Move output delay from walk_path to mhurtle_step
... in case walk_path is ever used for something that doesn't need the delay. The hero hurtling already had delay, so it was done twice.
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@@ -637,8 +637,6 @@ walk_path(coord *src_cc, coord *dest_cc,
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/* check for early exit condition */
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if (!(keep_going = (*check_proc)(arg, x, y)))
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break;
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flush_screen(1);
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delay_output();
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}
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} else {
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while (i++ < dx) {
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@@ -653,8 +651,6 @@ walk_path(coord *src_cc, coord *dest_cc,
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/* check for early exit condition */
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if (!(keep_going = (*check_proc)(arg, x, y)))
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break;
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flush_screen(1);
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delay_output();
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}
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}
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@@ -926,6 +922,9 @@ mhurtle_step(genericptr_t arg, int x, int y)
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|| res == Trap_Caught_Mon
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|| res == Trap_Moved_Mon)
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return FALSE;
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flush_screen(1);
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delay_output();
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return TRUE;
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}
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if ((mtmp = m_at(x, y)) != 0 && (canseemon(mon) || canseemon(mtmp))) {
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