No need to sanity check objects of a dead monster
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@@ -2160,6 +2160,7 @@ const char *mesg;
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struct obj *obj, *mwep;
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struct obj *obj, *mwep;
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for (mon = monlist; mon; mon = mon->nmon) {
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for (mon = monlist; mon; mon = mon->nmon) {
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if (DEADMONSTER(mon)) continue;
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mwep = MON_WEP(mon);
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mwep = MON_WEP(mon);
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if (mwep) {
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if (mwep) {
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if (!mcarried(mwep))
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if (!mcarried(mwep))
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