Walls of lava
Add "walls of lava", basically lava which blocks vision and require a bit more than just levitation or flight to move through. No levels use this yet, as testing isn't thorough enough.
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@@ -519,6 +519,9 @@ waterbody_name(coordxy x, coordxy y)
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return "limitless water"; /* even if hallucinating */
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Snprintf(pooltype, sizeof pooltype, "wall of %s", hliquid("water"));
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return pooltype;
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} else if (ltyp == LAVAWALL) {
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Snprintf(pooltype, sizeof pooltype, "wall of %s", hliquid("lava"));
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return pooltype;
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}
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/* default; should be unreachable */
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return "water"; /* don't hallucinate this as some other liquid */
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