update patchlevel.h with NetHack 3.6.7 release info
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@@ -72,7 +72,34 @@
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/****************************************************************************/
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/* Version 3.6.x */
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/* Patch 7, February 16, 2023
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*
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* during engraving, spaces were counted instead of non-space (cherry-pick of
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* 4e0a1e04 from NetHack-3.7)
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* avoid potential buffer overflow in append_str()
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* resolve missing dependency in NetHack.sln
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* code in include/tradstdc.h was trying to suppress warn_unused result by
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* defining warn_unused_result to an empty string and that began causing
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* a build error within a system-supplied header file cdefs.h when using
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* ubuntu impish 21.10; disable that for any Linux unless GCC_URWARN is
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* defined to force it back into effect
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* update_inventory() after leash goes slack
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* player assigned name for monsters, specific objects, or object types could be
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longer than what was intented to be allowed; for 'curses', much longer
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* windows: added winflexbison to travis-ci configuration to permit full build of
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* levcomp and dgncomp
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* windows: a bad chdir specified in win/win32/dgnstuff.mak caused full build to
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* abort
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* windows: the console.rc file had outdated information stating 3.6.3 when the
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* official 3.6.6 binary was built.
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* windows: switch from using keyhandling dll's to incorporating the three
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* variations (default, ray, 340) in sys/winnt/nttty.c
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* curses: cherry-picked selectsaved code from 3.7 for menu of save files
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* NetHackW: fix delayed rendering of cursor when using farlook
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*/
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/* Patch 6, March 8, 2020
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*
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* invalid status highlight color could be maliciously used to corrupt memory
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* formatting corpse names used internal buffers differently from formatting
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* other objects and could potentially clobber memory
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@@ -92,7 +119,7 @@
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* fix potential buffer overflow in pline(), raw_printf(), and config_error_add()
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* fix potential buffer overflow in choose_windows()
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* use vsnprintf instead of vsprintf in pline.c where possible
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* Windows: incldues a fix from a 3.6.4 post-release update where
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* Windows: includes a fix from a 3.6.4 post-release update where
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* OPTIONS=map_mode:fit_to_screen could cause a game start failure
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* Windows: users with C-locale unmappable names could get game start failure
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*/
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