muse wand/horn feedback for monst zapping at self
Recent commit 5d59b288c9 changed monster
zapping a fire horn at self to cure sliming to not use the wand-zap
feedback routine, but inadvertently did for zaps of wands of fire too.
Use the zap routine for wand and play-instrument routine for horn.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.59 $ $NHDT-Date: 1561022792 2019/06/20 09:26:32 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.60 $ $NHDT-Date: 1561053256 2019/06/20 17:54:16 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -89,6 +89,8 @@ using ^G to create "hidden mimic" shouldn't have marked it as undetected since
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also for eels and other fish if/when created at water location
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for wizard mode 'wizweight' option, glob weight wasn't shown unless glob had
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shop price information attached
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fix for feedback when a monster plays a fire horn at self to cure green slime
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ended up being used for zapping a wand of fire at self too
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curses: sometimes the message window would show a blank line after a prompt
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tty: revert the attempt to fix "message line anomaly: if autodecribe feedback
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wrapped to second line, the wrapped portion wasn't erased when a
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 muse.c $NHDT-Date: 1560161807 2019/06/10 10:16:47 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.96 $ */
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/* NetHack 3.6 muse.c $NHDT-Date: 1561053256 2019/06/20 17:54:16 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.97 $ */
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/* Copyright (C) 1990 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2506,7 +2506,10 @@ boolean by_you; /* true: if mon kills itself, hero gets credit/blame */
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dmg = 0; /* damage has been applied by explode() */
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}
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} else { /* wand/horn of fire w/ positive charge count */
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mplayhorn(mon, obj, TRUE);
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if (obj->otyp == FIRE_HORN)
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mplayhorn(mon, obj, TRUE);
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else
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mzapwand(mon, obj, TRUE);
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/* -1 => monster's wand of fire; 2 => # of damage dice */
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dmg = zhitm(mon, by_you ? 1 : -1, 2, &odummyp);
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}
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