muse wand/horn feedback for monst zapping at self
Recent commit 5d59b288c9 changed monster
zapping a fire horn at self to cure sliming to not use the wand-zap
feedback routine, but inadvertently did for zaps of wands of fire too.
Use the zap routine for wand and play-instrument routine for horn.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.6 muse.c $NHDT-Date: 1560161807 2019/06/10 10:16:47 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.96 $ */
|
||||
/* NetHack 3.6 muse.c $NHDT-Date: 1561053256 2019/06/20 17:54:16 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.97 $ */
|
||||
/* Copyright (C) 1990 by Ken Arromdee */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -2506,7 +2506,10 @@ boolean by_you; /* true: if mon kills itself, hero gets credit/blame */
|
||||
dmg = 0; /* damage has been applied by explode() */
|
||||
}
|
||||
} else { /* wand/horn of fire w/ positive charge count */
|
||||
mplayhorn(mon, obj, TRUE);
|
||||
if (obj->otyp == FIRE_HORN)
|
||||
mplayhorn(mon, obj, TRUE);
|
||||
else
|
||||
mzapwand(mon, obj, TRUE);
|
||||
/* -1 => monster's wand of fire; 2 => # of damage dice */
|
||||
dmg = zhitm(mon, by_you ? 1 : -1, 2, &odummyp);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user