more status_via_windowport (trunk only)
It was possible for status_finish to get called twice, therefore free() could end up called twice. Add a macro symbol for the argument to status_initialize(). Adjust some field widths so that there is a little bit of breathing space.
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@@ -448,7 +448,7 @@ display_gamewindows()
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{
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WIN_MESSAGE = create_nhwindow(NHW_MESSAGE);
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#ifdef STATUS_VIA_WINDOWPORT
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status_initialize(FALSE);
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status_initialize(0);
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#else
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WIN_STATUS = create_nhwindow(NHW_STATUS);
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#endif
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