Walls of lava
Add "walls of lava", basically lava which blocks vision and require a bit more than just levitation or flight to move through. No levels use this yet, as testing isn't thorough enough.
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@@ -2153,6 +2153,9 @@ back_to_glyph(coordxy x, coordxy y)
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case LAVAPOOL:
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idx = S_lava;
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break;
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case LAVAWALL:
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idx = S_lavawall;
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break;
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case ICE:
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idx = S_ice;
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break;
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@@ -2316,6 +2319,9 @@ get_bkglyph_and_framecolor(coordxy x, coordxy y, int *bkglyph, uint32 *framecolo
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case LAVAPOOL:
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idx = S_lava;
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break;
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case LAVAWALL:
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idx = S_lavawall;
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break;
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default:
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idx = S_room;
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break;
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@@ -2889,6 +2895,7 @@ static const char *const type_names[MAX_TYPE] = {
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"STONE", "VWALL", "HWALL", "TLCORNER", "TRCORNER", "BLCORNER", "BRCORNER",
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"CROSSWALL", "TUWALL", "TDWALL", "TLWALL", "TRWALL", "DBWALL", "TREE",
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"SDOOR", "SCORR", "POOL", "MOAT", "WATER", "DRAWBRIDGE_UP", "LAVAPOOL",
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"LAVAWALL",
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"IRON_BARS", "DOOR", "CORR", "ROOM", "STAIRS", "LADDER", "FOUNTAIN",
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"THRONE", "SINK", "GRAVE", "ALTAR", "ICE", "DRAWBRIDGE_DOWN", "AIR",
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"CLOUD"
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