status change followup (trunk only)
- Get the HD display working right when Upolyd. - add a couple of comments.
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@@ -356,14 +356,14 @@ status_enablefield(int fldindex, char fldname, char fieldfmt, boolean enable)
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BL_LEVELDESC, BL_EXP, BL_CONDITION
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-- There are MAXBLSTATS status fields (from botl.h)
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status_update(int fldindex, genericptr_t ptr, int chg, int percentage)
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-- update the value of a status field
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-- update the value of a status field.
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-- the fldindex identifies which field is changing and
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is an integer index value from botl.h
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-- fldindex could be any one of the following from botl.h:
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BL_TITLE, BL_STR, BL_DX, BL_CO, BL_IN, BL_WI, BL_CH,
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BL_ALIGN, BL_SCORE, BL_CAP, BL_GOLD, BL_ENE, BL_ENEMAX,
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BL_XP, BL_AC, BL_HD, BL_TIME, BL_HUNGER, BL_HP, BL_HPMAX,
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BL_LEVELDESC, BL_EXP, BL_CONDITION,
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BL_LEVELDESC, BL_EXP, BL_CONDITION
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-- fldindex could also be BL_FLUSH (-1), which is not really
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a field index, but is a special trigger to tell the
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windowport that it should redisplay all its status fields,
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@@ -378,6 +378,11 @@ status_update(int fldindex, genericptr_t ptr, int chg, int percentage)
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BL_MASK_HALLU 0x00000010L
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BL_MASK_STUNNED 0x00000020L
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BL_MASK_SLIMED 0x00000040L
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-- The value passed for BL_GOLD includes a leading
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symbol for GOLD "$:nnn". If the window port needs to use
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the textual gold amount without the leading "$:" the port
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will have to add 2 to the passed "ptr" for the BL_GOLD case.
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status_finish() -- called when it is time for the window port to tear down
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the status display and free allocated memory, etc.
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25
src/botl.c
25
src/botl.c
@@ -316,7 +316,7 @@ struct istat_s {
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#define percentage(current, maximum) ((100 * current) / maximum)
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#define percentagel(current, maximum) ((int)((100L * current) / maximum))
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/* If entries are added to this, botl.h will required updating too */
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/* If entries are added to this, botl.h will require updating too */
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struct istat_s blstats[2][MAXBLSTATS] = {
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{
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{ 0L, P_STR, (genericptr_t)0, (char *)0, 80, 0}, /* 0 BL_TITLE */
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@@ -369,9 +369,11 @@ boolean reassessment; /* TRUE = just reassess fields w/o other initialization*/
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(*windowprocs.win_status_init)();
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}
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for (i = 0; i < MAXBLSTATS; ++i) {
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if ((i == BL_SCORE && !flags.showscore) ||
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(i == BL_EXP && !flags.showexp) ||
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(i == BL_TIME && !flags.time))
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if ((i == BL_SCORE && !flags.showscore) ||
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(i == BL_EXP && !flags.showexp) ||
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(i == BL_TIME && !flags.time) ||
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(i == BL_HD && !Upolyd) ||
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((i == BL_XP || i == BL_EXP) && Upolyd))
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status_enablefield(i, fieldnames[i], fieldfmts[i], FALSE);
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else
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status_enablefield(i, fieldnames[i], fieldfmts[i], TRUE);
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@@ -535,6 +537,14 @@ bot()
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#else
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money_cnt(invent);
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#endif
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/*
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* The tty port needs to display the current symbol for gold
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* as a field header, so to accomodate that we pass gold with
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* that already included. If a window port needs to use the text
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* gold amount without the leading "$:" the port will have to
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* add 2 to the value pointer it was passed in status_update()
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* for the BL_GOLD case.
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*/
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Sprintf(blstats[idx][BL_GOLD].val, "%c:%ld",
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oc_syms[COIN_CLASS], *(blstats[idx][BL_GOLD].ptr.a_lptr));
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valset[BL_GOLD] = TRUE; /* indicate val already set */
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@@ -612,7 +622,8 @@ bot()
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if (((i == BL_SCORE) && !flags.showscore) ||
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((i == BL_EXP) && !flags.showexp) ||
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((i == BL_TIME) && !flags.time) ||
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((i == BL_HD) && !Upolyd))
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((i == BL_HD) && !Upolyd) ||
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((i == BL_XP || i == BL_EXP) && Upolyd))
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continue;
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ptype = blstats[idx][i].ptype;
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switch (ptype) {
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@@ -772,8 +783,8 @@ genericptr_t ptr;
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};
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int fieldorder2[] = {
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BL_LEVELDESC, BL_GOLD, BL_HP, BL_HPMAX,
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BL_ENE, BL_ENEMAX, BL_AC, BL_XP, BL_EXP, BL_TIME,
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BL_HUNGER,BL_CAP, BL_CONDITION, -1
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BL_ENE, BL_ENEMAX, BL_AC, BL_XP, BL_EXP, BL_HD,
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BL_TIME, BL_HUNGER,BL_CAP, BL_CONDITION, -1
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};
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if (idx != BL_FLUSH) {
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@@ -24,6 +24,9 @@ void
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set_uasmon()
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{
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set_mon_data(&youmonst, &mons[u.umonnum], 0);
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#ifdef STATUS_VIA_WINDOWPORT
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status_initialize(TRUE); /* TRUE = reassess fields only */
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#endif
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}
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/* make a (new) human out of the player */
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