vampire genocide could produce unkillable critter
Vampires who were currently shape-shifted into a fog cloud, bat, or wolf became an unkillable fog could, bat, or wolf if the player genocided vampires. When such a creature was killed, the attempt to transform it back into a vampire failed, but the monster continued to be resurrected anyway.
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@@ -12,7 +12,10 @@ looking at distant objects while wearing the Eyes of the Overworld made their
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message when cursed wand zapped by a monster happens to explode was suppressed
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if hero was deaf, even though that message has no audible component
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support explicit 'symset:default' and 'symset:Default symbols' in options
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Crash during startup if player name set as 'player' in defaults
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crash during startup if player name set as 'player' in defaults
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any existing vampire shape-shifted into critter (fog cloud, bat, wolf) became
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an unkillable critter if vampires were genocided
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 mon.c $NHDT-Date: 1449269918 2015/12/04 22:58:38 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.199 $ */
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/* NetHack 3.6 mon.c $NHDT-Date: 1449908726 2015/12/12 08:25:26 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.200 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1741,7 +1741,8 @@ register struct monst *mtmp;
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int x = mtmp->mx, y = mtmp->my;
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/* this only happens if shapeshifted */
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if (mndx >= LOW_PM && mndx != monsndx(mtmp->data)) {
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if (mndx >= LOW_PM && mndx != monsndx(mtmp->data)
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&& !(mvitals[mndx].mvflags & G_GENOD)) {
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char buf[BUFSZ];
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boolean in_door = (amorphous(mtmp->data)
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&& closed_door(mtmp->mx, mtmp->my)),
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