a sys/winnt/Makefile.msc update

This commit is contained in:
nhmall
2015-03-21 15:50:03 -04:00
parent 41ac4aef92
commit 734d118d39

View File

@@ -1,4 +1,4 @@
# NetHack 3.5 Makefile.msc $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
# NetHack 3.5 Makefile.msc $NHDT-Date: 1426967393 2015/03/21 19:49:53 $ $NHDT-Branch: master $:$NHDT-Revision: 1.72 $ */
# Copyright (c) NetHack PC Development Team 1993-2015
#
#==============================================================================
@@ -79,6 +79,13 @@ TARGET_CPU=x86
GAMEDIR = ..\binary # Game directory
#
#---------------------------------------------------------------
# 4. Do you want debug information in the executable?
#
DEBUGINFO = Y
# This marks the end of the BUILD DECISIONS section.
#==============================================================================
#
@@ -111,7 +118,7 @@ DOC = ..\doc # NetHack documentation files
UTIL = ..\util # Utility source
SRC = ..\src # Main source
SSYS = ..\sys\share # Shared system files
NTSYS = ..\sys\winnt # NT Win32 specific files
MSWSYS= ..\sys\winnt # mswin specific files
TTY = ..\win\tty # window port files (tty)
WIN32 = ..\win\win32 # window port files (Win32)
WSHR = ..\win\share # Tile support files
@@ -144,7 +151,7 @@ TARGET_CPU=x86
# -Zd - generate only public symbols and line numbers for debugging
# -GS - enable security checks
#
ccommon=-c -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c
ccommon=-c $(CDBFLAG) -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c
lflags=/INCREMENTAL:NO /NOLOGO
!IF "$(TARGET_CPU)" == "x86"
@@ -201,18 +208,6 @@ guilibs = $(winlibs)
RANDOM = $(OBJ)\random.o
#RANDOM =
#
# Uncomment the next 2 lines _ONLY_ if you DO NOT want any
# debug capability in the object files, or in the NetHack executable.
# Comment them if you want debug capability.
#ldebug =
#cdebug =
#
# Compiler and Linker flags
#
PRECOMPHEAD = N # set to Y if you want to use precomp. headers
#
@@ -276,10 +271,20 @@ DLBFLG =
#==========================================
#==========================================
PDBFILE= /PDB:"$(O)$(GAME).PDB"
MAPFILE= /MAP:"$(O)$(GAME).MAP"
INCLDIR= /I..\include
!IF "$(DEBUGINFO)" == "Y"
CDBGFLAG=-Zi
LDBGFLAG=/debug
cdebug = -Zi -Od
ldebug = /DEBUG
!ELSE
CDBGFLAG=
LDBGFLAG=
ldebug =
cdebug =
!ENDIF
!IF ("$(ldebug)" != "")
!IF ("$(ldebug)" != "/RELEASE")
ldebug = /DEBUG
@@ -316,14 +321,14 @@ LIBS= user32.lib winmm.lib $(ZLIB)
!IF ("$(GRAPHICAL)"=="Y")
cflagsGame = $(cdebug) $(cflags2) $(guiflags) $(INCLDIR) \
$(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE)
lflagsGame = $(ldebug) $(lflags) $(guilibs)
$(WINPFLAG) $(DLBFLG)
lflagsGame = $(ldebug) $(lflags) $(guilibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
!ELSE
cflagsGame = $(cdebug) $(cflags2) $(conflags) $(INCLDIR) \
$(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE)
lflagsGame = $(ldebug) $(lflags) $(conlibs)
$(WINPFLAG) $(DLBFLG)
lflagsGame = $(ldebug) $(lflags) $(conlibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
!ENDIF
@@ -362,10 +367,10 @@ DLB =
# Rules for files in sys\winnt
#==========================================
{$(NTSYS)}.c{$(OBJ)}.o:
{$(MSWSYS)}.c{$(OBJ)}.o:
@$(CC) $(cflagsUtil) -Fo$@ $<
{$(NTSYS)}.h{$(INCL)}.h:
{$(MSWSYS)}.h{$(INCL)}.h:
@copy $< $@
#==========================================
@@ -410,7 +415,7 @@ DLB =
# referenced later on in the Makefile.
#
DEFFILE = $(NTSYS)\$(GAME).def
DEFFILE = $(MSWSYS)\$(GAME).def
#
# Shorten up the location for some files
@@ -595,15 +600,16 @@ $(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
copy $(DAT)\*.lev $(GAMEDIR)
if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
! ENDIF
if not exist $(GAMEDIR)\sysconf copy $(MSWSYS)\sysconf $(GAMEDIR)
if exist $(DAT)\symbols copy $(DAT)\symbols $(GAMEDIR)
if exist $(DOC)\guidebook.txt copy $(DOC)\guidebook.txt $(GAMEDIR)\Guidebook.txt
if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)\NetHack.txt
@if exist $(O)$(GAME).PDB copy $(O)$(GAME).pdb $(GAMEDIR)\$(GAME).pdb
@if exist $(GAMEDIR)\$(GAME).PDB echo NOTE: You may want to remove $(GAMEDIR)\$(GAME).pdb to conserve space
-copy $(NTSYS)\defaults.nh $(GAMEDIR)\defaults.nh
-copy $(MSWSYS)\defaults.nh $(GAMEDIR)\defaults.nh
echo install done > $@
# copy $(NTSYS)\winnt.hlp $(GAMEDIR)
# copy $(MSWSYS)\winnt.hlp $(GAMEDIR)
recover: $(U)recover.exe
if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR)
@@ -662,8 +668,8 @@ $(NHRES): $(TILEBMP16) $(WIN32)\winhack.rc $(WIN32)\mnsel.bmp \
$(WIN32)\splash.bmp
@$(rc) -r -fo$@ -i$(WIN32) -dNDEBUG $(WIN32)\winhack.rc
!ELSE
$(NHRES): $(NTSYS)\console.rc $(NTSYS)\NetHack.ico
@$(rc) -r -fo$@ -i$(NTSYS) -dNDEBUG $(NTSYS)\console.rc
$(NHRES): $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
@$(rc) -r -fo$@ -i$(MSWSYS) -dNDEBUG $(MSWSYS)\console.rc
!ENDIF
#==========================================
@@ -834,12 +840,12 @@ $(U)uudecode.exe: $(O)uudecode.o
$(O)uudecode.o: $(SSYS)\uudecode.c
@$(CC) $(cflagsUtil) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c
$(NTSYS)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
chdir $(NTSYS)
$(MSWSYS)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
chdir $(MSWSYS)
..\..\util\uudecode.exe nhico.uu
chdir ..\..\src
$(WIN32)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
$(WIN32)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
chdir $(WIN32)
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
chdir ..\..\src
@@ -974,8 +980,8 @@ envchk:
# Header files NOT distributed in $(INCL)
#===========================================
$(INCL)\win32api.h: $(NTSYS)\win32api.h
copy $(NTSYS)\win32api.h $@
$(INCL)\win32api.h: $(MSWSYS)\win32api.h
copy $(MSWSYS)\win32api.h $@
#==========================================
@@ -996,8 +1002,8 @@ $(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)\dlb.h
$(O)dlb_main.o: $(UTIL)\dlb_main.c $(INCL)\config.h $(INCL)\dlb.h
@$(CC) $(cflagsUtil) /Fo$@ $(UTIL)\dlb_main.c
$(DAT)\porthelp: $(NTSYS)\porthelp
@copy $(NTSYS)\porthelp $@ >nul
$(DAT)\porthelp: $(MSWSYS)\porthelp
@copy $(MSWSYS)\porthelp $@ >nul
nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
$(DAT)\quest.dat $(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp \
@@ -1292,14 +1298,14 @@ $(DAT)\dungeon: $(O)utility.tag $(DAT)\dungeon.def
# NT dependencies
#
$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(NTSYS)\nttty.c
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(NTSYS)\nttty.c
$(O)nhkeys.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(NTSYS)\nhkeys.c
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(NTSYS)\nhkeys.c
$(O)winnt.o: $(HACK_H) $(INCL)\win32api.h $(NTSYS)\winnt.c
@$(CC) $(cflagsUtil) -Fo$@ $(NTSYS)\winnt.c
$(O)ntsound.o: $(HACK_H) $(NTSYS)\ntsound.c
@$(CC) $(cflagsUtil) -Fo$@ $(NTSYS)\ntsound.c
$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(MSWSYS)\nttty.c
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(MSWSYS)\nttty.c
$(O)nhkeys.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(MSWSYS)\nhkeys.c
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(MSWSYS)\nhkeys.c
$(O)winnt.o: $(HACK_H) $(INCL)\win32api.h $(MSWSYS)\winnt.c
@$(CC) $(cflagsUtil) -Fo$@ $(MSWSYS)\winnt.c
$(O)ntsound.o: $(HACK_H) $(MSWSYS)\ntsound.c
@$(CC) $(cflagsUtil) -Fo$@ $(MSWSYS)\ntsound.c
#
# util dependencies