more interactive role selection

This ended up combining several unrelated changes.

Add missing 'fixes' entry for curses-specific item in New Features.

When answering "Shall I pick ... for you? [ynaq]", accept \m as well
as \n and space for choosing the default of 'y', same as normal
ynaq() would.  Also add '*' to '@' as not-shown potential answers;
they force 'random'.

When tty tore down any of the menus, things were reasonable if they
were short enough for corner windows, but tall ones that switch to
full screen weren't fully erased.  The parts of those outside of the
map window stayed behind when the tall menu was closed and cleared.
Mainly affects picking the "~ - reset filtering" choice but also
affected the role menu on 24 line tty screens.  (Didn't affect curses
because it tracks and refreshes its base window when some overlaying
window goes away.)

The role menu used 25 lines so required a second page for the case
of a 24 line screen on tty.  Dealing with that is a bit ugly but it
wasn't an issue when this form of role selection was tty-only (because
the info about choices made so far was displayed on the base window
rather than in an extra menu line back then) so I added a hack for it.
If the role menu will take one more line than the screen height, the
separator between 'random' (below 'Wizard') and 'pick race first' gets
squeezed out.  If the menu needs two more lines (doesn't happen now,
except by changing screen size to 23 lines for testing), a second line
gets squeezed out.  (Not attempted for curses because it wouldn't
help.  'windowborders' and one or two extra separators it adds make
menus taller.  I doubt if many players use curses on 24-line screens
but if they do, they'll be using something new rather than going from
something that used to fit on one page with 3.6.x.)
This commit is contained in:
PatR
2022-12-13 15:59:05 -08:00
parent b2fe51490d
commit 7096c68492
6 changed files with 95 additions and 63 deletions

View File

@@ -1534,6 +1534,7 @@ curses: if a menu of objects contains at least one iron ball, and player is
not already in the midst of entering a count, recognize '0' as a
group accelerator rather than the start of a count
curses: obey timed_delay option
curses: support tty-style extended role/race/&c selection at start of new game
macOS: Xcode project was failing to build if the path to the NetHack source
tree contained a space; the issue was within some shell script code
contained within the project

View File

@@ -101,6 +101,7 @@ struct sinfo {
int in_self_recover; /* processsing orphaned level files */
int in_checkpoint; /* saving insurance checkpoint */
int in_parseoptions; /* in parseoptions */
int in_role_selection; /* role/race/&c selection menus in progress */
int config_error_ready; /* config_error_add is ready, available */
int beyond_savefile_load; /* set when past savefile loading */
#ifdef PANICLOG

View File

@@ -2418,7 +2418,7 @@ extern const char *Hello(struct monst *);
extern const char *Goodbye(void);
extern const struct Race *character_race(short);
extern void genl_player_selection(void);
extern int genl_player_setup(void);
extern int genl_player_setup(int);
/* ### rumors.c ### */

View File

@@ -2101,7 +2101,7 @@ character_race(short pmindex)
void
genl_player_selection(void)
{
if (genl_player_setup())
if (genl_player_setup(0))
return;
/* player cancelled role/race/&c selection, so quit */
@@ -2113,7 +2113,8 @@ genl_player_selection(void)
/* ['#else' far below] */
static boolean reset_role_filtering(void);
static winid plsel_startmenu(void);
static winid plsel_startmenu(int, int);
static int maybe_skip_seps(int, int);
static void setup_rolemenu(winid, boolean, int, int, int);
static void setup_racemenu(winid, boolean, int, int, int);
static void setup_gendmenu(winid, boolean, int, int, int);
@@ -2127,7 +2128,7 @@ static void setup_algnmenu(winid, boolean, int, int, int);
/* guts of tty's player_selection() */
int
genl_player_setup(void)
genl_player_setup(int screenheight)
{
char pbuf[QBUFSZ];
anything any;
@@ -2137,7 +2138,9 @@ genl_player_setup(void)
menu_item *selected = 0;
int clr = 0;
char pick4u = 'n';
int result = 0; /* assume failure (player chooses to 'quit') */
gp.program_state.in_role_selection++; /* affects tty menu cleanup */
/* Used to avoid "Is this ok?" if player has already specified all
* four facets of role.
* Note that rigid_role_checks might force any unspecified facets to
@@ -2183,13 +2186,13 @@ genl_player_setup(void)
pick4u = yn_function(prompt, (char *) 0, '\0', FALSE);
pick4u = lowc(pick4u);
if (pick4u == '\033' || pick4u == 'q') /* handle [q] */
return 0;
if (pick4u == ' ' || pick4u == '\n') /* default is 'y' */
pick4u = 'y';
else if (pick4u == '@') /* similar to '-@' on command line */
pick4u = 'a';
goto setup_done;
if (pick4u == ' ' || pick4u == '\n' || pick4u == '\r')
pick4u = 'y'; /* default */
else if (pick4u == '@' || pick4u == '*')
pick4u = 'a'; /* similar to '-@' on command line */
/* TODO? handle response of '?' */
} while (pick4u != 'y' && pick4u != 'a' && pick4u != 'n'); /* [yna] */
} while (pick4u != 'y' && pick4u != 'n' && pick4u != 'a'); /* [yna] */
#else /* slightly simpler but more likely to end up being wrapped */
@@ -2203,7 +2206,7 @@ genl_player_setup(void)
user's <space> and <return> to 'y', <escape> to 'q' */
pick4u = yn_function(prompt, ynaqchars, 'y', FALSE);
if (pick4u != 'y' && pick4u != 'a' && pick4u != 'n')
return 0; /* bail */
goto setup_done; /* bail */
#endif
}
@@ -2225,15 +2228,19 @@ genl_player_setup(void)
k = randrole(FALSE);
}
} else {
/* 'excess' is used to try to avoid tty pagination */
int excess = maybe_skip_seps(screenheight, RS_ROLE);
/* prompt for a role */
win = plsel_startmenu();
win = plsel_startmenu(screenheight, RS_ROLE);
/* populate the menu with role choices */
setup_rolemenu(win, TRUE, RACE, GEND, ALGN);
/* add miscellaneous menu entries */
role_menu_extra(ROLE_RANDOM, win, TRUE);
any = cg.zeroany; /* separator, not a choice */
add_menu(win, &nul_glyphinfo, &any, 0, 0,
ATR_NONE, clr, "", MENU_ITEMFLAGS_NONE);
if (excess < 1 || excess > 2)
add_menu(win, &nul_glyphinfo, &any, 0, 0,
ATR_NONE, clr, "", MENU_ITEMFLAGS_NONE);
role_menu_extra(RS_RACE, win, FALSE);
role_menu_extra(RS_GENDER, win, FALSE);
role_menu_extra(RS_ALGNMNT, win, FALSE);
@@ -2263,7 +2270,7 @@ genl_player_setup(void)
destroy_nhwindow(win), win = WIN_ERR;
if (choice == ROLE_NONE) {
return 0; /* selected quit */
goto setup_done; /* selected quit */
} else if (choice == RS_menu_arg(RS_ALGNMNT)) {
ALGN = k = ROLE_NONE;
nextpick = RS_ALGNMNT;
@@ -2320,7 +2327,7 @@ genl_player_setup(void)
}
/* Permit the user to pick, if there is more than one */
if (n > 1) {
win = plsel_startmenu();
win = plsel_startmenu(screenheight, RS_RACE);
any = cg.zeroany; /* zero out all bits */
/* populate the menu with role choices */
setup_racemenu(win, TRUE, ROLE, GEND, ALGN);
@@ -2348,7 +2355,7 @@ genl_player_setup(void)
destroy_nhwindow(win), win = WIN_ERR;
if (choice == ROLE_NONE) {
return 0; /* selected quit */
goto setup_done; /* selected quit */
} else if (choice == RS_menu_arg(RS_ALGNMNT)) {
ALGN = k = ROLE_NONE;
nextpick = RS_ALGNMNT;
@@ -2409,7 +2416,7 @@ genl_player_setup(void)
}
/* Permit the user to pick, if there is more than one */
if (n > 1) {
win = plsel_startmenu();
win = plsel_startmenu(screenheight, RS_GENDER);
any = cg.zeroany; /* zero out all bits */
/* populate the menu with gender choices */
setup_gendmenu(win, TRUE, ROLE, RACE, ALGN);
@@ -2437,7 +2444,7 @@ genl_player_setup(void)
destroy_nhwindow(win), win = WIN_ERR;
if (choice == ROLE_NONE) {
return 0; /* selected quit */
goto setup_done; /* selected quit */
} else if (choice == RS_menu_arg(RS_ALGNMNT)) {
ALGN = k = ROLE_NONE;
nextpick = RS_ALGNMNT;
@@ -2496,7 +2503,7 @@ genl_player_setup(void)
}
/* Permit the user to pick, if there is more than one */
if (n > 1) {
win = plsel_startmenu();
win = plsel_startmenu(screenheight, RS_ALGNMNT);
any = cg.zeroany; /* zero out all bits */
setup_algnmenu(win, TRUE, ROLE, RACE, GEND);
role_menu_extra(ROLE_RANDOM, win, TRUE);
@@ -2522,7 +2529,7 @@ genl_player_setup(void)
destroy_nhwindow(win), win = WIN_ERR;
if (choice == ROLE_NONE) {
return 0; /* selected quit */
goto setup_done; /* selected quit */
} else if (choice == RS_menu_arg(RS_GENDER)) {
GEND = k = ROLE_NONE;
nextpick = RS_GENDER;
@@ -2572,29 +2579,8 @@ genl_player_setup(void)
*/
getconfirmation = (picksomething && pick4u != 'a' && !flags.randomall);
while (getconfirmation) {
win = plsel_startmenu();
win = plsel_startmenu(screenheight, RS_filter); /* filter: not ROLE */
any = cg.zeroany; /* zero out all bits */
#if 0
start_menu(win, MENU_BEHAVE_STANDARD);
any.a_int = 0;
char plbuf[QBUFSZ];
if (!roles[ROLE].name.f
&& ((roles[ROLE].allow & ROLE_GENDMASK)
== (ROLE_MALE | ROLE_FEMALE)))
Sprintf(plbuf, " %s", genders[GEND].adj);
else
*plbuf = '\0'; /* omit redundant gender */
Snprintf(pbuf, sizeof pbuf, "%s, %s%s %s %s", gp.plname,
aligns[ALGN].adj, plbuf, races[RACE].adj,
(GEND == 1 && roles[ROLE].name.f) ? roles[ROLE].name.f
: roles[ROLE].name.m);
add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE, clr, pbuf,
MENU_ITEMFLAGS_NONE);
/* blank separator */
any.a_int = 0;
add_menu(win, &nul_glyphinfo, &any, 0, 0,
ATR_NONE, clr, "", MENU_ITEMFLAGS_NONE);
#endif
/* [ynaq] menu choices */
any.a_int = 1;
add_menu(win, &nul_glyphinfo, &any, 'y', 0,
@@ -2621,7 +2607,7 @@ genl_player_setup(void)
switch (choice) {
default: /* 'q' or ESC */
return 0; /* quit */
goto setup_done; /* quit */
break;
case 3: { /* 'a' */
/*
@@ -2631,11 +2617,11 @@ genl_player_setup(void)
*/
int saveROLE, saveRACE, saveGEND, saveALGN;
iflags.renameinprogress = TRUE;
iflags.renameinprogress = TRUE; /* affects main() in unixmain.c */
/* plnamesuffix() can change any or all of ROLE, RACE,
GEND, ALGN; we'll override that and honor only the name */
saveROLE = ROLE, saveRACE = RACE, saveGEND = GEND, saveALGN = ALGN;
*gp.plname = '\0';
gp.plname[0] = '\0';
plnamesuffix(); /* calls askname() when gp.plname[] is empty */
ROLE = saveROLE, RACE = saveRACE, GEND = saveGEND, ALGN = saveALGN;
break; /* getconfirmation is still True */
@@ -2653,10 +2639,13 @@ genl_player_setup(void)
getconfirmation = FALSE;
break;
}
}
} /* while 'getconfirmation' */
/* Success! */
return 1;
result = 1;
setup_done:
gp.program_state.in_role_selection--;
return result;
}
static boolean
@@ -2713,9 +2702,41 @@ reset_role_filtering(void)
return (n > 0) ? TRUE : FALSE;
}
/* the change in format when this extended role selection was converted from
tty-only to tty+curses+? made the role selection menu require two pages
on a traditional 24-line tty; that wasn't fair to tty, so squeeze out
some blank separator lines from the menu if that will make it fit on one */
static int
maybe_skip_seps(int rows, int aspect)
{
int i, n = 0;
/* not much point to generalizing this to other aspects */
if (aspect != RS_ROLE)
return 0;
/*
* If there are one or two excess lines, setup_rolemenu() will omit
* the separator between 'random' and 'pick race first'. If there are
* two, plsel_startmenu() will omit the one between role info so far
* ("<role> <race> ...") and the set of role entries.
*/
n += 4; /* title and ensuing separator, role info so far and separator */
for (i = 0; roles[i].name.m; ++i)
if (ok_role(i, RACE, GEND, ALGN) && ok_race(i, RACE, GEND, ALGN)
&& ok_gend(i, RACE, GEND, ALGN) && ok_align(i, RACE, GEND, ALGN))
++n;
n += 2; /* 'random' and separator */
n += 5; /* race 1st, gender 1st, alignment 1st, reset filter, quit */
n += 1; /* footer/prompt */
if (rows > 0 && n > rows)
return n - rows;
return 0;
}
/* start a menu; show role aspects specified so far as a header line */
static winid
plsel_startmenu(void)
plsel_startmenu(int ttyrows, int aspect)
{
char qbuf[QBUFSZ];
winid win;
@@ -2730,7 +2751,7 @@ plsel_startmenu(void)
rolename = (ROLE < 0) ? "<role>"
: (GEND == 1 && roles[ROLE].name.f) ? roles[ROLE].name.f
: roles[ROLE].name.m;
if (!*gp.plname || ROLE < 0 || RACE < 0 || GEND < 0 || ALGN < 0) {
if (!gp.plname[0] || ROLE < 0 || RACE < 0 || GEND < 0 || ALGN < 0) {
/* "<role> <race.noun> <gender> <alignment>" */
Sprintf(qbuf, "%.20s %.20s %.20s %.20s",
rolename,
@@ -2755,8 +2776,9 @@ plsel_startmenu(void)
any = cg.zeroany;
add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE, clr,
qbuf, MENU_ITEMFLAGS_NONE);
add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE, clr,
"", MENU_ITEMFLAGS_NONE);
if (maybe_skip_seps(ttyrows, aspect) != 2)
add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE, clr,
"", MENU_ITEMFLAGS_NONE);
return win;
}
@@ -2930,7 +2952,7 @@ setup_algnmenu(
#else /* !TTY_GRAPHICS */
int
genl_player_setup(void)
genl_player_setup(int screenheight UNUSED)
{
return 0;
}

View File

@@ -275,7 +275,7 @@ void
curses_player_selection(void)
{
#if 1
if (genl_player_setup())
if (genl_player_setup(0))
return; /* success */
/* quit/cancel */

View File

@@ -575,7 +575,7 @@ tty_preference_update(const char *pref)
void
tty_player_selection(void)
{
if (genl_player_setup())
if (genl_player_setup(ttyDisplay->rows))
return;
bail((char *) 0);
@@ -1859,14 +1859,22 @@ tty_dismiss_nhwindow(winid window)
case NHW_MENU:
case NHW_TEXT:
if (cw->active) {
/* skip erasure if window_inited has been reset to 0 during
final run-down in case this is the end-of-game window;
the contents of that window should remain shown even when
the window itself has gone away */
if (iflags.window_inited) {
/* otherwise dismissing the text endwin after other windows
* are dismissed tries to redraw the map and panics. since
* the whole reason for dismissing the other windows was to
* leave the ending window on the screen, we don't want to
* erase it anyway.
*/
erase_menu_or_text(window, cw, FALSE);
boolean clearscreen = FALSE; /* just erase the menu */
/* during role/race/&c selection, menus are put up on top
of the base window; we don't track what was there so
can't refresh--force the screen to be cleared instead
(affects dismissal of 'reset role filtering' menu if
screen height forces that to need a second page) */
if (gp.program_state.in_role_selection)
clearscreen = TRUE;
erase_menu_or_text(window, cw, clearscreen);
}
cw->active = 0;
}