better trap searching behavior
- if a trap is hidden by clutter, cls() before delay, remove windowport specific behavior, makes trap more obvious in all cases
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31
src/detect.c
31
src/detect.c
@@ -1101,8 +1101,8 @@ find_trap(trap)
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struct trap *trap;
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{
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int tt = what_trap(trap->ttyp);
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boolean cleared = FALSE;
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You("find %s.", an(defsyms[trap_to_defsym(tt)].explanation));
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trap->tseen = 1;
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exercise(A_WIS, TRUE);
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if (Blind)
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@@ -1112,24 +1112,17 @@ struct trap *trap;
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if (levl[trap->tx][trap->ty].glyph != trap_to_glyph(trap)) {
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/* There's too much clutter to see your find otherwise */
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if (!strncmpi(windowprocs.name, "tty", 3)) {
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tmp_at(DISP_ALWAYS, trap_to_glyph(trap));
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tmp_at(trap->tx, trap->ty);
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display_nhwindow(WIN_MAP, TRUE); /* wait */
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tmp_at(DISP_END,0);
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}
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#if 0
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/* This could flash the trap in a future post-3.4.0 release? (untested) */
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else {
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int i, tglyph = levl[trap->tx][trap->ty].glyph;
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for (i = 0; i < 4; i++) {
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tmp_at(DISP_FLASH, trap_to_glyph(trap));
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tmp_at(trap->tx, trap->ty);
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delay_output();
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tmp_at(DISP_END, 0);
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}
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}
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#endif
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cls();
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map_trap(trap, 1);
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display_self();
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cleared = TRUE;
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}
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You("find %s.", an(defsyms[trap_to_defsym(tt)].explanation));
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if (cleared) {
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display_nhwindow(WIN_MAP, TRUE); /* wait */
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docrt();
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}
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}
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