Walls of lava
Add "walls of lava", basically lava which blocks vision and require a bit more than just levitation or flight to move through. No levels use this yet, as testing isn't thorough enough.
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@@ -1012,6 +1012,9 @@ cmap_to_type(int sym)
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case S_water:
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typ = WATER;
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break;
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case S_lavawall:
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typ = LAVAWALL;
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break;
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default:
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break; /* not a cmap symbol? */
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}
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