^I vs perm_invent again
A recent fix for #wizidentify showing "Not carrying anything" after listing inventory items still showed "Not carrying anything" after "(all items are already identified)". Fix is easy. Trickier bug was that ^I performs object ID on selected items while the inventory routine is still in progress (but after it has processed every item) and the ID routine will call update_inventory() which will call the inventory routine to reformat invent. So the inventory display routine was called recursively without having returned to wizidentify where iflags.override_ID gets cleared to revert to normal inventory. The nested call was unintentionally narrowing the contents of persistent inventory window to whatever items were still unIDed. (Any inventory update, including ^R, restored it to full inventory.)
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.76 $ $NHDT-Date: 1561750114 2019/06/28 19:28:34 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.77 $ $NHDT-Date: 1561751390 2019/06/28 19:49:50 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -86,6 +86,9 @@ partly eaten food with one bite left had message anomalies when eaten; the
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resulted in no messages at all when restarting and finishing last bite
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wizard mode ^I menu could list "Not carrying anything" after inventory items
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if perm_invent option was On (even on tty where that's not supported)
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wizard mode ^I with 'perm_invent' On would unintentionally filter the content
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of the persistent inventory window to unIDed items if any item got
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chosen to be identified (^R would fix it, as would any invent change)
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change #adjust to treat carrying only gold as not having anything to adjust
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saving bones with 'perm_invent' On could result in "Bad fruit #N" warnings
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update persistent inventory window immediately if 'sortpack' option is toggled
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@@ -103,6 +106,8 @@ for wizard mode 'wizweight' option, glob weight wasn't shown unless glob had
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shop price information attached
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fix for feedback when a monster plays a fire horn at self to cure green slime
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ended up being used for zapping a wand of fire at self too
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wizard mode ^I "not carrying anything" still claimed "not carrying anything"
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if "(all items are already identified)" was given
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curses: sometimes the message window would show a blank line after a prompt
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curses: the change to show map in columns 1..79 instead of 2..80 made the
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highlight for '@' show up in the wrong place if clipped map had been
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13
src/invent.c
13
src/invent.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 invent.c $NHDT-Date: 1561314651 2019/06/23 18:30:51 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.259 $ */
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/* NetHack 3.6 invent.c $NHDT-Date: 1561751391 2019/06/28 19:49:51 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.260 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2550,12 +2550,12 @@ long *out_cnt;
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menu_item *selected;
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unsigned sortflags;
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Loot *sortedinvent, *srtinv;
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boolean wizid = FALSE, gotsomething = FALSE;
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boolean wizid = (wizard && iflags.override_ID), gotsomething = FALSE;
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if (lets && !*lets)
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lets = 0; /* simplify tests: (lets) instead of (lets && *lets) */
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if (iflags.perm_invent && (lets || xtra_choice)) {
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if (iflags.perm_invent && (lets || xtra_choice || wizid)) {
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/* partial inventory in perm_invent setting; don't operate on
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full inventory window, use an alternate one instead; create
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the first time needed and keep it for re-use as needed later */
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@@ -2647,6 +2647,7 @@ long *out_cnt;
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add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE,
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"(all items are permanently identified already)",
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MENU_UNSELECTED);
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gotsomething = TRUE;
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} else {
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any.a_obj = &wizid_fakeobj;
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Sprintf(prompt, "select %s to permanently identify",
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@@ -2661,7 +2662,7 @@ long *out_cnt;
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visctrl(iflags.override_ID));
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add_menu(win, NO_GLYPH, &any, '_', iflags.override_ID, ATR_NONE,
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prompt, MENU_UNSELECTED);
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wizid = gotsomething = TRUE;
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gotsomething = TRUE;
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}
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} else if (xtra_choice) {
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/* wizard override ID and xtra_choice are mutually exclusive */
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@@ -2737,6 +2738,10 @@ long *out_cnt;
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if (wizid) {
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int i;
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/* identifying items will update perm_invent, calling this
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routine recursively, and we don't want the nested call
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to filter on unID'd items */
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iflags.override_ID = 0;
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ret = '\0';
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for (i = 0; i < n; ++i) {
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otmp = selected[i].item.a_obj;
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