Make m_move return defines instead of magic numbers

This commit is contained in:
Pasi Kallinen
2022-02-26 17:40:17 +02:00
parent 8c447e6ad5
commit 7523623d95
4 changed files with 94 additions and 76 deletions

View File

@@ -398,6 +398,12 @@ typedef struct sortloot_item Loot;
#define TEST_TRAV 2 /* test a future travel location */
#define TEST_TRAP 3 /* check if a future travel loc is a trap */
/* m_move return values */
#define MMOVE_NOTHING 0
#define MMOVE_MOVED 1 /* monster moved */
#define MMOVE_DIED 2 /* monster died */
#define MMOVE_DONE 3 /* monster used up all actions */
/*** some utility macros ***/
#define yn(query) yn_function(query, ynchars, 'n')
#define ynq(query) yn_function(query, ynqchars, 'q')

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@@ -901,19 +901,19 @@ dog_move(register struct monst *mtmp,
omx = mtmp->mx;
omy = mtmp->my;
if (has_edog && dog_hunger(mtmp, edog))
return 2; /* starved */
return MMOVE_DIED; /* starved */
udist = distu(omx, omy);
/* Let steeds eat and maybe throw rider during Conflict */
if (mtmp == u.usteed) {
if (Conflict && !resist_conflict(mtmp)) {
dismount_steed(DISMOUNT_THROWN);
return 1;
return MMOVE_MOVED;
}
udist = 1;
} else if (!udist)
/* maybe we tamed him while being swallowed --jgm */
return 0;
return MMOVE_NOTHING;
nix = omx; /* set before newdogpos */
niy = omy;
@@ -923,7 +923,7 @@ dog_move(register struct monst *mtmp,
if (has_edog) {
j = dog_invent(mtmp, edog, udist);
if (j == 2)
return 2; /* died */
return MMOVE_DIED; /* died */
else if (j == 1)
goto newdogpos; /* eating something */
@@ -934,7 +934,7 @@ dog_move(register struct monst *mtmp,
appr = dog_goal(mtmp, has_edog ? edog : (struct edog *) 0, after, udist,
whappr);
if (appr == -2)
return 0;
return MMOVE_NOTHING;
if (Conflict && !resist_conflict(mtmp)) {
if (!has_edog) {
@@ -942,7 +942,7 @@ dog_move(register struct monst *mtmp,
* it disappears, angrily, and sends in some nasties
*/
lose_guardian_angel(mtmp);
return 2; /* current monster is gone */
return MMOVE_DIED; /* current monster is gone */
}
}
#if 0 /* [this is now handled in dochug()] */
@@ -1018,14 +1018,14 @@ dog_move(register struct monst *mtmp,
continue;
if (after)
return 0; /* hit only once each move */
return MMOVE_NOTHING; /* hit only once each move */
g.notonhead = 0;
mstatus = mattackm(mtmp, mtmp2);
/* aggressor (pet) died */
if (mstatus & MM_AGR_DIED)
return 2;
return MMOVE_DIED;
if ((mstatus & MM_HIT) && !(mstatus & MM_DEF_DIED) && rn2(4)
&& mtmp2->mlstmv != g.moves
@@ -1034,9 +1034,9 @@ dog_move(register struct monst *mtmp,
&& monnear(mtmp2, mtmp->mx, mtmp->my)) {
mstatus = mattackm(mtmp2, mtmp); /* return attack */
if (mstatus & MM_DEF_DIED)
return 2;
return MMOVE_DIED;
}
return 3;
return MMOVE_DONE;
}
if ((info[i] & ALLOW_MDISP) && MON_AT(nx, ny)
&& better_with_displacing && !undesirable_disp(mtmp, nx, ny)) {
@@ -1045,8 +1045,8 @@ dog_move(register struct monst *mtmp,
mstatus = mdisplacem(mtmp, mtmp2, FALSE); /* displace monster */
if (mstatus & MM_DEF_DIED)
return 2;
return 0;
return MMOVE_DIED;
return MMOVE_NOTHING;
}
{
@@ -1152,7 +1152,7 @@ dog_move(register struct monst *mtmp,
if (mtarg == &g.youmonst) {
if (mattacku(mtmp))
return 2;
return MMOVE_DIED;
/* Treat this as the pet having initiated an attack even if it
* didn't, so it will lose its move. This isn't entirely fair,
* but mattacku doesn't distinguish between "did not attack"
@@ -1165,7 +1165,7 @@ dog_move(register struct monst *mtmp,
/* Shouldn't happen, really */
if (mstatus & MM_AGR_DIED)
return 2;
return MMOVE_DIED;
/* Allow the targeted nasty to strike back - if
* the targeted beast doesn't have a ranged attack,
@@ -1182,7 +1182,7 @@ dog_move(register struct monst *mtmp,
if (mtarg->mcansee && haseyes(mtarg->data)) {
mstatus = mattackm(mtarg, mtmp);
if (mstatus & MM_DEF_DIED)
return 2;
return MMOVE_DIED;
}
}
}
@@ -1197,7 +1197,7 @@ dog_move(register struct monst *mtmp,
* will return MM_MISS.
*/
if (mstatus != MM_MISS)
return 3;
return MMOVE_DONE;
}
}
@@ -1212,12 +1212,12 @@ dog_move(register struct monst *mtmp,
m_unleash(mtmp, FALSE);
}
(void) mattacku(mtmp);
return 3;
return MMOVE_DONE;
}
if (!m_in_out_region(mtmp, nix, niy))
return 1;
return MMOVE_MOVED;
if (m_digweapon_check(mtmp, nix,niy))
return 0;
return MMOVE_NOTHING;
/* insert a worm_move() if worms ever begin to eat things */
wasseen = canseemon(mtmp);
@@ -1245,7 +1245,7 @@ dog_move(register struct monst *mtmp,
*/
if (do_eat) {
if (dog_eat(mtmp, obj, omx, omy, FALSE) == 2)
return 2;
return MMOVE_DIED;
}
} else if (mtmp->mleashed && distu(omx, omy) > 4) {
/* an incredible kludge, but the only way to keep pooch near
@@ -1275,13 +1275,13 @@ dog_move(register struct monst *mtmp,
cc.y = mtmp->my;
dognext:
if (!m_in_out_region(mtmp, nix, niy))
return 1;
return MMOVE_MOVED;
remove_monster(mtmp->mx, mtmp->my);
place_monster(mtmp, cc.x, cc.y);
newsym(cc.x, cc.y);
set_apparxy(mtmp);
}
return 1;
return MMOVE_MOVED;
}
/* check if a monster could pick up objects from a location */

View File

@@ -437,7 +437,7 @@ int
dochug(register struct monst* mtmp)
{
register struct permonst *mdat;
register int tmp = 0;
register int tmp = MMOVE_NOTHING;
int inrange, nearby, scared, res;
struct obj *otmp;
@@ -688,7 +688,7 @@ dochug(register struct monst* mtmp)
if (a->aatyp == AT_MAGC
&& (a->adtyp == AD_SPEL || a->adtyp == AD_CLRC)) {
if (castmu(mtmp, a, FALSE, FALSE)) {
tmp = 3; /* bypass m_move() */
tmp = MMOVE_DONE; /* bypass m_move() */
break;
}
}
@@ -697,12 +697,12 @@ dochug(register struct monst* mtmp)
if (!tmp)
tmp = m_move(mtmp, 0);
if (tmp != 2)
if (tmp != MMOVE_DIED)
distfleeck(mtmp, &inrange, &nearby, &scared); /* recalc */
switch (tmp) { /* for pets, cases 0 and 3 are equivalent */
case 0: /* no movement, but it can still attack you */
case 3: /* absolutely no movement */
case MMOVE_NOTHING: /* no movement, but it can still attack you */
case MMOVE_DONE: /* absolutely no movement */
/* vault guard might have vanished */
if (mtmp->isgd && (DEADMONSTER(mtmp) || mtmp->mx == 0))
return 1; /* behave as if it died */
@@ -712,7 +712,7 @@ dochug(register struct monst* mtmp)
if (Hallucination)
newsym(mtmp->mx, mtmp->my);
break;
case 1: /* monster moved */
case MMOVE_MOVED: /* monster moved */
/* Maybe it stepped on a trap and fell asleep... */
if (mtmp->msleeping || !mtmp->mcanmove)
return 0;
@@ -732,7 +732,7 @@ dochug(register struct monst* mtmp)
unstuck(mtmp);
}
return 0;
case 2: /* monster died */
case MMOVE_DIED: /* monster died */
return 1;
}
}
@@ -740,7 +740,7 @@ dochug(register struct monst* mtmp)
/* Now, attack the player if possible - one attack set per monst
*/
if (tmp != 3 && (!mtmp->mpeaceful
if (tmp != MMOVE_DONE && (!mtmp->mpeaceful
|| (Conflict && !resist_conflict(mtmp)))) {
if (inrange && !scared && !noattacks(mdat)
/* [is this hp check really needed?] */
@@ -762,7 +762,7 @@ dochug(register struct monst* mtmp)
cuss(mtmp);
/* note: can't get here when tmp==2 so this always returns 0 */
return (tmp == 2);
return (tmp == MMOVE_DIED);
}
static NEARDATA const char practical[] = { WEAPON_CLASS, ARMOR_CLASS,
@@ -1015,7 +1015,7 @@ m_move(register struct monst* mtmp, register int after)
boolean sawmon = canspotmon(mtmp); /* before it moved */
struct permonst *ptr;
struct monst *mtoo;
schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
schar mmoved = MMOVE_NOTHING; /* not strictly nec.: chi >= 0 will do */
long info[9];
long flag;
int omx = mtmp->mx, omy = mtmp->my;
@@ -1025,10 +1025,10 @@ m_move(register struct monst* mtmp, register int after)
if (i == Trap_Killed_Mon) {
newsym(mtmp->mx, mtmp->my);
return 2;
return MMOVE_DIED;
} /* it died */
if (i == Trap_Caught_Mon)
return 0; /* still in trap, so didn't move */
return MMOVE_NOTHING; /* still in trap, so didn't move */
}
ptr = mtmp->data; /* mintrap() can change mtmp->data -dlc */
@@ -1036,10 +1036,10 @@ m_move(register struct monst* mtmp, register int after)
mtmp->meating--;
if (mtmp->meating <= 0)
finish_meating(mtmp);
return 3; /* still eating */
return MMOVE_DONE; /* still eating */
}
if (hides_under(ptr) && OBJ_AT(mtmp->mx, mtmp->my) && rn2(10))
return 0; /* do not leave hiding place */
return MMOVE_NOTHING; /* do not leave hiding place */
/* Where does 'mtmp' think you are? Not necessary if m_move() called
from this file, but needed for other calls of m_move(). */
@@ -1061,22 +1061,30 @@ m_move(register struct monst* mtmp, register int after)
/* likewise for shopkeeper */
if (mtmp->isshk) {
mmoved = shk_move(mtmp);
if (mmoved == -2)
return 2;
if (mmoved >= 0)
int xm = shk_move(mtmp);
switch (xm) {
case -2: return MMOVE_DIED;
case -1: mmoved = MMOVE_NOTHING; break; /* follow hero outside shop */
case 0: mmoved = MMOVE_NOTHING; goto postmov;
case 1: mmoved = MMOVE_MOVED; goto postmov;
default: impossible("unknown shk_move return value (%i)", xm);
mmoved = MMOVE_NOTHING;
goto postmov;
mmoved = 0; /* follow player outside shop */
}
}
/* and for the guard */
if (mtmp->isgd) {
mmoved = gd_move(mtmp);
if (mmoved == -2)
return 2;
if (mmoved >= 0)
int xm = gd_move(mtmp);
switch (xm) {
case -2: return MMOVE_DIED;
case -1: mmoved = MMOVE_NOTHING; break;
case 0: mmoved = MMOVE_NOTHING; goto postmov;
case 1: mmoved = MMOVE_MOVED; goto postmov;
default: impossible("unknown gd_move return value (%i)", xm);
mmoved = MMOVE_NOTHING;
goto postmov;
mmoved = 0;
}
}
/* and the acquisitive monsters get special treatment */
@@ -1092,21 +1100,25 @@ m_move(register struct monst* mtmp, register int after)
&& (intruder != mtmp)) {
g.notonhead = (intruder->mx != tx || intruder->my != ty);
if (mattackm(mtmp, intruder) == 2)
return 2;
mmoved = 1;
return MMOVE_DIED;
mmoved = MMOVE_MOVED;
} else
mmoved = 0;
mmoved = MMOVE_NOTHING;
goto postmov;
}
/* and for the priest */
if (mtmp->ispriest) {
mmoved = pri_move(mtmp);
if (mmoved == -2)
return 2;
if (mmoved >= 0)
int xm = pri_move(mtmp);
switch (xm) {
case -2: return MMOVE_DIED;
case -1: mmoved = MMOVE_NOTHING; break;
case 0: mmoved = MMOVE_NOTHING; goto postmov;
case 1: mmoved = MMOVE_MOVED; goto postmov;
default: impossible("unknown pri_move return value (%i)", xm);
mmoved = MMOVE_NOTHING;
goto postmov;
mmoved = 0;
}
}
#ifdef MAIL_STRUCTURES
@@ -1114,7 +1126,7 @@ m_move(register struct monst* mtmp, register int after)
if (!Deaf && canseemon(mtmp))
verbalize("I'm late!");
mongone(mtmp);
return 2;
return MMOVE_DIED;
}
#endif
@@ -1125,12 +1137,12 @@ m_move(register struct monst* mtmp, register int after)
(void) rloc(mtmp, RLOC_MSG);
else
mnexto(mtmp, RLOC_MSG);
mmoved = 1;
mmoved = MMOVE_MOVED;
goto postmov;
}
not_special:
if (u.uswallow && !mtmp->mflee && u.ustuck != mtmp)
return 1;
return MMOVE_MOVED;
omx = mtmp->mx;
omy = mtmp->my;
gx = mtmp->mux;
@@ -1284,7 +1296,7 @@ m_move(register struct monst* mtmp, register int after)
gx = otmp->ox;
gy = otmp->oy;
if (gx == omx && gy == omy) {
mmoved = 3; /* actually unnecessary */
mmoved = MMOVE_DONE; /* actually unnecessary */
goto postmov;
}
}
@@ -1365,7 +1377,7 @@ m_move(register struct monst* mtmp, register int after)
niy = ny;
nidist = ndist;
chi = i;
mmoved = 1;
mmoved = MMOVE_MOVED;
}
nxti:
;
@@ -1375,11 +1387,11 @@ m_move(register struct monst* mtmp, register int after)
if (mmoved) {
register int j;
if (mmoved == 1 && (u.ux != nix || u.uy != niy) && itsstuck(mtmp))
return 3;
if (mmoved == MMOVE_MOVED && (u.ux != nix || u.uy != niy) && itsstuck(mtmp))
return MMOVE_DONE;
if (mmoved == 1 && m_digweapon_check(mtmp, nix,niy))
return 3;
if (mmoved == MMOVE_MOVED && m_digweapon_check(mtmp, nix,niy))
return MMOVE_DONE;
/* If ALLOW_U is set, either it's trying to attack you, or it
* thinks it is. In either case, attack this spot in preference to
@@ -1400,7 +1412,7 @@ m_move(register struct monst* mtmp, register int after)
if (u_at(nix, niy)) {
mtmp->mux = u.ux;
mtmp->muy = u.uy;
return 0;
return MMOVE_NOTHING;
}
/* The monster may attack another based on 1 of 2 conditions:
* 1 - It may be confused.
@@ -1418,14 +1430,14 @@ m_move(register struct monst* mtmp, register int after)
mtmp2 = m_at(nix, niy);
mstatus = mdisplacem(mtmp, mtmp2, FALSE);
if ((mstatus & MM_AGR_DIED) || (mstatus & MM_DEF_DIED))
return 2;
return MMOVE_DIED;
if (mstatus & MM_HIT)
return 1;
return 3;
return MMOVE_MOVED;
return MMOVE_DONE;
}
if (!m_in_out_region(mtmp, nix, niy))
return 3;
return MMOVE_DONE;
/* move a normal monster; for a long worm, remove_monster() and
place_monster() only manipulate the head; they leave tail as-is */
@@ -1444,7 +1456,7 @@ m_move(register struct monst* mtmp, register int after)
} else {
if (is_unicorn(ptr) && rn2(2) && !tele_restrict(mtmp)) {
(void) rloc(mtmp, RLOC_MSG);
return 1;
return MMOVE_MOVED;
}
/* for a long worm, shrink it (by discarding end of tail) when
it has failed to move */
@@ -1452,11 +1464,11 @@ m_move(register struct monst* mtmp, register int after)
worm_nomove(mtmp);
}
postmov:
if (mmoved == 1 || mmoved == 3) {
if (mmoved == MMOVE_MOVED || mmoved == MMOVE_DONE) {
boolean canseeit = cansee(mtmp->mx, mtmp->my),
didseeit = canseeit;
if (mmoved == 1) {
if (mmoved == MMOVE_MOVED) {
/* normal monster move will already have <nix,niy>,
but pet dog_move() with 'goto postmov' won't */
nix = mtmp->mx, niy = mtmp->my;
@@ -1680,7 +1692,7 @@ m_move(register struct monst* mtmp, register int after)
if (uses_items)
picked |= mpickstuff(mtmp, (char *) 0);
if (picked)
mmoved = 3;
mmoved = MMOVE_DONE;
}
if (mtmp->minvis) {
@@ -1731,7 +1743,7 @@ m_move_aggress(struct monst* mtmp, xchar x, xchar y)
mstatus = mattackm(mtmp, mtmp2);
if (mstatus & MM_AGR_DIED) /* aggressor died */
return 2;
return MMOVE_DIED;
if ((mstatus & MM_HIT) && !(mstatus & MM_DEF_DIED) && rn2(4)
&& mtmp2->movement >= NORMAL_SPEED) {
@@ -1739,9 +1751,9 @@ m_move_aggress(struct monst* mtmp, xchar x, xchar y)
g.notonhead = 0;
mstatus = mattackm(mtmp2, mtmp); /* return attack */
if (mstatus & MM_DEF_DIED)
return 2;
return MMOVE_DIED;
}
return 3;
return MMOVE_DONE;
}
void

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@@ -487,7 +487,7 @@ do_attack(struct monst *mtmp)
/* Is the "it died" check actually correct? */
if (mdat->mlet == S_LEPRECHAUN && !mtmp->mfrozen && !mtmp->msleeping
&& !mtmp->mconf && mtmp->mcansee && !rn2(7)
&& (m_move(mtmp, 0) == 2 /* it died */
&& (m_move(mtmp, 0) == MMOVE_DIED /* it died */
|| mtmp->mx != u.ux + u.dx
|| mtmp->my != u.uy + u.dy)) { /* it moved */
You("miss wildly and stumble forwards.");