a sys/winnt/Makefile.msc update
This commit is contained in:
@@ -1,4 +1,4 @@
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# NetHack 3.5 Makefile.msc $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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# NetHack 3.5 Makefile.msc $NHDT-Date: 1426967393 2015/03/21 19:49:53 $ $NHDT-Branch: master $:$NHDT-Revision: 1.72 $ */
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# Copyright (c) NetHack PC Development Team 1993-2015
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#
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#==============================================================================
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@@ -79,6 +79,13 @@ TARGET_CPU=x86
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GAMEDIR = ..\binary # Game directory
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#
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#---------------------------------------------------------------
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# 4. Do you want debug information in the executable?
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#
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DEBUGINFO = Y
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# This marks the end of the BUILD DECISIONS section.
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#==============================================================================
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#
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@@ -111,7 +118,7 @@ DOC = ..\doc # NetHack documentation files
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UTIL = ..\util # Utility source
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SRC = ..\src # Main source
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SSYS = ..\sys\share # Shared system files
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NTSYS = ..\sys\winnt # NT Win32 specific files
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MSWSYS= ..\sys\winnt # mswin specific files
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TTY = ..\win\tty # window port files (tty)
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WIN32 = ..\win\win32 # window port files (Win32)
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WSHR = ..\win\share # Tile support files
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@@ -144,7 +151,7 @@ TARGET_CPU=x86
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# -Zd - generate only public symbols and line numbers for debugging
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# -GS - enable security checks
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#
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ccommon=-c -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c
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ccommon=-c $(CDBFLAG) -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c
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lflags=/INCREMENTAL:NO /NOLOGO
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!IF "$(TARGET_CPU)" == "x86"
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@@ -201,18 +208,6 @@ guilibs = $(winlibs)
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RANDOM = $(OBJ)\random.o
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#RANDOM =
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#
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# Uncomment the next 2 lines _ONLY_ if you DO NOT want any
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# debug capability in the object files, or in the NetHack executable.
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# Comment them if you want debug capability.
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#ldebug =
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#cdebug =
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#
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# Compiler and Linker flags
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#
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PRECOMPHEAD = N # set to Y if you want to use precomp. headers
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#
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@@ -276,10 +271,20 @@ DLBFLG =
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#==========================================
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#==========================================
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PDBFILE= /PDB:"$(O)$(GAME).PDB"
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MAPFILE= /MAP:"$(O)$(GAME).MAP"
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INCLDIR= /I..\include
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!IF "$(DEBUGINFO)" == "Y"
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CDBGFLAG=-Zi
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LDBGFLAG=/debug
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cdebug = -Zi -Od
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ldebug = /DEBUG
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!ELSE
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CDBGFLAG=
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LDBGFLAG=
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ldebug =
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cdebug =
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!ENDIF
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!IF ("$(ldebug)" != "")
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!IF ("$(ldebug)" != "/RELEASE")
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ldebug = /DEBUG
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@@ -316,14 +321,14 @@ LIBS= user32.lib winmm.lib $(ZLIB)
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!IF ("$(GRAPHICAL)"=="Y")
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cflagsGame = $(cdebug) $(cflags2) $(guiflags) $(INCLDIR) \
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$(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE)
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lflagsGame = $(ldebug) $(lflags) $(guilibs)
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$(WINPFLAG) $(DLBFLG)
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lflagsGame = $(ldebug) $(lflags) $(guilibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
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!ELSE
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cflagsGame = $(cdebug) $(cflags2) $(conflags) $(INCLDIR) \
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$(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE)
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lflagsGame = $(ldebug) $(lflags) $(conlibs)
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$(WINPFLAG) $(DLBFLG)
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lflagsGame = $(ldebug) $(lflags) $(conlibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
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!ENDIF
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@@ -362,10 +367,10 @@ DLB =
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# Rules for files in sys\winnt
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#==========================================
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{$(NTSYS)}.c{$(OBJ)}.o:
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{$(MSWSYS)}.c{$(OBJ)}.o:
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@$(CC) $(cflagsUtil) -Fo$@ $<
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{$(NTSYS)}.h{$(INCL)}.h:
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{$(MSWSYS)}.h{$(INCL)}.h:
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@copy $< $@
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#==========================================
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@@ -410,7 +415,7 @@ DLB =
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# referenced later on in the Makefile.
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#
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DEFFILE = $(NTSYS)\$(GAME).def
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DEFFILE = $(MSWSYS)\$(GAME).def
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#
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# Shorten up the location for some files
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@@ -595,15 +600,16 @@ $(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
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copy $(DAT)\*.lev $(GAMEDIR)
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if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
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! ENDIF
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if not exist $(GAMEDIR)\sysconf copy $(MSWSYS)\sysconf $(GAMEDIR)
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if exist $(DAT)\symbols copy $(DAT)\symbols $(GAMEDIR)
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if exist $(DOC)\guidebook.txt copy $(DOC)\guidebook.txt $(GAMEDIR)\Guidebook.txt
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if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)\NetHack.txt
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@if exist $(O)$(GAME).PDB copy $(O)$(GAME).pdb $(GAMEDIR)\$(GAME).pdb
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@if exist $(GAMEDIR)\$(GAME).PDB echo NOTE: You may want to remove $(GAMEDIR)\$(GAME).pdb to conserve space
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-copy $(NTSYS)\defaults.nh $(GAMEDIR)\defaults.nh
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-copy $(MSWSYS)\defaults.nh $(GAMEDIR)\defaults.nh
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echo install done > $@
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# copy $(NTSYS)\winnt.hlp $(GAMEDIR)
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# copy $(MSWSYS)\winnt.hlp $(GAMEDIR)
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recover: $(U)recover.exe
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if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR)
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@@ -662,8 +668,8 @@ $(NHRES): $(TILEBMP16) $(WIN32)\winhack.rc $(WIN32)\mnsel.bmp \
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$(WIN32)\splash.bmp
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@$(rc) -r -fo$@ -i$(WIN32) -dNDEBUG $(WIN32)\winhack.rc
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!ELSE
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$(NHRES): $(NTSYS)\console.rc $(NTSYS)\NetHack.ico
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@$(rc) -r -fo$@ -i$(NTSYS) -dNDEBUG $(NTSYS)\console.rc
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$(NHRES): $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
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@$(rc) -r -fo$@ -i$(MSWSYS) -dNDEBUG $(MSWSYS)\console.rc
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!ENDIF
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#==========================================
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@@ -834,12 +840,12 @@ $(U)uudecode.exe: $(O)uudecode.o
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$(O)uudecode.o: $(SSYS)\uudecode.c
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@$(CC) $(cflagsUtil) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c
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$(NTSYS)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
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chdir $(NTSYS)
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$(MSWSYS)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
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chdir $(MSWSYS)
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..\..\util\uudecode.exe nhico.uu
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chdir ..\..\src
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$(WIN32)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
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$(WIN32)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
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chdir $(WIN32)
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..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
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chdir ..\..\src
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@@ -974,8 +980,8 @@ envchk:
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# Header files NOT distributed in $(INCL)
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#===========================================
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$(INCL)\win32api.h: $(NTSYS)\win32api.h
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copy $(NTSYS)\win32api.h $@
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$(INCL)\win32api.h: $(MSWSYS)\win32api.h
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copy $(MSWSYS)\win32api.h $@
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#==========================================
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@@ -996,8 +1002,8 @@ $(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)\dlb.h
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$(O)dlb_main.o: $(UTIL)\dlb_main.c $(INCL)\config.h $(INCL)\dlb.h
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@$(CC) $(cflagsUtil) /Fo$@ $(UTIL)\dlb_main.c
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$(DAT)\porthelp: $(NTSYS)\porthelp
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@copy $(NTSYS)\porthelp $@ >nul
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$(DAT)\porthelp: $(MSWSYS)\porthelp
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@copy $(MSWSYS)\porthelp $@ >nul
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nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
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$(DAT)\quest.dat $(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp \
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@@ -1292,14 +1298,14 @@ $(DAT)\dungeon: $(O)utility.tag $(DAT)\dungeon.def
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# NT dependencies
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#
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$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(NTSYS)\nttty.c
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@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(NTSYS)\nttty.c
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$(O)nhkeys.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(NTSYS)\nhkeys.c
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@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(NTSYS)\nhkeys.c
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$(O)winnt.o: $(HACK_H) $(INCL)\win32api.h $(NTSYS)\winnt.c
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@$(CC) $(cflagsUtil) -Fo$@ $(NTSYS)\winnt.c
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$(O)ntsound.o: $(HACK_H) $(NTSYS)\ntsound.c
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@$(CC) $(cflagsUtil) -Fo$@ $(NTSYS)\ntsound.c
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$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(MSWSYS)\nttty.c
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@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(MSWSYS)\nttty.c
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$(O)nhkeys.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(MSWSYS)\nhkeys.c
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@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(MSWSYS)\nhkeys.c
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$(O)winnt.o: $(HACK_H) $(INCL)\win32api.h $(MSWSYS)\winnt.c
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@$(CC) $(cflagsUtil) -Fo$@ $(MSWSYS)\winnt.c
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$(O)ntsound.o: $(HACK_H) $(MSWSYS)\ntsound.c
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@$(CC) $(cflagsUtil) -Fo$@ $(MSWSYS)\ntsound.c
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#
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# util dependencies
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