fix U100 - vampire stoning buf

Fix the reported bug of a vampire that is wearing gloves being
able to bite a cockatrice without becoming petrified.
This commit is contained in:
nethack.rankin
2002-10-18 06:49:34 +00:00
parent 2f6d82dcc6
commit 7411e1daf5
4 changed files with 85 additions and 33 deletions

View File

@@ -941,6 +941,7 @@ E int FDECL(mattackm, (struct monst *,struct monst *));
E int FDECL(noattacks, (struct permonst *));
E int FDECL(sleep_monst, (struct monst *,int,int));
E void FDECL(slept_monst, (struct monst *));
E long FDECL(attk_protection, (int));
/* ### mhitu.c ### */

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)mhitm.c 3.4 2002/09/08 */
/* SCCS Id: @(#)mhitm.c 3.4 2002/10/17 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -563,19 +563,20 @@ mdamagem(magr, mdef, mattk)
register struct monst *magr, *mdef;
register struct attack *mattk;
{
struct permonst *pa = magr->data, *pd = mdef->data;
int tmp = d((int)mattk->damn,(int)mattk->damd);
struct obj *obj;
char buf[BUFSZ];
int protector =
mattk->aatyp == AT_TENT ? 0 :
mattk->aatyp == AT_KICK ? W_ARMF : W_ARMG;
int num;
struct permonst *pa = magr->data, *pd = mdef->data;
int num, tmp = d((int)mattk->damn, (int)mattk->damd);
if (touch_petrifies(pd) && !resists_ston(magr) &&
(mattk->aatyp != AT_WEAP || !otmp) &&
(mattk->aatyp != AT_GAZE && mattk->aatyp != AT_EXPL) &&
!(magr->misc_worn_check & protector)) {
if (touch_petrifies(pd) && !resists_ston(magr)) {
long protector = attk_protection(mattk->aatyp),
wornitems = magr->misc_worn_check;
/* wielded weapon gives same protection as gloves here */
if (otmp != 0) wornitems |= W_ARMG;
if (protector == 0L ||
(protector != ~0L && (wornitems & protector) != protector)) {
if (poly_when_stoned(pa)) {
mon_to_stone(magr);
return MM_HIT; /* no damage during the polymorph */
@@ -586,6 +587,7 @@ mdamagem(magr, mdef, mattk)
else if (magr->mtame && !vis)
You(brief_feeling, "peculiarly sad");
return MM_AGR_DIED;
}
}
switch(mattk->adtyp) {
@@ -1366,6 +1368,49 @@ int mdead;
return (mdead | mhit);
}
/* "aggressive defense"; what type of armor prevents specified attack
from touching its target? */
long
attk_protection(aatyp)
int aatyp;
{
long w_mask = 0L;
switch (aatyp) {
case AT_NONE:
case AT_SPIT:
case AT_EXPL:
case AT_BOOM:
case AT_GAZE:
case AT_BREA:
case AT_MAGC:
w_mask = ~0L; /* special case; no defense needed */
break;
case AT_CLAW:
case AT_TUCH:
case AT_WEAP:
w_mask = W_ARMG; /* caller needs to check for weapon */
break;
case AT_KICK:
w_mask = W_ARMF;
break;
case AT_BUTT:
w_mask = W_ARMH;
break;
case AT_HUGS:
w_mask = (W_ARMC|W_ARMG); /* attacker needs both to be protected */
break;
case AT_BITE:
case AT_STNG:
case AT_ENGL:
case AT_TENT:
default:
w_mask = 0L; /* no defense available */
break;
}
return w_mask;
}
#endif /* OVLB */
/*mhitm.c*/

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)mhitu.c 3.4 2002/03/29 */
/* SCCS Id: @(#)mhitu.c 3.4 2002/10/17 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2390,15 +2390,16 @@ register struct attack *mattk;
goto assess_dmg;
case AD_STON: /* cockatrice */
{
int protector =
mattk->aatyp == AT_TENT ? 0 :
mattk->aatyp == AT_KICK ? W_ARMF : W_ARMG;
if (!resists_ston(mtmp) &&
(mattk->aatyp != AT_WEAP || !MON_WEP(mtmp)) &&
mattk->aatyp != AT_GAZE && mattk->aatyp != AT_EXPL &&
mattk->aatyp != AT_MAGC &&
!(mtmp->misc_worn_check & protector)) {
if(poly_when_stoned(mtmp->data)) {
long protector = attk_protection(mattk->aatyp),
wornitems = mtmp->misc_worn_check;
/* wielded weapon gives same protection as gloves here */
if (MON_WEP(mtmp) != 0) wornitems |= W_ARMG;
if (!resists_ston(mtmp) && (protector == 0L ||
(protector != ~0L &&
(wornitems & protector) != protector))) {
if (poly_when_stoned(mtmp->data)) {
mon_to_stone(mtmp);
return (1);
}

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)uhitm.c 3.4 2002/09/08 */
/* SCCS Id: @(#)uhitm.c 3.4 2002/10/17 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2020,21 +2020,26 @@ uchar aatyp;
exercise(A_STR, FALSE);
break;
case AD_STON:
if(mhit) {
/* mhit does not mean you physically hit; it just means the
attack was successful */
if ((aatyp == AT_KICK && !uarmf) ||
((aatyp == AT_WEAP || aatyp == AT_CLAW || aatyp == AT_MAGC
|| aatyp == AT_TUCH) && !uwep && !uarmg) ||
aatyp == AT_BITE || aatyp == AT_STNG || aatyp == AT_BUTT ||
aatyp == AT_TENT || aatyp == AT_HUGS || aatyp == AT_ENGL) {
if (!Stone_resistance &&
!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) {
if (mhit) { /* successful attack */
long protector = attk_protection(aatyp);
/* hero using monsters' AT_MAGC attack is hitting hand to
hand rather than casting a spell */
if (aatyp == AT_MAGC) protector = W_ARMG;
if (protector == 0L || /* no protection */
(protector == W_ARMG && !uarmg && !uwep) ||
(protector == W_ARMF && !uarmf) ||
(protector == W_ARMH && !uarmh) ||
(protector == (W_ARMC|W_ARMG) && (!uarmc || !uarmg))) {
if (!Stone_resistance &&
!(poly_when_stoned(youmonst.data) &&
polymon(PM_STONE_GOLEM))) {
You("turn to stone...");
done_in_by(mon);
return 2;
}
}
}
}
break;
case AD_RUST: