dungeon tidbit

Nothing actually uses the s_level.flags.rogue_like flag, but since the
dungeon compiler is prepared to handle it we might as well have it do so.
This commit is contained in:
nethack.rankin
2006-03-19 06:48:47 +00:00
parent c0d17ea8af
commit 710c3dbe89

View File

@@ -1,4 +1,4 @@
# SCCS Id: @(#)dungeon.def 3.5 1996/03/10
# SCCS Id: @(#)dungeon.def 3.5 2006/03/18
# Copyright (c) 1990-95 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
@@ -18,6 +18,7 @@ DUNGEON: "The Dungeons of Doom" "D" (25, 5)
ALIGNMENT: unaligned
BRANCH: "The Gnomish Mines" @ (2, 3)
%REINCARNATION LEVEL: "rogue" "R" @ (15, 4)
%REINCARNATION LEVELDESC: roguelike
LEVEL: "oracle" "O" @ (5, 5)
LEVALIGN: neutral
CHAINBRANCH: "Sokoban" "oracle" + (1, 0) up
@@ -78,7 +79,7 @@ RNDLEVEL: "minend" "E" @ (-1, 0) 3
# The Questdungeon
#
# This is a proto-dungeon. The level file names will be prepended with
# the first letter of the character name during initialization.
# three letter role abbreviation during initialization, replacing "x".
# A special "x-fill" level must be defined in the levels description
# file. It will be used for all levels not defined explicitly below.
#