minor Guidebook update
Miscellaneous changes suggested during beta testing. There were more, but I've run out of gas. Guidebook.mn has been tested, Guidebook.tex has not.
This commit is contained in:
+71
-57
@@ -1,11 +1,11 @@
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|||||||
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.202 $ $NHDT-Date: 1456187657 2016/02/23 00:34:17 $
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.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.203 $ $NHDT-Date: 1456192371 2016/02/23 01:52:51 $
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.ds h0 "NetHack Guidebook
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.ds h0 "NetHack Guidebook
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.ds h1
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.ds h1
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.ds h2 %
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.ds h2 %
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.ds vr "NetHack 3.6
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.ds vr "NetHack 3.6
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.ds f0 "\*(vr
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.ds f0 "\*(vr
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.ds f1
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.ds f1
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.ds f2 "January 18, 2016
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.ds f2 "February 22, 2016
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.\" labeled paragraph start (should be part of tmac.n, but I don't want to
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.\" labeled paragraph start (should be part of tmac.n, but I don't want to
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.\" make changes to that file)
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.\" make changes to that file)
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.\" .PS word
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.\" .PS word
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@@ -295,6 +295,9 @@ do other tasks requiring agility or manipulation of objects.
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.lp Constitution
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.lp Constitution
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Constitution affects your ability to recover from injuries and other
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Constitution affects your ability to recover from injuries and other
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strains on your stamina.
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strains on your stamina.
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When strength is low or modest, consitution also affects how much you
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can carry. With sufficiently high strength, the contribution to
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carrying capacity from your constitution no longer matters.
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.lp Intelligence
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.lp Intelligence
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Intelligence affects your ability to cast spells and read spellbooks.
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Intelligence affects your ability to cast spells and read spellbooks.
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.lp Wisdom
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.lp Wisdom
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@@ -1308,7 +1311,8 @@ you what you just picked up.
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As you add items to your inventory, you also add the weight of that object
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As you add items to your inventory, you also add the weight of that object
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to your load. The amount that you can carry depends on your strength and
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to your load. The amount that you can carry depends on your strength and
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your constitution. The
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your constitution. The
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stronger you are, the less the additional load will affect you. There comes
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stronger and sturdier
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you are, the less the additional load will affect you. There comes
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a point, though, when the weight of all of that stuff you are carrying around
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a point, though, when the weight of all of that stuff you are carrying around
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with you through the dungeon will encumber you. Your reactions
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with you through the dungeon will encumber you. Your reactions
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will get slower and you'll burn calories faster, requiring food more frequently
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will get slower and you'll burn calories faster, requiring food more frequently
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@@ -1579,6 +1583,7 @@ elven mithril-coat 5
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chain mail 5
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chain mail 5
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orcish chain mail 6
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orcish chain mail 6
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scale mail 6
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scale mail 6
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dragon scales 7
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studded leather armor 7
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studded leather armor 7
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ring mail 7
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ring mail 7
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orcish ring mail 8
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orcish ring mail 8
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@@ -1674,10 +1679,12 @@ The command to drink a potion is `q' (quaff).
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.hn 2
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.hn 2
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Wands (`/')
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Wands (`/')
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.pg
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.pg
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Magic wands usually have multiple magical charges. Some wands are
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Wands usually have multiple magical charges.
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directional\(emyou must give a direction in which to zap them. You can also
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Some types of wands require a direction in which to zap them.
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You can also
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zap them at yourself (just give a `.' or `s' for the direction). Be warned,
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zap them at yourself (just give a `.' or `s' for the direction). Be warned,
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however, for this is often unwise. Other wands are nondirectional\(emthey
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however, for this is often unwise.
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Other types of wands
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don't require a direction. The number of charges in a wand is random and
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don't require a direction. The number of charges in a wand is random and
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decreases by one whenever you use it.
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decreases by one whenever you use it.
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.pg
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.pg
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@@ -1733,16 +1740,18 @@ energy and the time required in casting.
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.pg
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.pg
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Casting a spell calls forth magical energies and focuses them with
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Casting a spell calls forth magical energies and focuses them with
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your naked mind. Some of the magical energy released comes from within
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your naked mind. Some of the magical energy released comes from within
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you, and casting several spells in a row may tire you.
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you.
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Casting temporarily drains your magical power, which will slowly be
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recovered, and causes you to need additional food.
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Casting of spells also requires practice. With practice, your
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Casting of spells also requires practice. With practice, your
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skill in each category of spell casting will improve. Over time, however,
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skill in each category of spell casting will improve. Over time, however,
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your memory of each spell will dim, and you will need to relearn it.
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your memory of each spell will dim, and you will need to relearn it.
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.pg
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.pg
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Some spells are
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Some spells require a direction in which to cast them, similar to wands.
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directional\(emyou must give a direction in which to cast them. You can also
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To cast one at yourself, just give a `.' or `s' for the direction.
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cast them at yourself (just give a `.' or `s' for the direction). Be warned,
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A few spells require you to pick a target location rather than just specify
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however, for this is often unwise. Other spells are nondirectional\(emthey
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a particular direction.
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don't require a direction.
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Other spells don't require any direction or target.
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.pg
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.pg
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Just as weapons are divided into groups in which a character can become
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Just as weapons are divided into groups in which a character can become
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proficient (to varying degrees), spells are similarly grouped.
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proficient (to varying degrees), spells are similarly grouped.
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@@ -1818,6 +1827,9 @@ heavy. It is rumored that some statues are not what they seem.
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.pg
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.pg
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Very large humanoids (giants and their ilk) have been known to use boulders
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Very large humanoids (giants and their ilk) have been known to use boulders
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as weapons.
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as weapons.
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.pg
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For some configurations of the program, statues are no longer shown as `\`'
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but by the letter representing the monster they depict instead.
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.hn 2
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.hn 2
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Gold (`$')
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Gold (`$')
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.pg
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.pg
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@@ -2034,7 +2046,7 @@ Persistent.
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Your starting alignment (align:lawful, align:neutral,
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Your starting alignment (align:lawful, align:neutral,
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or align:chaotic). You may specify just the first letter.
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or align:chaotic). You may specify just the first letter.
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The default is to randomly pick an appropriate alignment.
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The default is to randomly pick an appropriate alignment.
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If you prefix a `!' or ``no'' to the value, you can
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If you prefix the value with `!' or ``no'', you will
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exclude that alignment from being picked randomly.
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exclude that alignment from being picked randomly.
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Cannot be set with the `O' command. Persistent.
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Cannot be set with the `O' command. Persistent.
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.lp autodescribe
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.lp autodescribe
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@@ -2069,22 +2081,26 @@ Start the character permanently blind. Persistent. (default false)
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.lp bones
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.lp bones
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Allow saving and loading bones files. Persistent. (default true)
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Allow saving and loading bones files. Persistent. (default true)
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.lp boulder
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.lp boulder
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Set the character used to display boulders (default is rock class symbol).
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Set the character used to display boulders (default is the ``large rock''
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class symbol, `\`').
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.lp catname
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.lp catname
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Name your starting cat (ex. ``catname:Morris'').
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Name your starting cat (ex. ``catname:Morris'').
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Cannot be set with the `O' command.
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Cannot be set with the `O' command.
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.lp character
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.lp character
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Pick your type of character (ex. ``character:Monk'');
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Synonym for ``role'' to pick the type of your character
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synonym for ``role''. See ``name'' for an alternate method
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(ex. ``character:Monk'').
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of specifying your role. Normally only the first letter of
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See
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the value is examined; the string ``random'' is an exception.
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.op role
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for more details.
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.lp checkpoint
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.lp checkpoint
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Save game state after each level change, for possible recovery after
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Save game state after each level change, for possible recovery after
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program crash (default on). Persistent.
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program crash (default on). Persistent.
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.lp checkspace
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.lp checkspace
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Check free disk space before writing files to disk (default on).
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Check free disk space before writing files to disk (default on).
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You may have to turn this off if you have more than 2 GB free space
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You may have to turn this off if you have more than 2 GB free space
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on the partition used for your save and level files.
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on the partition used for your save and level files
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(because too much space might overflow the calculation and end up
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looking like insufficient space).
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Only applies when MFLOPPY was defined during compilation.
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Only applies when MFLOPPY was defined during compilation.
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.lp clicklook
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.lp clicklook
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Allows looking at things on the screen by navigating the mouse
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Allows looking at things on the screen by navigating the mouse
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@@ -2169,7 +2185,7 @@ You may specify just the first letter. Although you can
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still denote your gender using the ``male'' and ``female''
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still denote your gender using the ``male'' and ``female''
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options, the ``gender'' option will take precedence.
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options, the ``gender'' option will take precedence.
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The default is to randomly pick an appropriate gender.
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The default is to randomly pick an appropriate gender.
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If you prefix a `!' or ``no'' to the value, you can
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If you prefix the value with `!' or ``no'', you will
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exclude that gender from being picked randomly.
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exclude that gender from being picked randomly.
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Cannot be set with the `O' command. Persistent.
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Cannot be set with the `O' command. Persistent.
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.lp "help "
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.lp "help "
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@@ -2444,7 +2460,7 @@ Likewise for the `a' (apply) command if it causes the applied item to
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become wielded. Persistent.
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become wielded. Persistent.
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.lp "race "
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.lp "race "
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Selects your race (for example, ``race:human''). Default is random.
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Selects your race (for example, ``race:human''). Default is random.
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If you prefix a `!' or ``no'' to the value, you can
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If you prefix the value with `!' or ``no'', you will
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exclude that race from being picked randomly.
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exclude that race from being picked randomly.
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Cannot be set with the `O' command. Persistent.
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Cannot be set with the `O' command. Persistent.
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.lp rest_on_space
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.lp rest_on_space
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@@ -2455,8 +2471,10 @@ Pick your type of character (ex. ``role:Samurai'');
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synonym for ``character''. See ``name'' for an alternate method
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synonym for ``character''. See ``name'' for an alternate method
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of specifying your role. Normally only the first letter of the
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of specifying your role. Normally only the first letter of the
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value is examined; `r' is an exception with ``Rogue'', ``Ranger'',
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value is examined; `r' is an exception with ``Rogue'', ``Ranger'',
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and ``random'' values. If you prefix a `!' or ``no'' to the value, you can
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and ``random'' values.
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exclude that role from being picked randomly. Persistent.
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If you prefix the value with `!' or ``no'', you will
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exclude that role from being picked randomly.
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Cannot be set with the `O' command. Persistent.
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.lp roguesymset
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.lp roguesymset
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This option may be used to select one of the named symbol sets found within
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This option may be used to select one of the named symbol sets found within
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``symbols'' to alter the symbols displayed on the screen on the rogue level.
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``symbols'' to alter the symbols displayed on the screen on the rogue level.
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@@ -3253,59 +3271,55 @@ The options recognized in this file are listed below. Any option not
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set uses a compiled-in default (which may not be appropriate for your
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set uses a compiled-in default (which may not be appropriate for your
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system).
|
system).
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.pg
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.pg
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|
.\" '\ =\ Word' follow each option name with space+equals+space+first
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.\" word of sentence in a way that won't have spaces inserted
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.\" there if that line is padded from left to right;
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.\" essentially, "OPTION = Word" becomes one token as far
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.\" as filling and justifying are concerned
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.lp
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.lp
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WIZARDS
|
WIZARDS\ =\ A space-separated list of user names who are allowed to
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A space-separated list of user names who are allowed to play in wizard
|
play in wizard
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mode (the debugging mode, not the magic-using role). A value of a single
|
mode (the debugging mode, not the magic-using role). A value of a single
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asterisk (*) allows anyone to start a game in wizard mode.
|
asterisk (*) allows anyone to start a game in wizard mode.
|
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.lp
|
.lp
|
||||||
SHELLERS
|
SHELLERS\ =\ A list of users who are allowed to use the shell
|
||||||
A list of users who are allowed to use the shell escape command (!). The
|
escape command (!). The syntax is the same as WIZARDS.
|
||||||
|
.lp
|
||||||
|
EXPLORERS\ =\ A list of users who are allowed to use the explore mode. The
|
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syntax is the same as WIZARDS.
|
syntax is the same as WIZARDS.
|
||||||
.lp
|
.lp
|
||||||
EXPLORERS
|
MAXPLAYERS\ =\ Limit the maximum number of games that can be running
|
||||||
A list of users who are allowed to use the explore mode. The
|
at the same time.
|
||||||
syntax is the same as WIZARDS.
|
|
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.lp
|
.lp
|
||||||
MAXPLAYERS
|
SUPPORT\ =\ A string explaining how to get local support (no default value).
|
||||||
Limit the maximum number of games that can be running at the same time.
|
|
||||||
.lp
|
.lp
|
||||||
SUPPORT
|
RECOVER\ =\ A string explaining how to recover a game on this system
|
||||||
A string explaining how to get local support (no default value).
|
(no default value).
|
||||||
.lp
|
.lp
|
||||||
RECOVER
|
SEDUCE\ =\ 0 or 1 to disable or enable, respectively, the SEDUCE option.
|
||||||
A string explaining how to recover a game on this system (no default value).
|
When disabled, incubi and succubi behave like nymphs.
|
||||||
.lp
|
.lp
|
||||||
SEDUCE
|
CHECK_PLNAME\ =\ Setting this to 1 will make the EXPLORERS, WIZARDS, and
|
||||||
0 or 1 to disable or enable, respectively, the SEDUCE option (see the source
|
SHELLERS check for the player name instead of the user's login name.
|
||||||
for details on this function).
|
|
||||||
.lp
|
.lp
|
||||||
CHECK_PLNAME
|
CHECK_SAVE_UID\ =\ 0 or 1 to disable or enable, respectively, the UID
|
||||||
Setting this to 1 will make the EXPLORERS, WIZARDS, and SHELLERS check
|
(used identification number) checking for save files (to verify that the
|
||||||
for the player name instead of the user's login name.
|
user who is restoring is the same one who saved).
|
||||||
.lp
|
|
||||||
CHECK_SAVE_UID
|
|
||||||
0 or 1 to disable or enable, respectively, the UID checking for savefiles.
|
|
||||||
.pg
|
.pg
|
||||||
The following options affect the score file:
|
The following options affect the score file:
|
||||||
.pg
|
.pg
|
||||||
.lp
|
.lp
|
||||||
PERSMAX
|
PERSMAX\ =\ Maximum number of entries for one person.
|
||||||
Maximum number of entries for one person.
|
|
||||||
.lp
|
.lp
|
||||||
ENTRYMAX
|
ENTRYMAX\ =\ Maximum number of entries in the score file.
|
||||||
Maximum number of entries in the score file.
|
|
||||||
.lp
|
.lp
|
||||||
POINTSMIN
|
POINTSMIN\ =\ Minimum number of points to get an entry in the score file.
|
||||||
Minimum number of points to get an entry in the score file.
|
|
||||||
.lp
|
.lp
|
||||||
PERS_IS_UID
|
PERS_IS_UID\ =\ 0 or 1 to use user names or numeric userids, respectively,
|
||||||
0 or 1 to use user names or numeric userids, respectively, to identify
|
to identify unique people for the score file.
|
||||||
unique people for the score file.
|
|
||||||
.lp
|
.lp
|
||||||
MAX_STATUENAME_RANK
|
MAX_STATUENAME_RANK\ =\ Maximum number of score file entries to use for
|
||||||
Maximum number of score file entries to use for random statue names
|
random statue names (default is 10).
|
||||||
(default is 10).
|
|
||||||
.hn 1
|
.hn 1
|
||||||
Scoring
|
Scoring
|
||||||
.pg
|
.pg
|
||||||
|
|||||||
+43
-28
@@ -45,7 +45,7 @@
|
|||||||
%.au
|
%.au
|
||||||
\author{Original version - Eric S. Raymond\\
|
\author{Original version - Eric S. Raymond\\
|
||||||
(Edited and expanded for 3.6 by Mike Stephenson and others)}
|
(Edited and expanded for 3.6 by Mike Stephenson and others)}
|
||||||
\date{January 18, 2016}
|
\date{February 22, 2016}
|
||||||
|
|
||||||
\maketitle
|
\maketitle
|
||||||
|
|
||||||
@@ -346,6 +346,9 @@ do other tasks requiring agility or manipulation of objects.
|
|||||||
\item[\bb{Constitution}]
|
\item[\bb{Constitution}]
|
||||||
Constitution affects your ability to recover from injuries and other
|
Constitution affects your ability to recover from injuries and other
|
||||||
strains on your stamina.
|
strains on your stamina.
|
||||||
|
When strength is low or modest, consitution also affects how much you
|
||||||
|
can carry. With sufficiently high strength, the contribution to
|
||||||
|
carrying capacity from your constitution no longer matters.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\bb{Intelligence}]
|
\item[\bb{Intelligence}]
|
||||||
Intelligence affects your ability to cast spells and read spellbooks.
|
Intelligence affects your ability to cast spells and read spellbooks.
|
||||||
@@ -1599,7 +1602,8 @@ to your pack and tell you what you just picked up.
|
|||||||
As you add items to your inventory, you also add the weight of that object
|
As you add items to your inventory, you also add the weight of that object
|
||||||
to your load. The amount that you can carry depends on your strength and
|
to your load. The amount that you can carry depends on your strength and
|
||||||
your constitution. The
|
your constitution. The
|
||||||
stronger you are, the less the additional load will affect you. There comes
|
stronger and sturdier
|
||||||
|
you are, the less the additional load will affect you. There comes
|
||||||
a point, though, when the weight of all of that stuff you are carrying around
|
a point, though, when the weight of all of that stuff you are carrying around
|
||||||
with you through the dungeon will encumber you. Your reactions
|
with you through the dungeon will encumber you. Your reactions
|
||||||
will get slower and you'll burn calories faster, requiring food more frequently
|
will get slower and you'll burn calories faster, requiring food more frequently
|
||||||
@@ -1897,10 +1901,10 @@ crystal plate mail & 3 & & bronze plate mail & 4\\
|
|||||||
splint mail & 4 & & banded mail & 4\\
|
splint mail & 4 & & banded mail & 4\\
|
||||||
dwarvish mithril-coat & 4 & & elven mithril-coat & 5\\
|
dwarvish mithril-coat & 4 & & elven mithril-coat & 5\\
|
||||||
chain mail & 5 & & orcish chain mail & 6\\
|
chain mail & 5 & & orcish chain mail & 6\\
|
||||||
scale mail & 6 & & studded leather armor & 7\\
|
scale mail & 6 & & dragon scales & 7\\
|
||||||
ring mail & 7 & & orcish ring mail & 8\\
|
studded leather armor & 7 & & ring mail & 7\\
|
||||||
leather armor & 8 & & leather jacket & 9\\
|
orcish ring mail & 8 & & leather armor & 8\\
|
||||||
no armor & 10
|
leather jacket & 9 & & no armor & 10\\
|
||||||
\end{tabular}
|
\end{tabular}
|
||||||
\end{center}
|
\end{center}
|
||||||
|
|
||||||
@@ -2015,11 +2019,13 @@ The command to drink a potion is `{\tt q}' (quaff).
|
|||||||
\subsection*{Wands (`{\tt /}')}
|
\subsection*{Wands (`{\tt /}')}
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
Magic wands usually have multiple magical charges. Some wands are
|
Wands usually have multiple magical charges.
|
||||||
directional---you must give a direction in which to zap them. You can also
|
Some types of wands require a direction in which to zap them.
|
||||||
|
You can also
|
||||||
zap them at yourself (just give a `{\tt .}' or `{\tt s}' for the direction).
|
zap them at yourself (just give a `{\tt .}' or `{\tt s}' for the direction).
|
||||||
Be warned, however, for this is often unwise. Other wands are
|
Be warned, however, for this is often unwise.
|
||||||
nondirectional---they don't require a direction. The number of charges in a
|
Other types of wands
|
||||||
|
don't require a direction. The number of charges in a
|
||||||
wand is random and decreases by one whenever you use it.
|
wand is random and decreases by one whenever you use it.
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
@@ -2087,17 +2093,19 @@ energy and the time required in casting.
|
|||||||
%.pg
|
%.pg
|
||||||
Casting a spell calls forth magical energies and focuses them with
|
Casting a spell calls forth magical energies and focuses them with
|
||||||
your naked mind. Some of the magical energy released comes from within
|
your naked mind. Some of the magical energy released comes from within
|
||||||
you, and casting several spells in a row may tire you.
|
you.
|
||||||
|
Casting temporarily drains your magical power, which will slowly be
|
||||||
|
recovered, and causes you to need additional food.
|
||||||
Casting of spells also requires practice. With practice, your
|
Casting of spells also requires practice. With practice, your
|
||||||
skill in each category of spell casting will improve. Over time, however,
|
skill in each category of spell casting will improve. Over time, however,
|
||||||
your memory of each spell will dim, and you will need to relearn it.
|
your memory of each spell will dim, and you will need to relearn it.
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
Some spells are
|
Some spells require a direction in which to cast them, similar to wands.
|
||||||
directional---you must give a direction in which to cast them. You can also
|
To cast one at yourself, just give a `{\tt .}' or `{\tt s}' for the direction.
|
||||||
cast them at yourself (just give a `{\tt .}' or `{\tt s}' for the direction).
|
A few spells require you to pick a target location rather than just specify
|
||||||
Be warned, however, for this is often unwise. Other spells are
|
a particular direction.
|
||||||
nondirectional---they don't require a direction.
|
Other spells don't require any direction or target.
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
Just as weapons are divided into groups in which a character can become
|
Just as weapons are divided into groups in which a character can become
|
||||||
@@ -2193,6 +2201,11 @@ heavy. It is rumored that some statues are not what they seem.
|
|||||||
Very large humanoids (giants and their ilk) have been known to use boulders
|
Very large humanoids (giants and their ilk) have been known to use boulders
|
||||||
as weapons.
|
as weapons.
|
||||||
|
|
||||||
|
%.pg
|
||||||
|
For some configurations of the program, statues are no longer shown
|
||||||
|
as `{\tt `}'
|
||||||
|
but by the letter representing the monster they depict instead.
|
||||||
|
|
||||||
%.hn 2
|
%.hn 2
|
||||||
\subsection*{Gold (`{\tt \$}')}
|
\subsection*{Gold (`{\tt \$}')}
|
||||||
|
|
||||||
@@ -2447,7 +2460,7 @@ Persistent.
|
|||||||
Your starting alignment ({\tt align:lawful}, {\tt align:neutral},
|
Your starting alignment ({\tt align:lawful}, {\tt align:neutral},
|
||||||
or {\tt align:chaotic}). You may specify just the first letter.
|
or {\tt align:chaotic}). You may specify just the first letter.
|
||||||
The default is to randomly pick an appropriate alignment.
|
The default is to randomly pick an appropriate alignment.
|
||||||
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can
|
If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
|
||||||
exclude that alignment from being picked randomly.
|
exclude that alignment from being picked randomly.
|
||||||
Cannot be set with the `{\tt O}' command. Persistent.
|
Cannot be set with the `{\tt O}' command. Persistent.
|
||||||
%.lp
|
%.lp
|
||||||
@@ -2487,7 +2500,8 @@ Start the character permanently blind. Persistent. (default false)
|
|||||||
Allow saving and loading bones files. Persistent. (default true)
|
Allow saving and loading bones files. Persistent. (default true)
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{boulder}]
|
\item[\ib{boulder}]
|
||||||
Set the character used to display boulders (default is rock class symbol).
|
Set the character used to display boulders (default is the ``large rock''
|
||||||
|
class symbol, `{\tt `}').
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{catname}]
|
\item[\ib{catname}]
|
||||||
Name your starting cat (ex.\ ``{\tt catname:Morris}'').
|
Name your starting cat (ex.\ ``{\tt catname:Morris}'').
|
||||||
@@ -2495,9 +2509,7 @@ Cannot be set with the `{\tt O}' command.
|
|||||||
%.lp character
|
%.lp character
|
||||||
\item[\ib{character}]
|
\item[\ib{character}]
|
||||||
Pick your type of character (ex.\ ``{\tt character:Monk}'');
|
Pick your type of character (ex.\ ``{\tt character:Monk}'');
|
||||||
synonym for ``{\it role\/}''. See ``{\it name\/}'' for an alternate method
|
synonym for ``{\it role\/}''. See {\it role\/} for more details.
|
||||||
of specifying your role. Normally only the first letter of
|
|
||||||
the value is examined; the string ``{\tt random}'' is an exception.
|
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{checkpoint}]
|
\item[\ib{checkpoint}]
|
||||||
Save game state after each level change, for possible recovery after
|
Save game state after each level change, for possible recovery after
|
||||||
@@ -2506,7 +2518,9 @@ program crash (default on). Persistent.
|
|||||||
\item[\ib{checkspace}]
|
\item[\ib{checkspace}]
|
||||||
Check free disk space before writing files to disk (default on).
|
Check free disk space before writing files to disk (default on).
|
||||||
You may have to turn this off if you have more than 2 GB free space
|
You may have to turn this off if you have more than 2 GB free space
|
||||||
on the partition used for your save and level files.
|
on the partition used for your save and level files
|
||||||
|
(because too much space might overflow the calculation and end up
|
||||||
|
looking like insufficient space).
|
||||||
Only applies when MFLOPPY was defined during compilation.
|
Only applies when MFLOPPY was defined during compilation.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{clicklook}]
|
\item[\ib{clicklook}]
|
||||||
@@ -2603,7 +2617,7 @@ You may specify just the first letter. Although you can
|
|||||||
still denote your gender using the ``{\tt male}'' and ``{\tt female}''
|
still denote your gender using the ``{\tt male}'' and ``{\tt female}''
|
||||||
options, the ``{\tt gender}'' option will take precedence.
|
options, the ``{\tt gender}'' option will take precedence.
|
||||||
The default is to randomly pick an appropriate gender.
|
The default is to randomly pick an appropriate gender.
|
||||||
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can
|
If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
|
||||||
exclude that gender from being picked randomly.
|
exclude that gender from being picked randomly.
|
||||||
Cannot be set with the `{\tt O}' command. Persistent.
|
Cannot be set with the `{\tt O}' command. Persistent.
|
||||||
%.lp
|
%.lp
|
||||||
@@ -2917,7 +2931,7 @@ become wielded. Persistent.
|
|||||||
%.Ip
|
%.Ip
|
||||||
\item[\ib{race}]
|
\item[\ib{race}]
|
||||||
Selects your race (for example, ``{\tt race:human}''). Default is random.
|
Selects your race (for example, ``{\tt race:human}''). Default is random.
|
||||||
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can
|
If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
|
||||||
exclude that race from being picked randomly.
|
exclude that race from being picked randomly.
|
||||||
Cannot be set with the `{\tt O}' command. Persistent.
|
Cannot be set with the `{\tt O}' command. Persistent.
|
||||||
%.lp
|
%.lp
|
||||||
@@ -2930,9 +2944,10 @@ Pick your type of character (ex.\ ``{\tt role:Samurai}'');
|
|||||||
synonym for ``{\it character\/}''. See ``{\it name\/}'' for an alternate method
|
synonym for ``{\it character\/}''. See ``{\it name\/}'' for an alternate method
|
||||||
of specifying your role. Normally only the first letter of the
|
of specifying your role. Normally only the first letter of the
|
||||||
value is examined; `r' is an exception with ``{\tt Rogue}'', {\tt Ranger}'',
|
value is examined; `r' is an exception with ``{\tt Rogue}'', {\tt Ranger}'',
|
||||||
and ``{\tt random}'' values. If you prefix `{\tt !}' or ``{\tt no}'' to the
|
and ``{\tt random}'' values.
|
||||||
value, you can exclude that role from being picked randomly.
|
If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
|
||||||
Persistent.
|
exclude that role from being picked randomly.
|
||||||
|
Cannot be set with the `{\tt O}' command. Persistent.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{roguesymset}]
|
\item[\ib{roguesymset}]
|
||||||
This option may be used to select one of the named symbol sets found within
|
This option may be used to select one of the named symbol sets found within
|
||||||
@@ -3885,7 +3900,7 @@ mode (the debugging mode, not the magic-useing role). A value of a single
|
|||||||
asterisk (*) allows anyone to start a game in wizard mode.
|
asterisk (*) allows anyone to start a game in wizard mode.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{SHELLERS}]
|
\item[\ib{SHELLERS}]
|
||||||
A list of users who are allowed to use the shell escape command (!).
|
A list of users who are allowed to use the shell escape command (`{\tt !}').
|
||||||
The syntax is the same as WIZARDS.
|
The syntax is the same as WIZARDS.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{EXPLORERS}]
|
\item[\ib{EXPLORERS}]
|
||||||
|
|||||||
Reference in New Issue
Block a user