No need to sanity check objects of a dead monster

This commit is contained in:
Pasi Kallinen
2015-10-11 19:06:37 +03:00
parent c318f627a4
commit 751fab7a59

View File

@@ -2160,6 +2160,7 @@ const char *mesg;
struct obj *obj, *mwep;
for (mon = monlist; mon; mon = mon->nmon) {
if (DEADMONSTER(mon)) continue;
mwep = MON_WEP(mon);
if (mwep) {
if (!mcarried(mwep))