dungeon tidbit
Nothing actually uses the s_level.flags.rogue_like flag, but since the dungeon compiler is prepared to handle it we might as well have it do so.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
# SCCS Id: @(#)dungeon.def 3.5 1996/03/10
|
||||
# SCCS Id: @(#)dungeon.def 3.5 2006/03/18
|
||||
# Copyright (c) 1990-95 by M. Stephenson
|
||||
# NetHack may be freely redistributed. See license for details.
|
||||
#
|
||||
@@ -18,6 +18,7 @@ DUNGEON: "The Dungeons of Doom" "D" (25, 5)
|
||||
ALIGNMENT: unaligned
|
||||
BRANCH: "The Gnomish Mines" @ (2, 3)
|
||||
%REINCARNATION LEVEL: "rogue" "R" @ (15, 4)
|
||||
%REINCARNATION LEVELDESC: roguelike
|
||||
LEVEL: "oracle" "O" @ (5, 5)
|
||||
LEVALIGN: neutral
|
||||
CHAINBRANCH: "Sokoban" "oracle" + (1, 0) up
|
||||
@@ -78,7 +79,7 @@ RNDLEVEL: "minend" "E" @ (-1, 0) 3
|
||||
# The Questdungeon
|
||||
#
|
||||
# This is a proto-dungeon. The level file names will be prepended with
|
||||
# the first letter of the character name during initialization.
|
||||
# three letter role abbreviation during initialization, replacing "x".
|
||||
# A special "x-fill" level must be defined in the levels description
|
||||
# file. It will be used for all levels not defined explicitly below.
|
||||
#
|
||||
|
||||
Reference in New Issue
Block a user