more #936 - water vs potions of acid
Pull request #936 took away the destruction of potions of acid ("acid and water don't mix") if they survived water_damage(). Restore that by forcing them to not survive. Exception: if they're greased and pass the 50:50 chance of retaining the grease, they aren't destroyed.
This commit is contained in:
87
src/trap.c
87
src/trap.c
@@ -4128,6 +4128,8 @@ water_damage(
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const char *ostr,
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boolean force)
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{
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boolean in_invent = carried(obj), described = FALSE;
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if (!obj)
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return ER_NOTHING;
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@@ -4148,20 +4150,24 @@ water_damage(
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} else if (obj->greased) {
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if (!rn2(2)) {
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obj->greased = 0;
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if (carried(obj)) {
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if (in_invent) {
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pline_The("grease on %s washes off.", yname(obj));
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described = TRUE; /* used to modify potion feedback */
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update_inventory();
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}
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/* ungreased potions of acid will always be destroyed by water */
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if (obj->otyp == POT_ACID)
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goto pot_acid;
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}
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return ER_GREASED;
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} else if (Is_container(obj)
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&& (!Waterproof_container(obj) || (obj->cursed && !rn2(3)))) {
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if (carried(obj))
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if (in_invent)
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pline("Some %s gets into your %s!", hliquid("water"), ostr);
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water_damage_chain(obj->cobj, FALSE);
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return ER_DAMAGED; /* contents were damaged */
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} else if (Waterproof_container(obj)) {
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if (carried(obj)) {
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if (in_invent) {
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pline_The("%s slides right off your %s.", hliquid("water"), ostr);
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makeknown(obj->otyp);
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}
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@@ -4183,23 +4189,29 @@ water_damage(
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|| obj->otyp == SCR_MAIL
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#endif
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) return 0;
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if (carried(obj))
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if (in_invent)
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pline("Your %s %s.", ostr, vtense(ostr, "fade"));
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obj->otyp = SCR_BLANK_PAPER;
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obj->dknown = 0;
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obj->spe = 0;
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if (carried(obj))
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if (in_invent)
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update_inventory();
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return ER_DAMAGED;
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} else if (obj->oclass == SPBOOK_CLASS) {
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if (obj->otyp == SPE_BOOK_OF_THE_DEAD) {
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/*
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* FIXME?
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* This might be given when hero can't see or feel it.
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* The book can't be inside a container but it could get
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* dunked away from hero if laying on ice which melts.
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*/
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pline("Steam rises from %s.", the(xname(obj)));
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return 0;
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} else if (obj->otyp == SPE_BLANK_PAPER) {
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return 0;
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}
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if (carried(obj))
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if (in_invent)
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pline("Your %s %s.", ostr, vtense(ostr, "fade"));
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if (obj->otyp == SPE_NOVEL) {
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@@ -4208,36 +4220,53 @@ water_damage(
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}
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obj->otyp = SPE_BLANK_PAPER;
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/* same re-init as over-reading or polymorph; matters if it gets
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polymorphed into non-blank; doesn't matter if eventually written
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on since that replaces it with new book and studied count of 0 */
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if (obj->spestudied)
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obj->spestudied = rn2(obj->spestudied);
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obj->dknown = 0;
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if (carried(obj))
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if (in_invent)
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update_inventory();
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return ER_DAMAGED;
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} else if (obj->oclass == POTION_CLASS) {
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if (obj->otyp == POT_ACID) {
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char *bufp;
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boolean one = (obj->quan == 1L), update = carried(obj),
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exploded = FALSE;
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boolean one, exploded;
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if (Blind && !carried(obj))
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pot_acid:
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one = (obj->quan == 1L);
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exploded = FALSE;
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if (Blind && !in_invent)
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obj->dknown = 0;
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if (ga.acid_ctx.ctx_valid)
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exploded = ((obj->dknown ? ga.acid_ctx.dkn_boom
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: ga.acid_ctx.unk_boom) > 0);
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/* First message is
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* "a [potion|<color> potion|potion of acid] explodes"
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* depending on obj->dknown (potion has been seen) and
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* objects[POT_ACID].oc_name_known (fully discovered),
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* or "some {plural version} explode" when relevant.
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* Second and subsequent messages for same chain and
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* matching dknown status are
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* "another [potion|<color> &c] explodes" or plural
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* variant.
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*/
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bufp = simpleonames(obj);
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pline("%s %s %s!", /* "A potion explodes!" */
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!exploded ? (one ? "A" : "Some")
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: (one ? "Another" : "More"),
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if (described) {
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/* just gave "The grease washes off your potion of acid."
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or "...your <color> potion." (or just "...your potion.");
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don't re-describe potion here; if we used "It explodes!"
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then "it" might be misconstrued as applying to "grease" */
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pline_The("potion%s %s!",
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plur(obj->quan), otense(obj, "explode"));
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} else {
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/* First message is
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* "a [potion|<color> potion|potion of acid] explodes"
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* depending on obj->dknown (potion has been seen) and
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* objects[POT_ACID].oc_name_known (fully discovered),
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* or "some {plural version} explode" when relevant.
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* Second and subsequent messages for same chain and
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* matching dknown status are
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* "another [potion|<color> &c] explodes" or plural
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* variant.
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*/
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bufp = simpleonames(obj);
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pline("%s%s %s!", /* "A potion explodes!" */
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!exploded ? (one ? "A " : "Some ")
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: (one ? "Another " : "More "),
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bufp, vtense(bufp, "explode"));
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}
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if (ga.acid_ctx.ctx_valid) {
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if (obj->dknown)
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ga.acid_ctx.dkn_boom++;
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@@ -4246,26 +4275,26 @@ water_damage(
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}
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setnotworn(obj);
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delobj(obj);
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if (update)
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if (in_invent)
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update_inventory();
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return ER_DESTROYED;
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} else if (obj->odiluted) {
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if (carried(obj))
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if (in_invent)
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pline("Your %s %s further.", ostr, vtense(ostr, "dilute"));
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obj->otyp = POT_WATER;
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obj->dknown = 0;
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obj->blessed = obj->cursed = 0;
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obj->odiluted = 0;
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if (carried(obj))
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if (in_invent)
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update_inventory();
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return ER_DAMAGED;
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} else if (obj->otyp != POT_WATER) {
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if (carried(obj))
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if (in_invent)
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pline("Your %s %s.", ostr, vtense(ostr, "dilute"));
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obj->odiluted++;
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if (carried(obj))
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if (in_invent)
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update_inventory();
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return ER_DAMAGED;
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}
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