rising from the dead during panic
Prevent rising from the dead as a giant ant if the game panics during initialization.
This commit is contained in:
24
src/end.c
24
src/end.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 end.c $NHDT-Date: 1434071495 2015/06/12 01:11:35 $ $NHDT-Branch: master $:$NHDT-Revision: 1.99 $ */
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/* NetHack 3.6 end.c $NHDT-Date: 1434408399 2015/06/15 22:46:39 $ $NHDT-Branch: master $:$NHDT-Revision: 1.100 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -979,8 +979,10 @@ die:
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force_launch_placement();
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/* maintain ugrave_arise even for !bones_ok */
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if (how == BURNING || how == DISSOLVED) /* corpse gets burnt up too */
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u.ugrave_arise = (NON_PM - 2); /* leave no corpse */
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if (how == PANICKED)
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u.ugrave_arise = (NON_PM - 3); /* no corpse, no grave */
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else if (how == BURNING || how == DISSOLVED) /* corpse burns up too */
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u.ugrave_arise = (NON_PM - 2); /* leave no corpse */
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else if (how == STONING)
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u.ugrave_arise = (NON_PM - 1); /* statue instead of corpse */
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else if (how == TURNED_SLIME)
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@@ -1097,16 +1099,12 @@ die:
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if (have_windows) {
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wait_synch();
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display_nhwindow(WIN_MESSAGE, TRUE);
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destroy_nhwindow(WIN_MAP);
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destroy_nhwindow(WIN_MAP), WIN_MAP = WIN_ERR;
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#ifndef STATUS_VIA_WINDOWPORT
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destroy_nhwindow(WIN_STATUS);
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#endif
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destroy_nhwindow(WIN_MESSAGE);
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#ifdef STATUS_VIA_WINDOWPORT
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WIN_MESSAGE = WIN_MAP = WIN_ERR;
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#else
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WIN_MESSAGE = WIN_STATUS = WIN_MAP = WIN_ERR;
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destroy_nhwindow(WIN_STATUS), WIN_STATUS = WIN_ERR;
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#endif
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destroy_nhwindow(WIN_MESSAGE), WIN_MESSAGE = WIN_ERR;
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if (!done_stopprint || flags.tombstone)
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endwin = create_nhwindow(NHW_TEXT);
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@@ -1115,9 +1113,9 @@ die:
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} else
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done_stopprint = 1; /* just avoid any more output */
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if (u.uhave.amulet)
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if (u.uhave.amulet) {
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Strcat(killer.name, " (with the Amulet)");
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else if (how == ESCAPED) {
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} else if (how == ESCAPED) {
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if (Is_astralevel(&u.uz)) /* offered Amulet to wrong deity */
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Strcat(killer.name, " (in celestial disgrace)");
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else if (carrying(FAKE_AMULET_OF_YENDOR))
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