Another artifact damage update

Make being hit by an artifact which does fire, cold, or
lightning (or magic missiles, since the code is there) affect
inventory even when the target resists the damage him-/her-/itself.
This removes the need for the redundant fire vs slime handling that
I put in yesterday.  Unfortunately it also means that Valkyries who
throw Mjollnir will inevitably end up destroying all their mettalic
wands and rings, so I reduced the chance of it hitting upon its
return.
This commit is contained in:
nethack.rankin
2002-02-23 10:55:43 +00:00
parent 6cb52557c1
commit 6f90e5bc8c
3 changed files with 45 additions and 32 deletions

View File

@@ -434,7 +434,7 @@ halve air elemental damage to compensate for side effect of speed system
strengthen Death; weaken Famine, Pestilence, and Demogorgon
pet purple worms get nutrition from engulfing attack
throwing an artifact upwards will trigger artifact hit effects when it falls
being hit by Fire Brand when not resistant stops the turning-into-slime process
being hit by Fire Brand stops the turning-into-slime process
monsters hitting other monsters can split puddings with weapons
be consistent with checking for iron weapons when splitting puddings
@@ -550,12 +550,12 @@ new window-port preference options added, and some existing options
made each of the end disclosure options customizable to "prompt;default no",
"prompt;default yes", "show it without prompt", and
"don't show it and don't prompt"
add female role level names "Medica ossium", "Magistra", "Chevaliere",
and "Dame"
add female role level names "Medica ossium", "Magistra", "Chevaliere", "Dame"
more feedback about skill advancement from #enhance command
USER_SOUNDS compilation option to enable use of SOUND and SOUNDDIR variables
in the config file for user-specified sound clips for
user-specified, regex-based message patterns
resistance does not protect inventory from artifacts (cold vs Frost Brand,&c)
Platform- and/or Interface-Specific New Features

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@@ -721,14 +721,6 @@ int dieroll; /* needed for Magicbane and vorpal blades */
if (youattack && youdefend) {
impossible("attacking yourself with weapon?");
return FALSE;
} else if (!spec_dbon_applies) {
if (youdefend && Slimed && attacks(AD_FIRE, otmp)) {
pline_The("fiery blade hits you.");
burn_away_slime();
return TRUE;
}
/* since damage bonus didn't apply, nothing more to do */
return FALSE;
}
realizes_damage = (youdefend || vis);
@@ -736,9 +728,11 @@ int dieroll; /* needed for Magicbane and vorpal blades */
/* the four basic attacks: fire, cold, shock and missiles */
if (attacks(AD_FIRE, otmp)) {
if (realizes_damage)
pline_The("fiery blade %s %s!",
pline_The("fiery blade %s %s%c",
!spec_dbon_applies ? "hits" :
(mdef->data == &mons[PM_WATER_ELEMENTAL]) ?
"vaporizes part of" : "burns", hittee);
"vaporizes part of" : "burns",
hittee, !spec_dbon_applies ? '.' : '!');
if (!rn2(4)) (void) destroy_mitem(mdef, POTION_CLASS, AD_FIRE);
if (!rn2(4)) (void) destroy_mitem(mdef, SCROLL_CLASS, AD_FIRE);
if (!rn2(7)) (void) destroy_mitem(mdef, SPBOOK_CLASS, AD_FIRE);
@@ -747,15 +741,19 @@ int dieroll; /* needed for Magicbane and vorpal blades */
}
if (attacks(AD_COLD, otmp)) {
if (realizes_damage)
pline_The("ice-cold blade freezes %s!", hittee);
pline_The("ice-cold blade %s %s%c",
!spec_dbon_applies ? "hits" : "freezes",
hittee, !spec_dbon_applies ? '.' : '!');
if (!rn2(4)) (void) destroy_mitem(mdef, POTION_CLASS, AD_COLD);
return realizes_damage;
}
if (attacks(AD_ELEC, otmp)) {
if (realizes_damage) {
if (youattack && otmp != uwep)
pline("%s %s!", Tobjnam(otmp, "hit"), hittee);
pline("Lightning strikes %s!", hittee);
if (youattack ? otmp != uwep : !spec_dbon_applies)
pline("%s %s%c", Tobjnam(otmp, "hit"),
hittee, !spec_dbon_applies ? '.' : '!');
if (spec_dbon_applies)
pline("Lightning strikes %s!", hittee);
}
if (!rn2(5)) (void) destroy_mitem(mdef, RING_CLASS, AD_ELEC);
if (!rn2(5)) (void) destroy_mitem(mdef, WAND_CLASS, AD_ELEC);
@@ -763,13 +761,21 @@ int dieroll; /* needed for Magicbane and vorpal blades */
}
if (attacks(AD_MAGM, otmp)) {
if (realizes_damage) {
if (youattack && otmp != uwep)
pline("%s %s!", Tobjnam(otmp, "hit"), hittee);
pline("A hail of magic missiles strikes %s!", hittee);
if (youattack ? otmp != uwep : !spec_dbon_applies)
pline("%s %s%c", Tobjnam(otmp, "hit"),
hittee, !spec_dbon_applies ? '.' : '!');
if (spec_dbon_applies)
pline("A hail of magic missiles strikes %s!", hittee);
}
return realizes_damage;
}
if (!spec_dbon_applies) {
/* since damage bonus didn't apply, nothing more to do;
no further attacks have side-effects on inventory */
return FALSE;
}
/*
* Magicbane's intrinsic magic is incompatible with normal
* enchantment magic. Thus, its effects have a negative

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@@ -990,18 +990,25 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
if(cansee(bhitpos.x, bhitpos.y))
newsym(bhitpos.x,bhitpos.y);
} else {
int dmg = rnd(4);
if (Blind)
pline("%s your %s!",
Tobjnam(obj, "hit"), body_part(ARM));
else
pline("%s back toward you, hitting your %s!",
Tobjnam(obj, "fly"), body_part(ARM));
(void) artifact_hit((struct monst *) 0, &youmonst,
obj, &dmg, 0);
losehp(dmg, xname(obj), KILLED_BY);
if(ship_object(obj, u.ux, u.uy, FALSE))
return;
int dmg = rn2(2);
if (!dmg) {
pline(Blind ? "%s lands %s your %s." :
"%s back to you, landing %s your %s.",
Blind ? Something : Tobjnam(obj, "return"),
Levitation ? "beneath" : "at",
makeplural(body_part(FOOT)));
} else {
dmg += rnd(3);
pline(Blind ? "%s your %s!" :
"%s back toward you, hitting your %s!",
Tobjnam(obj, Blind ? "hit" : "fly"),
body_part(ARM));
(void) artifact_hit((struct monst *)0,
&youmonst, obj, &dmg, 0);
losehp(dmg, xname(obj), KILLED_BY);
}
if (ship_object(obj, u.ux, u.uy, FALSE))
return;
dropy(obj);
}
return;