Split itemaction key pushing to separate function

This commit is contained in:
Pasi Kallinen
2023-02-05 21:29:19 +02:00
parent dbfd7879df
commit b85fb2a197

View File

@@ -40,6 +40,8 @@ static int doorganize_core(struct obj *);
static char obj_to_let(struct obj *);
static boolean item_naming_classification(struct obj *, char *, char *);
static int item_reading_classification(struct obj *, char *);
static void ia_addmenu(winid, int, char, const char *);
static void itemactions_pushkeys(struct obj *, int);
static void mime_action(const char *);
/* enum and structs are defined in wintype.h */
@@ -2731,6 +2733,123 @@ ia_addmenu(winid win, int act, char let, const char *txt)
ATR_NONE, clr, txt, MENU_ITEMFLAGS_NONE);
}
static void
itemactions_pushkeys(struct obj *otmp, int act)
{
switch (act) {
default:
impossible("Unknown item action");
case IA_NONE:
break;
case IA_UNWIELD:
cmdq_add_ec(CQ_CANNED, (otmp == uwep) ? dowield
: (otmp == uswapwep) ? remarm_swapwep
: (otmp == uquiver) ? dowieldquiver
: donull); /* can't happen */
cmdq_add_key(CQ_CANNED, '-');
break;
case IA_APPLY_OBJ:
cmdq_add_ec(CQ_CANNED, doapply);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_DIP_OBJ:
/* #altdip instead of normal #dip - takes potion to dip into
first (the inventory item instigating this) and item to
be dipped second, also ignores floor features such as
fountain/sink so we don't need to force m-prefix here */
cmdq_add_ec(CQ_CANNED, dip_into);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_NAME_OBJ:
case IA_NAME_OTYP:
cmdq_add_ec(CQ_CANNED, docallcmd);
cmdq_add_key(CQ_CANNED, (act == IA_NAME_OBJ) ? 'i' : 'o');
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_DROP_OBJ:
cmdq_add_ec(CQ_CANNED, dodrop);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_EAT_OBJ:
/* start with m-prefix; for #eat, it means ignore floor food
if present and eat food from invent */
cmdq_add_ec(CQ_CANNED, do_reqmenu);
cmdq_add_ec(CQ_CANNED, doeat);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_ENGRAVE_OBJ:
cmdq_add_ec(CQ_CANNED, doengrave);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_ADJUST_OBJ:
cmdq_add_ec(CQ_CANNED, doorganize); /* #adjust */
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_ADJUST_STACK:
cmdq_add_ec(CQ_CANNED, adjust_split); /* #altadjust */
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_SACRIFICE:
cmdq_add_ec(CQ_CANNED, dosacrifice);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_BUY_OBJ:
cmdq_add_ec(CQ_CANNED, dopay);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_QUAFF_OBJ:
/* start with m-prefix; for #quaff, it means ignore fountain
or sink if present and drink a potion from invent */
cmdq_add_ec(CQ_CANNED, do_reqmenu);
cmdq_add_ec(CQ_CANNED, dodrink);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_QUIVER_OBJ:
cmdq_add_ec(CQ_CANNED, dowieldquiver);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_READ_OBJ:
cmdq_add_ec(CQ_CANNED, doread);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_RUB_OBJ:
cmdq_add_ec(CQ_CANNED, dorub);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_THROW_OBJ:
cmdq_add_ec(CQ_CANNED, dothrow);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_TAKEOFF_OBJ:
cmdq_add_ec(CQ_CANNED, dotakeoff);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_TIP_CONTAINER:
cmdq_add_ec(CQ_CANNED, dotip);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_INVOKE_OBJ:
cmdq_add_ec(CQ_CANNED, doinvoke);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_WIELD_OBJ:
cmdq_add_ec(CQ_CANNED, dowield);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_WEAR_OBJ:
cmdq_add_ec(CQ_CANNED, dowear);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_SWAPWEAPON:
cmdq_add_ec(CQ_CANNED, doswapweapon);
break;
case IA_ZAP_OBJ:
cmdq_add_ec(CQ_CANNED, dozap);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
}
}
/* Show menu of possible actions hero could do with item otmp */
static int
itemactions(struct obj *otmp)
@@ -3025,118 +3144,7 @@ itemactions(struct obj *otmp)
act = selected[0].item.a_int;
free((genericptr_t) selected);
switch (act) {
default:
impossible("Unknown item action");
case IA_NONE:
break;
case IA_UNWIELD:
cmdq_add_ec(CQ_CANNED, (otmp == uwep) ? dowield
: (otmp == uswapwep) ? remarm_swapwep
: (otmp == uquiver) ? dowieldquiver
: donull); /* can't happen */
cmdq_add_key(CQ_CANNED, '-');
break;
case IA_APPLY_OBJ:
cmdq_add_ec(CQ_CANNED, doapply);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_DIP_OBJ:
/* #altdip instead of normal #dip - takes potion to dip into
first (the inventory item instigating this) and item to
be dipped second, also ignores floor features such as
fountain/sink so we don't need to force m-prefix here */
cmdq_add_ec(CQ_CANNED, dip_into);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_NAME_OBJ:
case IA_NAME_OTYP:
cmdq_add_ec(CQ_CANNED, docallcmd);
cmdq_add_key(CQ_CANNED, (act == IA_NAME_OBJ) ? 'i' : 'o');
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_DROP_OBJ:
cmdq_add_ec(CQ_CANNED, dodrop);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_EAT_OBJ:
/* start with m-prefix; for #eat, it means ignore floor food
if present and eat food from invent */
cmdq_add_ec(CQ_CANNED, do_reqmenu);
cmdq_add_ec(CQ_CANNED, doeat);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_ENGRAVE_OBJ:
cmdq_add_ec(CQ_CANNED, doengrave);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_ADJUST_OBJ:
cmdq_add_ec(CQ_CANNED, doorganize); /* #adjust */
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_ADJUST_STACK:
cmdq_add_ec(CQ_CANNED, adjust_split); /* #altadjust */
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_SACRIFICE:
cmdq_add_ec(CQ_CANNED, dosacrifice);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_BUY_OBJ:
cmdq_add_ec(CQ_CANNED, dopay);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_QUAFF_OBJ:
/* start with m-prefix; for #quaff, it means ignore fountain
or sink if present and drink a potion from invent */
cmdq_add_ec(CQ_CANNED, do_reqmenu);
cmdq_add_ec(CQ_CANNED, dodrink);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_QUIVER_OBJ:
cmdq_add_ec(CQ_CANNED, dowieldquiver);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_READ_OBJ:
cmdq_add_ec(CQ_CANNED, doread);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_RUB_OBJ:
cmdq_add_ec(CQ_CANNED, dorub);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_THROW_OBJ:
cmdq_add_ec(CQ_CANNED, dothrow);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_TAKEOFF_OBJ:
cmdq_add_ec(CQ_CANNED, dotakeoff);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_TIP_CONTAINER:
cmdq_add_ec(CQ_CANNED, dotip);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_INVOKE_OBJ:
cmdq_add_ec(CQ_CANNED, doinvoke);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_WIELD_OBJ:
cmdq_add_ec(CQ_CANNED, dowield);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_WEAR_OBJ:
cmdq_add_ec(CQ_CANNED, dowear);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
case IA_SWAPWEAPON:
cmdq_add_ec(CQ_CANNED, doswapweapon);
break;
case IA_ZAP_OBJ:
cmdq_add_ec(CQ_CANNED, dozap);
cmdq_add_key(CQ_CANNED, otmp->invlet);
break;
}
itemactions_pushkeys(otmp, act);
}
destroy_nhwindow(win);