update patchlevel.h with NetHack 3.6.7 release info

This commit is contained in:
nhmall
2023-02-16 21:06:06 -05:00
parent 7aab1c0b76
commit 709125a915

View File

@@ -72,7 +72,34 @@
/****************************************************************************/
/* Version 3.6.x */
/* Patch 7, February 16, 2023
*
* during engraving, spaces were counted instead of non-space (cherry-pick of
* 4e0a1e04 from NetHack-3.7)
* avoid potential buffer overflow in append_str()
* resolve missing dependency in NetHack.sln
* code in include/tradstdc.h was trying to suppress warn_unused result by
* defining warn_unused_result to an empty string and that began causing
* a build error within a system-supplied header file cdefs.h when using
* ubuntu impish 21.10; disable that for any Linux unless GCC_URWARN is
* defined to force it back into effect
* update_inventory() after leash goes slack
* player assigned name for monsters, specific objects, or object types could be
longer than what was intented to be allowed; for 'curses', much longer
* windows: added winflexbison to travis-ci configuration to permit full build of
* levcomp and dgncomp
* windows: a bad chdir specified in win/win32/dgnstuff.mak caused full build to
* abort
* windows: the console.rc file had outdated information stating 3.6.3 when the
* official 3.6.6 binary was built.
* windows: switch from using keyhandling dll's to incorporating the three
* variations (default, ray, 340) in sys/winnt/nttty.c
* curses: cherry-picked selectsaved code from 3.7 for menu of save files
* NetHackW: fix delayed rendering of cursor when using farlook
*/
/* Patch 6, March 8, 2020
*
* invalid status highlight color could be maliciously used to corrupt memory
* formatting corpse names used internal buffers differently from formatting
* other objects and could potentially clobber memory
@@ -92,7 +119,7 @@
* fix potential buffer overflow in pline(), raw_printf(), and config_error_add()
* fix potential buffer overflow in choose_windows()
* use vsnprintf instead of vsprintf in pline.c where possible
* Windows: incldues a fix from a 3.6.4 post-release update where
* Windows: includes a fix from a 3.6.4 post-release update where
* OPTIONS=map_mode:fit_to_screen could cause a game start failure
* Windows: users with C-locale unmappable names could get game start failure
*/