lp .lp
PERSMAX PERSMAX\ =\ Maximum number of entries for one person.
Maximum number of entries for one person.
.lp .lp
ENTRYMAX ENTRYMAX\ =\ Maximum number of entries in the score file.
Maximum number of entries in the score file.
.lp .lp
POINTSMIN POINTSMIN\ =\ Minimum number of points to get an entry in the score file.
Minimum number of points to get an entry in the score file.
.lp .lp
PERS_IS_UID PERS_IS_UID\ =\ 0 or 1 to use user names or numeric userids, respectively,
0 or 1 to use user names or numeric userids, respectively, to identify to identify unique people for the score file.
unique people for the score file.
.lp .lp
MAX_STATUENAME_RANK MAX_STATUENAME_RANK\ =\ Maximum number of score file entries to use for
Maximum number of score file entries to use for random statue names random statue names (default is 10).
(default is 10).
.hn 1 .hn 1
Scoring Scoring
.pg .pg
+43 -28
View File
@@ -45,7 +45,7 @@
%.au %.au
\author{Original version - Eric S. Raymond\\ \author{Original version - Eric S. Raymond\\
(Edited and expanded for 3.6 by Mike Stephenson and others)} (Edited and expanded for 3.6 by Mike Stephenson and others)}
\date{January 18, 2016} \date{February 22, 2016}
\maketitle \maketitle
@@ -346,6 +346,9 @@ do other tasks requiring agility or manipulation of objects.
\item[\bb{Constitution}] \item[\bb{Constitution}]
Constitution affects your ability to recover from injuries and other Constitution affects your ability to recover from injuries and other
strains on your stamina. strains on your stamina.
When strength is low or modest, consitution also affects how much you
can carry. With sufficiently high strength, the contribution to
carrying capacity from your constitution no longer matters.
%.lp %.lp
\item[\bb{Intelligence}] \item[\bb{Intelligence}]
Intelligence affects your ability to cast spells and read spellbooks. Intelligence affects your ability to cast spells and read spellbooks.
@@ -1599,7 +1602,8 @@ to your pack and tell you what you just picked up.
As you add items to your inventory, you also add the weight of that object As you add items to your inventory, you also add the weight of that object
to your load. The amount that you can carry depends on your strength and to your load. The amount that you can carry depends on your strength and
your constitution. The your constitution. The
stronger you are, the less the additional load will affect you. There comes stronger and sturdier
you are, the less the additional load will affect you. There comes
a point, though, when the weight of all of that stuff you are carrying around a point, though, when the weight of all of that stuff you are carrying around
with you through the dungeon will encumber you. Your reactions with you through the dungeon will encumber you. Your reactions
will get slower and you'll burn calories faster, requiring food more frequently will get slower and you'll burn calories faster, requiring food more frequently
@@ -1897,10 +1901,10 @@ crystal plate mail & 3 & & bronze plate mail & 4\\
splint mail & 4 & & banded mail & 4\\ splint mail & 4 & & banded mail & 4\\
dwarvish mithril-coat & 4 & & elven mithril-coat & 5\\ dwarvish mithril-coat & 4 & & elven mithril-coat & 5\\
chain mail & 5 & & orcish chain mail & 6\\ chain mail & 5 & & orcish chain mail & 6\\
scale mail & 6 & & studded leather armor & 7\\ scale mail & 6 & & dragon scales & 7\\
ring mail & 7 & & orcish ring mail & 8\\ studded leather armor & 7 & & ring mail & 7\\
leather armor & 8 & & leather jacket & 9\\ orcish ring mail & 8 & & leather armor & 8\\
no armor & 10 leather jacket & 9 & & no armor & 10\\
\end{tabular} \end{tabular}
\end{center} \end{center}
@@ -2015,11 +2019,13 @@ The command to drink a potion is `{\tt q}' (quaff).
\subsection*{Wands (`{\tt /}')} \subsection*{Wands (`{\tt /}')}
%.pg %.pg
Magic wands usually have multiple magical charges. Some wands are Wands usually have multiple magical charges.
directional---you must give a direction in which to zap them. You can also Some types of wands require a direction in which to zap them.
You can also
zap them at yourself (just give a `{\tt .}' or `{\tt s}' for the direction). zap them at yourself (just give a `{\tt .}' or `{\tt s}' for the direction).
Be warned, however, for this is often unwise. Other wands are Be warned, however, for this is often unwise.
nondirectional---they don't require a direction. The number of charges in a Other types of wands
don't require a direction. The number of charges in a
wand is random and decreases by one whenever you use it. wand is random and decreases by one whenever you use it.
%.pg %.pg
@@ -2087,17 +2093,19 @@ energy and the time required in casting.
%.pg %.pg
Casting a spell calls forth magical energies and focuses them with Casting a spell calls forth magical energies and focuses them with
your naked mind. Some of the magical energy released comes from within your naked mind. Some of the magical energy released comes from within
you, and casting several spells in a row may tire you. you.
Casting temporarily drains your magical power, which will slowly be
recovered, and causes you to need additional food.
Casting of spells also requires practice. With practice, your Casting of spells also requires practice. With practice, your
skill in each category of spell casting will improve. Over time, however, skill in each category of spell casting will improve. Over time, however,
your memory of each spell will dim, and you will need to relearn it. your memory of each spell will dim, and you will need to relearn it.
%.pg %.pg
Some spells are Some spells require a direction in which to cast them, similar to wands.
directional---you must give a direction in which to cast them. You can also To cast one at yourself, just give a `{\tt .}' or `{\tt s}' for the direction.
cast them at yourself (just give a `{\tt .}' or `{\tt s}' for the direction). A few spells require you to pick a target location rather than just specify
Be warned, however, for this is often unwise. Other spells are a particular direction.
nondirectional---they don't require a direction. Other spells don't require any direction or target.
%.pg %.pg
Just as weapons are divided into groups in which a character can become Just as weapons are divided into groups in which a character can become
@@ -2193,6 +2201,11 @@ heavy. It is rumored that some statues are not what they seem.
Very large humanoids (giants and their ilk) have been known to use boulders Very large humanoids (giants and their ilk) have been known to use boulders
as weapons. as weapons.
%.pg
For some configurations of the program, statues are no longer shown
as `{\tt `}'
but by the letter representing the monster they depict instead.
%.hn 2 %.hn 2
\subsection*{Gold (`{\tt \$}')} \subsection*{Gold (`{\tt \$}')}
@@ -2447,7 +2460,7 @@ Persistent.
Your starting alignment ({\tt align:lawful}, {\tt align:neutral}, Your starting alignment ({\tt align:lawful}, {\tt align:neutral},
or {\tt align:chaotic}). You may specify just the first letter. or {\tt align:chaotic}). You may specify just the first letter.
The default is to randomly pick an appropriate alignment. The default is to randomly pick an appropriate alignment.
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
exclude that alignment from being picked randomly. exclude that alignment from being picked randomly.
Cannot be set with the `{\tt O}' command. Persistent. Cannot be set with the `{\tt O}' command. Persistent.
%.lp %.lp
@@ -2487,7 +2500,8 @@ Start the character permanently blind. Persistent. (default false)
Allow saving and loading bones files. Persistent. (default true) Allow saving and loading bones files. Persistent. (default true)
%.lp %.lp
\item[\ib{boulder}] \item[\ib{boulder}]
Set the character used to display boulders (default is rock class symbol). Set the character used to display boulders (default is the ``large rock''
class symbol, `{\tt `}').
%.lp %.lp
\item[\ib{catname}] \item[\ib{catname}]
Name your starting cat (ex.\ ``{\tt catname:Morris}''). Name your starting cat (ex.\ ``{\tt catname:Morris}'').
@@ -2495,9 +2509,7 @@ Cannot be set with the `{\tt O}' command.
%.lp character %.lp character
\item[\ib{character}] \item[\ib{character}]
Pick your type of character (ex.\ ``{\tt character:Monk}''); Pick your type of character (ex.\ ``{\tt character:Monk}'');
synonym for ``{\it role\/}''. See ``{\it name\/}'' for an alternate method synonym for ``{\it role\/}''. See {\it role\/} for more details.
of specifying your role. Normally only the first letter of
the value is examined; the string ``{\tt random}'' is an exception.
%.lp %.lp
\item[\ib{checkpoint}] \item[\ib{checkpoint}]
Save game state after each level change, for possible recovery after Save game state after each level change, for possible recovery after
@@ -2506,7 +2518,9 @@ program crash (default on). Persistent.
\item[\ib{checkspace}] \item[\ib{checkspace}]
Check free disk space before writing files to disk (default on). Check free disk space before writing files to disk (default on).
You may have to turn this off if you have more than 2 GB free space You may have to turn this off if you have more than 2 GB free space
on the partition used for your save and level files. on the partition used for your save and level files
(because too much space might overflow the calculation and end up
looking like insufficient space).
Only applies when MFLOPPY was defined during compilation. Only applies when MFLOPPY was defined during compilation.
%.lp %.lp
\item[\ib{clicklook}] \item[\ib{clicklook}]
@@ -2603,7 +2617,7 @@ You may specify just the first letter. Although you can
still denote your gender using the ``{\tt male}'' and ``{\tt female}'' still denote your gender using the ``{\tt male}'' and ``{\tt female}''
options, the ``{\tt gender}'' option will take precedence. options, the ``{\tt gender}'' option will take precedence.
The default is to randomly pick an appropriate gender. The default is to randomly pick an appropriate gender.
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
exclude that gender from being picked randomly. exclude that gender from being picked randomly.
Cannot be set with the `{\tt O}' command. Persistent. Cannot be set with the `{\tt O}' command. Persistent.
%.lp %.lp
@@ -2917,7 +2931,7 @@ become wielded. Persistent.
%.Ip %.Ip
\item[\ib{race}] \item[\ib{race}]
Selects your race (for example, ``{\tt race:human}''). Default is random. Selects your race (for example, ``{\tt race:human}''). Default is random.
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
exclude that race from being picked randomly. exclude that race from being picked randomly.
Cannot be set with the `{\tt O}' command. Persistent. Cannot be set with the `{\tt O}' command. Persistent.
%.lp %.lp
@@ -2930,9 +2944,10 @@ Pick your type of character (ex.\ ``{\tt role:Samurai}'');
synonym for ``{\it character\/}''. See ``{\it name\/}'' for an alternate method synonym for ``{\it character\/}''. See ``{\it name\/}'' for an alternate method
of specifying your role. Normally only the first letter of the of specifying your role. Normally only the first letter of the
value is examined; `r' is an exception with ``{\tt Rogue}'', {\tt Ranger}'', value is examined; `r' is an exception with ``{\tt Rogue}'', {\tt Ranger}'',
and ``{\tt random}'' values. If you prefix `{\tt !}' or ``{\tt no}'' to the and ``{\tt random}'' values.
value, you can exclude that role from being picked randomly. If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
Persistent. exclude that role from being picked randomly.
Cannot be set with the `{\tt O}' command. Persistent.
%.lp %.lp
\item[\ib{roguesymset}] \item[\ib{roguesymset}]
This option may be used to select one of the named symbol sets found within This option may be used to select one of the named symbol sets found within
@@ -3885,7 +3900,7 @@ mode (the debugging mode, not the magic-useing role). A value of a single
asterisk (*) allows anyone to start a game in wizard mode. asterisk (*) allows anyone to start a game in wizard mode.
%.lp %.lp
\item[\ib{SHELLERS}] \item[\ib{SHELLERS}]
A list of users who are allowed to use the shell escape command (!). A list of users who are allowed to use the shell escape command (`{\tt !}').
The syntax is the same as WIZARDS. The syntax is the same as WIZARDS.
%.lp %.lp
\item[\ib{EXPLORERS}] \item[\ib{EXPLORERS}]