genocide failure for already genocided creature
Reported seven years ago: when class genoicde (blessed scroll) attempts to genocide something that has already been wiped out |All foos are already nonexistent. should be simplified to |Foos are already nonexistent. I think the redundant "All" was just there to avoid capitalization handling for the monster species but that's trivial to deal with.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.474 $ $NHDT-Date: 1615759956 2021/03/14 22:12:36 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.475 $ $NHDT-Date: 1615760296 2021/03/14 22:18:16 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -406,6 +406,8 @@ key parsing during options processing was inconsistent between OPTIONS=foo:k
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when creating a rolling boulder trap, don't place boulder on a path that
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starts on or passes over a pit/spiked pit, hole/trap door,
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teleport trap/level teleporter/magic portal
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remove superfluous "All" from "All foos are already nonexistent." when blessed
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genocide tries to remove something which has already been genocided
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 read.c $NHDT-Date: 1613870658 2021/02/21 01:24:18 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.219 $ */
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/* NetHack 3.7 read.c $NHDT-Date: 1615760296 2021/03/14 22:18:16 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.220 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2133,7 +2133,7 @@ do_class_genocide(void)
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}
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} else if (g.mvitals[i].mvflags & G_GENOD) {
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if (!gameover)
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pline("All %s are already nonexistent.", nam);
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pline("%s are already nonexistent.", upstart(nam));
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} else if (!gameover) {
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/* suppress feedback about quest beings except
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for those applicable to our own role */
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