Walls of lava
Add "walls of lava", basically lava which blocks vision and require a bit more than just levitation or flight to move through. No levels use this yet, as testing isn't thorough enough.
This commit is contained in:
127
include/defsym.h
127
include/defsym.h
@@ -133,49 +133,50 @@
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PCHAR2(36, '}', S_pool, "pool", "water", CLR(CLR_BLUE))
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PCHAR( 37, '.', S_ice, "ice", CLR(CLR_CYAN))
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PCHAR( 38, '}', S_lava, "molten lava", CLR(CLR_RED))
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PCHAR2(39, '.', S_vodbridge, "vertical open drawbridge",
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PCHAR( 39, '}', S_lavawall, "wall of lava", CLR(CLR_ORANGE))
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PCHAR2(40, '.', S_vodbridge, "vertical open drawbridge",
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"lowered drawbridge", CLR(CLR_BROWN))
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PCHAR2(40, '.', S_hodbridge, "horizontal open drawbridge",
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PCHAR2(41, '.', S_hodbridge, "horizontal open drawbridge",
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"lowered drawbridge", CLR(CLR_BROWN))
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PCHAR2(41, '#', S_vcdbridge, "vertical closed drawbridge",
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PCHAR2(42, '#', S_vcdbridge, "vertical closed drawbridge",
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"raised drawbridge", CLR(CLR_BROWN))
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PCHAR2(42, '#', S_hcdbridge, "horizontal closed drawbridge",
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PCHAR2(43, '#', S_hcdbridge, "horizontal closed drawbridge",
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"raised drawbridge", CLR(CLR_BROWN))
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PCHAR( 43, ' ', S_air, "air", CLR(CLR_CYAN))
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PCHAR( 44, '#', S_cloud, "cloud", CLR(CLR_GRAY))
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PCHAR( 45, '}', S_water, "water", CLR(CLR_BLUE))
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PCHAR( 44, ' ', S_air, "air", CLR(CLR_CYAN))
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PCHAR( 45, '#', S_cloud, "cloud", CLR(CLR_GRAY))
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PCHAR( 46, '}', S_water, "water", CLR(CLR_BLUE))
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/* end dungeon characters */
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/* */
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/* begin traps */
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/* */
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PCHAR( 46, '^', S_arrow_trap, "arrow trap", CLR(HI_METAL))
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PCHAR( 47, '^', S_dart_trap, "dart trap", CLR(HI_METAL))
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PCHAR( 48, '^', S_falling_rock_trap, "falling rock trap", CLR(CLR_GRAY))
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PCHAR( 49, '^', S_squeaky_board, "squeaky board", CLR(CLR_BROWN))
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PCHAR( 50, '^', S_bear_trap, "bear trap", CLR(HI_METAL))
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PCHAR( 51, '^', S_land_mine, "land mine", CLR(CLR_RED))
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PCHAR( 52, '^', S_rolling_boulder_trap, "rolling boulder trap",
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PCHAR( 47, '^', S_arrow_trap, "arrow trap", CLR(HI_METAL))
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PCHAR( 48, '^', S_dart_trap, "dart trap", CLR(HI_METAL))
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PCHAR( 49, '^', S_falling_rock_trap, "falling rock trap", CLR(CLR_GRAY))
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PCHAR( 50, '^', S_squeaky_board, "squeaky board", CLR(CLR_BROWN))
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PCHAR( 51, '^', S_bear_trap, "bear trap", CLR(HI_METAL))
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PCHAR( 52, '^', S_land_mine, "land mine", CLR(CLR_RED))
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PCHAR( 53, '^', S_rolling_boulder_trap, "rolling boulder trap",
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CLR(CLR_GRAY))
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PCHAR( 53, '^', S_sleeping_gas_trap, "sleeping gas trap", CLR(HI_ZAP))
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PCHAR( 54, '^', S_rust_trap, "rust trap", CLR(CLR_BLUE))
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PCHAR( 55, '^', S_fire_trap, "fire trap", CLR(CLR_ORANGE))
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PCHAR( 56, '^', S_pit, "pit", CLR(CLR_BLACK))
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PCHAR( 57, '^', S_spiked_pit, "spiked pit", CLR(CLR_BLACK))
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PCHAR( 58, '^', S_hole, "hole", CLR(CLR_BROWN))
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PCHAR( 59, '^', S_trap_door, "trap door", CLR(CLR_BROWN))
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PCHAR( 60, '^', S_teleportation_trap, "teleportation trap",
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PCHAR( 54, '^', S_sleeping_gas_trap, "sleeping gas trap", CLR(HI_ZAP))
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PCHAR( 55, '^', S_rust_trap, "rust trap", CLR(CLR_BLUE))
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PCHAR( 56, '^', S_fire_trap, "fire trap", CLR(CLR_ORANGE))
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PCHAR( 57, '^', S_pit, "pit", CLR(CLR_BLACK))
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PCHAR( 58, '^', S_spiked_pit, "spiked pit", CLR(CLR_BLACK))
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PCHAR( 59, '^', S_hole, "hole", CLR(CLR_BROWN))
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PCHAR( 60, '^', S_trap_door, "trap door", CLR(CLR_BROWN))
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PCHAR( 61, '^', S_teleportation_trap, "teleportation trap",
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CLR(CLR_MAGENTA))
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PCHAR( 61, '^', S_level_teleporter, "level teleporter", CLR(CLR_MAGENTA))
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PCHAR( 62, '^', S_magic_portal, "magic portal", CLR(CLR_BRIGHT_MAGENTA))
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PCHAR( 63, '"', S_web, "web", CLR(CLR_GRAY))
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PCHAR( 64, '^', S_statue_trap, "statue trap", CLR(CLR_GRAY))
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PCHAR( 65, '^', S_magic_trap, "magic trap", CLR(HI_ZAP))
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PCHAR2(66, '^', S_anti_magic_trap, "anti magic trap", "anti-magic field",
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PCHAR( 62, '^', S_level_teleporter, "level teleporter", CLR(CLR_MAGENTA))
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PCHAR( 63, '^', S_magic_portal, "magic portal", CLR(CLR_BRIGHT_MAGENTA))
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PCHAR( 64, '"', S_web, "web", CLR(CLR_GRAY))
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PCHAR( 65, '^', S_statue_trap, "statue trap", CLR(CLR_GRAY))
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PCHAR( 66, '^', S_magic_trap, "magic trap", CLR(HI_ZAP))
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PCHAR2(67, '^', S_anti_magic_trap, "anti magic trap", "anti-magic field",
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CLR(HI_ZAP))
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PCHAR( 67, '^', S_polymorph_trap, "polymorph trap", CLR(CLR_BRIGHT_GREEN))
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PCHAR( 68, '~', S_vibrating_square, "vibrating square", CLR(CLR_MAGENTA))
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PCHAR( 69, '^', S_trapped_door, "trapped door", CLR(CLR_ORANGE))
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PCHAR( 70, '^', S_trapped_chest, "trapped chest", CLR(CLR_ORANGE))
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PCHAR( 68, '^', S_polymorph_trap, "polymorph trap", CLR(CLR_BRIGHT_GREEN))
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PCHAR( 69, '~', S_vibrating_square, "vibrating square", CLR(CLR_MAGENTA))
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PCHAR( 70, '^', S_trapped_door, "trapped door", CLR(CLR_ORANGE))
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PCHAR( 71, '^', S_trapped_chest, "trapped chest", CLR(CLR_ORANGE))
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/* end traps */
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/* end cmap B */
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/* */
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@@ -183,22 +184,22 @@
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/* */
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/* zap colors are changed by reset_glyphmap() to match type of beam */
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/* */
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PCHAR2(71, '|', S_vbeam, "vertical beam", "", CLR(CLR_GRAY))
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PCHAR2(72, '-', S_hbeam, "horizontal beam", "", CLR(CLR_GRAY))
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PCHAR2(73, '\\', S_lslant, "left slant beam", "", CLR(CLR_GRAY))
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PCHAR2(74, '/', S_rslant, "right slant beam", "", CLR(CLR_GRAY))
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PCHAR2(72, '|', S_vbeam, "vertical beam", "", CLR(CLR_GRAY))
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PCHAR2(73, '-', S_hbeam, "horizontal beam", "", CLR(CLR_GRAY))
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PCHAR2(74, '\\', S_lslant, "left slant beam", "", CLR(CLR_GRAY))
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PCHAR2(75, '/', S_rslant, "right slant beam", "", CLR(CLR_GRAY))
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/* start cmap C */
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PCHAR2(75, '*', S_digbeam, "dig beam", "", CLR(CLR_WHITE))
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PCHAR2(76, '!', S_flashbeam, "flash beam", "", CLR(CLR_WHITE))
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PCHAR2(77, ')', S_boomleft, "boom left", "", CLR(HI_WOOD))
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PCHAR2(78, '(', S_boomright, "boom right", "", CLR(HI_WOOD))
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PCHAR2(76, '*', S_digbeam, "dig beam", "", CLR(CLR_WHITE))
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PCHAR2(77, '!', S_flashbeam, "flash beam", "", CLR(CLR_WHITE))
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PCHAR2(78, ')', S_boomleft, "boom left", "", CLR(HI_WOOD))
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PCHAR2(79, '(', S_boomright, "boom right", "", CLR(HI_WOOD))
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/* 4 magic shield symbols */
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PCHAR2(79, '0', S_ss1, "shield1", "", CLR(HI_ZAP))
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PCHAR2(80, '#', S_ss2, "shield2", "", CLR(HI_ZAP))
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PCHAR2(81, '@', S_ss3, "shield3", "", CLR(HI_ZAP))
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PCHAR2(82, '*', S_ss4, "shield4", "", CLR(HI_ZAP))
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PCHAR( 83, '#', S_poisoncloud, "poison cloud", CLR(CLR_BRIGHT_GREEN))
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PCHAR( 84, '?', S_goodpos, "valid position", CLR(CLR_BRIGHT_GREEN))
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PCHAR2(80, '0', S_ss1, "shield1", "", CLR(HI_ZAP))
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PCHAR2(81, '#', S_ss2, "shield2", "", CLR(HI_ZAP))
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PCHAR2(82, '@', S_ss3, "shield3", "", CLR(HI_ZAP))
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PCHAR2(83, '*', S_ss4, "shield4", "", CLR(HI_ZAP))
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PCHAR( 84, '#', S_poisoncloud, "poison cloud", CLR(CLR_BRIGHT_GREEN))
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PCHAR( 85, '?', S_goodpos, "valid position", CLR(CLR_BRIGHT_GREEN))
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/* end cmap C */
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/* */
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/* The 8 swallow symbols. Do NOT separate. */
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@@ -212,14 +213,14 @@
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/* 4 5 6 */
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/* 7 8 9 */
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/* */
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PCHAR2(85, '/', S_sw_tl, "swallow top left", "", CLR(CLR_GREEN)) /*1*/
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PCHAR2(86, '-', S_sw_tc, "swallow top center", "", CLR(CLR_GREEN)) /*2*/
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PCHAR2(87, '\\', S_sw_tr, "swallow top right", "", CLR(CLR_GREEN)) /*3*/
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PCHAR2(88, '|', S_sw_ml, "swallow middle left", "", CLR(CLR_GREEN)) /*4*/
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PCHAR2(89, '|', S_sw_mr, "swallow middle right", "", CLR(CLR_GREEN)) /*6*/
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PCHAR2(90, '\\', S_sw_bl, "swallow bottom left", "", CLR(CLR_GREEN)) /*7*/
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PCHAR2(91, '-', S_sw_bc, "swallow bottom center", "", CLR(CLR_GREEN))/*8*/
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PCHAR2(92, '/', S_sw_br, "swallow bottom right", "", CLR(CLR_GREEN)) /*9*/
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PCHAR2(86, '/', S_sw_tl, "swallow top left", "", CLR(CLR_GREEN)) /*1*/
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PCHAR2(87, '-', S_sw_tc, "swallow top center", "", CLR(CLR_GREEN)) /*2*/
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PCHAR2(88, '\\', S_sw_tr, "swallow top right", "", CLR(CLR_GREEN)) /*3*/
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PCHAR2(89, '|', S_sw_ml, "swallow middle left", "", CLR(CLR_GREEN)) /*4*/
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PCHAR2(90, '|', S_sw_mr, "swallow middle right", "", CLR(CLR_GREEN)) /*6*/
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PCHAR2(91, '\\', S_sw_bl, "swallow bottom left", "", CLR(CLR_GREEN)) /*7*/
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PCHAR2(92, '-', S_sw_bc, "swallow bottom center", "", CLR(CLR_GREEN))/*8*/
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PCHAR2(93, '/', S_sw_br, "swallow bottom right", "", CLR(CLR_GREEN)) /*9*/
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/* */
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/* explosion colors are changed by reset_glyphmap() to match */
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/* the type of expl. */
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@@ -230,15 +231,15 @@
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/* |@| */
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/* \-/ */
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/* */
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PCHAR2(93, '/', S_expl_tl, "explosion top left", "", CLR(CLR_ORANGE))
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PCHAR2(94, '-', S_expl_tc, "explosion top center", "", CLR(CLR_ORANGE))
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PCHAR2(95, '\\', S_expl_tr, "explosion top right", "", CLR(CLR_ORANGE))
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PCHAR2(96, '|', S_expl_ml, "explosion middle left", "", CLR(CLR_ORANGE))
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PCHAR2(97, ' ', S_expl_mc, "explosion middle center", "", CLR(CLR_ORANGE))
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PCHAR2(98, '|', S_expl_mr, "explosion middle right", "", CLR(CLR_ORANGE))
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PCHAR2(99, '\\', S_expl_bl, "explosion bottom left", "", CLR(CLR_ORANGE))
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PCHAR2(100, '-', S_expl_bc, "explosion bottom center", "", CLR(CLR_ORANGE))
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PCHAR2(101, '/', S_expl_br, "explosion bottom right", "", CLR(CLR_ORANGE))
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PCHAR2(94, '/', S_expl_tl, "explosion top left", "", CLR(CLR_ORANGE))
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PCHAR2(95, '-', S_expl_tc, "explosion top center", "", CLR(CLR_ORANGE))
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PCHAR2(96, '\\', S_expl_tr, "explosion top right", "", CLR(CLR_ORANGE))
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PCHAR2(97, '|', S_expl_ml, "explosion middle left", "", CLR(CLR_ORANGE))
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PCHAR2(98, ' ', S_expl_mc, "explosion middle center", "", CLR(CLR_ORANGE))
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PCHAR2(99, '|', S_expl_mr, "explosion middle right", "", CLR(CLR_ORANGE))
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PCHAR2(100, '\\', S_expl_bl, "explosion bottom left", "", CLR(CLR_ORANGE))
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PCHAR2(101, '-', S_expl_bc, "explosion bottom center", "", CLR(CLR_ORANGE))
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PCHAR2(102, '/', S_expl_br, "explosion bottom right", "", CLR(CLR_ORANGE))
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#undef PCHAR
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#undef PCHAR2
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#endif /* PCHAR_S_ENUM || PCHAR_PARSE || PCHAR_DRAWING || PCHAR_TILES */
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 72
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#define EDITLEVEL 73
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/*
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* Development status possibilities.
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35
include/rm.h
35
include/rm.h
@@ -57,24 +57,25 @@ enum levl_typ_types {
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WATER = 18,
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DRAWBRIDGE_UP = 19,
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LAVAPOOL = 20,
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IRONBARS = 21, /* KMH */
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DOOR = 22,
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CORR = 23,
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ROOM = 24,
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STAIRS = 25,
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LADDER = 26,
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FOUNTAIN = 27,
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THRONE = 28,
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SINK = 29,
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GRAVE = 30,
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ALTAR = 31,
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ICE = 32,
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DRAWBRIDGE_DOWN = 33,
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AIR = 34,
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CLOUD = 35,
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LAVAWALL = 21,
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IRONBARS = 22, /* KMH */
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DOOR = 23,
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CORR = 24,
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ROOM = 25,
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STAIRS = 26,
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LADDER = 27,
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FOUNTAIN = 28,
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THRONE = 29,
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SINK = 30,
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GRAVE = 31,
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ALTAR = 32,
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ICE = 33,
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DRAWBRIDGE_DOWN = 34,
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AIR = 35,
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CLOUD = 36,
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MAX_TYPE = 36,
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MATCH_WALL = 37,
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MAX_TYPE = 37,
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MATCH_WALL = 38,
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INVALID_TYPE = 127
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};
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