fix U100 - vampire stoning buf
Fix the reported bug of a vampire that is wearing gloves being able to bite a cockatrice without becoming petrified.
This commit is contained in:
67
src/mhitm.c
67
src/mhitm.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)mhitm.c 3.4 2002/09/08 */
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/* SCCS Id: @(#)mhitm.c 3.4 2002/10/17 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -563,19 +563,20 @@ mdamagem(magr, mdef, mattk)
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register struct monst *magr, *mdef;
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register struct attack *mattk;
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{
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struct permonst *pa = magr->data, *pd = mdef->data;
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int tmp = d((int)mattk->damn,(int)mattk->damd);
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struct obj *obj;
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char buf[BUFSZ];
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int protector =
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mattk->aatyp == AT_TENT ? 0 :
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mattk->aatyp == AT_KICK ? W_ARMF : W_ARMG;
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int num;
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struct permonst *pa = magr->data, *pd = mdef->data;
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int num, tmp = d((int)mattk->damn, (int)mattk->damd);
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if (touch_petrifies(pd) && !resists_ston(magr) &&
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(mattk->aatyp != AT_WEAP || !otmp) &&
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(mattk->aatyp != AT_GAZE && mattk->aatyp != AT_EXPL) &&
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!(magr->misc_worn_check & protector)) {
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if (touch_petrifies(pd) && !resists_ston(magr)) {
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long protector = attk_protection(mattk->aatyp),
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wornitems = magr->misc_worn_check;
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/* wielded weapon gives same protection as gloves here */
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if (otmp != 0) wornitems |= W_ARMG;
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if (protector == 0L ||
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(protector != ~0L && (wornitems & protector) != protector)) {
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if (poly_when_stoned(pa)) {
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mon_to_stone(magr);
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return MM_HIT; /* no damage during the polymorph */
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@@ -586,6 +587,7 @@ mdamagem(magr, mdef, mattk)
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else if (magr->mtame && !vis)
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You(brief_feeling, "peculiarly sad");
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return MM_AGR_DIED;
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}
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}
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switch(mattk->adtyp) {
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@@ -1366,6 +1368,49 @@ int mdead;
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return (mdead | mhit);
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}
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/* "aggressive defense"; what type of armor prevents specified attack
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from touching its target? */
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long
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attk_protection(aatyp)
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int aatyp;
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{
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long w_mask = 0L;
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switch (aatyp) {
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case AT_NONE:
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case AT_SPIT:
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case AT_EXPL:
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case AT_BOOM:
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case AT_GAZE:
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case AT_BREA:
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case AT_MAGC:
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w_mask = ~0L; /* special case; no defense needed */
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break;
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case AT_CLAW:
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case AT_TUCH:
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case AT_WEAP:
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w_mask = W_ARMG; /* caller needs to check for weapon */
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break;
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case AT_KICK:
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w_mask = W_ARMF;
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break;
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case AT_BUTT:
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w_mask = W_ARMH;
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break;
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case AT_HUGS:
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w_mask = (W_ARMC|W_ARMG); /* attacker needs both to be protected */
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break;
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case AT_BITE:
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case AT_STNG:
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case AT_ENGL:
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case AT_TENT:
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default:
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w_mask = 0L; /* no defense available */
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break;
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}
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return w_mask;
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}
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#endif /* OVLB */
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/*mhitm.c*/
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