more hiding monsters vs traps (trunk only)

Previous patch only handled hides-under monsters and the hero; this
takes care of other hiding monsters.
This commit is contained in:
nethack.rankin
2006-05-27 03:58:35 +00:00
parent 72d819a020
commit 7190f5a497

View File

@@ -2344,8 +2344,13 @@ STATIC_OVL boolean
restrap(mtmp)
register struct monst *mtmp;
{
struct trap *t;
if((mtmp->cham >= LOW_PM) || mtmp->mcan || mtmp->m_ap_type ||
cansee(mtmp->mx, mtmp->my) || rn2(3) || (mtmp == u.ustuck) ||
/* can't hide while trapped except in pits */
(mtmp->mtrapped && (t = t_at(mtmp->mx, mtmp->my)) != 0 &&
!(t->ttyp == PIT || t->ttyp == SPIKED_PIT)) ||
(sensemon(mtmp) && distu(mtmp->mx, mtmp->my) <= 2))
return(FALSE);