muse wand/horn feedback for monst zapping at self

Recent commit 5d59b288c9 changed monster
zapping a fire horn at self to cure sliming to not use the wand-zap
feedback routine, but inadvertently did for zaps of wands of fire too.
Use the zap routine for wand and play-instrument routine for horn.
This commit is contained in:
PatR
2019-06-20 10:54:59 -07:00
parent 8bfe6f82f1
commit 72afb0d4f6
2 changed files with 8 additions and 3 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.59 $ $NHDT-Date: 1561022792 2019/06/20 09:26:32 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.60 $ $NHDT-Date: 1561053256 2019/06/20 17:54:16 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -89,6 +89,8 @@ using ^G to create "hidden mimic" shouldn't have marked it as undetected since
also for eels and other fish if/when created at water location
for wizard mode 'wizweight' option, glob weight wasn't shown unless glob had
shop price information attached
fix for feedback when a monster plays a fire horn at self to cure green slime
ended up being used for zapping a wand of fire at self too
curses: sometimes the message window would show a blank line after a prompt
tty: revert the attempt to fix "message line anomaly: if autodecribe feedback
wrapped to second line, the wrapped portion wasn't erased when a

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@@ -1,4 +1,4 @@
/* NetHack 3.6 muse.c $NHDT-Date: 1560161807 2019/06/10 10:16:47 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.96 $ */
/* NetHack 3.6 muse.c $NHDT-Date: 1561053256 2019/06/20 17:54:16 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.97 $ */
/* Copyright (C) 1990 by Ken Arromdee */
/* NetHack may be freely redistributed. See license for details. */
@@ -2506,7 +2506,10 @@ boolean by_you; /* true: if mon kills itself, hero gets credit/blame */
dmg = 0; /* damage has been applied by explode() */
}
} else { /* wand/horn of fire w/ positive charge count */
mplayhorn(mon, obj, TRUE);
if (obj->otyp == FIRE_HORN)
mplayhorn(mon, obj, TRUE);
else
mzapwand(mon, obj, TRUE);
/* -1 => monster's wand of fire; 2 => # of damage dice */
dmg = zhitm(mon, by_you ? 1 : -1, 2, &odummyp);
}