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Introduction
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This file documents the support for various windowing systems in
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NetHack. The support is through a standard interface, separating the
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main NetHack code from window-system specific code. The implementation
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supports multiple window systems in the same binary. Even if you only
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wish to support one window-port on your port, you will need to follow
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the instructions in Section VIII to get a compilable binary.
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Contents:
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I. Window Types and Terminology
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II. Interface Specification
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III. Global variables
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IV. New or respecified common, high level routines
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V. Helper routines
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VI. Game startup
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VII. Conventions
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VIII. Implementation and Multi-window support
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I. Window Types and Terminology
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There are 5 basic window types, used to call create_nhwindow():
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NHW_MESSAGE (top line)
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NHW_STATUS (bottom lines)
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NHW_MAP (main dungeon)
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NHW_MENU (inventory or other "corner" windows)
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NHW_TEXT (help/text, full screen paged window)
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The tty window-port also uses NHW_BASE (the base display) internally.
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NHW_MENU windows can be used for either menu or text display. Their
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basic feature is that for the tty-port, if the window is small enough,
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it appears in the corner of the tty display instead of overwriting
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the whole screen. The first call to add information to the window
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will decide if it is going to be used to display a menu or text.
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If start_menu() is called, then it will be used as a menu. If
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putstr() is called, it will be used as text. Once decided, there
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is no turning back. For the tty-port, if the data is too large for
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a single screen then the data is paged (with --more--) between pages.
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Only NHW_MENU type windows can be used for menus.
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NHW_TEXT windows are used to display a large amount of textual data.
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This is the type of window one would use for displaying a help file,
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for example. In the tty window-port, windows of type NHW_TEXT can
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page using the DEF_PAGER, if DEF_PAGER is defined. There exists an
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assumption that the font for text windows is monospaced. The help
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files are all formatted accordingly.
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"window" is always of type winid. This is currently implemented as an
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integer, but doesn't necessarily have to be done that way. There are
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a few fixed window names that are known throughout the code:
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WIN_MESSAGE (top line)
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WIN_STATUS (bottom lines)
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WIN_MAP (main dungeon)
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WIN_INVEN (inventory)
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Other windows are created and destroyed as needed.
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"Port" in this document refers to a CPU/OS/hardware platform (UNIX, MSDOS
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TOS, etc.) "window-port" refers to the windowing platform. This is
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orthogonal (e.g. UNIX might use either a tty window-port or an X11
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window-port).
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II. Interface Specification
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All functions below are void unless otherwise noted.
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A. Low-level routines:
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raw_print(str) -- Print directly to a screen, or otherwise guarantee that
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the user sees str. raw_print() appends a newline to str.
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It need not recognize ASCII control characters. This is
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used during startup (before windowing system initialization
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-- maybe this means only error startup messages are raw),
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for error messages, and maybe other "msg" uses. E.g.
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updating status for micros (i.e, "saving").
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raw_print_bold(str)
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-- Like raw_print(), but prints in bold/standout (if possible).
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curs(window, x, y)
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-- Next output to window will start at (x,y), also moves
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displayable cursor to (x,y). For backward compatibility,
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1 <= x < cols, 0 <= y < rows, where cols and rows are
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the size of window.
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-- For variable sized windows, like the status window, the
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behavior when curs() is called outside the window's limits
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is unspecified. The mac port wraps to 0, with the status
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window being 2 lines high and 80 columns wide.
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-- Still used by curs_on_u(), status updates, screen locating
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(identify, teleport).
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-- NHW_MESSAGE, NHW_MENU and NHW_TEXT windows do not
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currently support curs in the tty window-port.
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putstr(window, attr, str)
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-- Print str on the window with the given attribute. Only
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printable ASCII characters (040-0126) must be supported.
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Multiple putstr()s are output on separate lines. Attributes
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can be one of
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ATR_NONE (or 0)
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ATR_ULINE
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ATR_BOLD
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ATR_BLINK
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ATR_INVERSE
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If a window-port does not support all of these, it may map
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unsupported attributes to a supported one (e.g. map them
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all to ATR_INVERSE). putstr() may compress spaces out of
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str, break str, or truncate str, if necessary for the
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display. Where putstr() breaks a line, it has to clear
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to end-of-line.
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-- putstr should be implemented such that if two putstr()s
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are done consecutively the user will see the first and
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then the second. In the tty port, pline() achieves this
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by calling more() or displaying both on the same line.
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get_nh_event() -- Does window event processing (e.g. exposure events).
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A noop for the tty and X window-ports.
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int nhgetch() -- Returns a single character input from the user.
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-- In the tty window-port, nhgetch() assumes that tgetch()
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will be the routine the OS provides to read a character.
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Returned character _must_ be non-zero.
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int nh_poskey(int *x, int *y, int *mod)
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-- Returns a single character input from the user or a
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a positioning event (perhaps from a mouse). If the
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return value is non-zero, a character was typed, else,
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a position in the MAP window is returned in x, y and mod.
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mod may be one of
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CLICK_1 /* mouse click type 1 */
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CLICK_2 /* mouse click type 2 */
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The different click types can map to whatever the
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hardware supports. If no mouse is supported, this
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routine always returns a non-zero character.
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B. High-level routines:
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print_glyph(window, x, y, glyph)
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-- Print the glyph at (x,y) on the given window. Glyphs are
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integers at the interface, mapped to whatever the window-
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port wants (symbol, font, color, attributes, ...there's
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a 1-1 map between glyphs and distinct things on the map).
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char yn_function(const char *ques, const char *choices, char default)
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-- Print a prompt made up of ques, choices and default.
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Read a single character response that is contained in
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choices or default. If choices is NULL, all possible
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inputs are accepted and returned. This overrides
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everything else. The choices are expected to be in
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lower case. Entering ESC always maps to 'q', or 'n',
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in that order, if present in choices, otherwise it maps
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to default. Entering any other quit character (SPACE,
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RETURN, NEWLINE) maps to default.
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-- If the choices string contains ESC, then anything after
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it is an acceptable response, but the ESC and whatever
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follows is not included in the prompt.
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-- If the choices string contains a '#' then accept a count.
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Place this value in the global "yn_number" and return '#'.
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-- This uses the top line in the tty window-port, other
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ports might use a popup.
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getlin(const char *ques, char *input)
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-- Prints ques as a prompt and reads a single line of text,
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up to a newline. The string entered is returned without the
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newline. ESC is used to cancel, in which case the string
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"\033\000" is returned.
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-- getlin() must call flush_screen(1) before doing anything.
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-- This uses the top line in the tty window-port, other
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ports might use a popup.
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int get_ext_cmd(void)
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-- Get an extended command in a window-port specific way.
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An index into extcmdlist[] is returned on a successful
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selection, -1 otherwise.
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player_selection()
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-- Do a window-port specific player type selection. If
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player_selection() offers a Quit option, it is its
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responsibility to clean up and terminate the process.
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You need to fill in pl_character[0].
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display_file(str, boolean complain)
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-- Display the file named str. Complain about missing files
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iff complain is TRUE.
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update_inventory()
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-- Indicate to the window port that the inventory has been
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changed.
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-- Merely calls display_inventory() for window-ports that
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leave the window up, otherwise empty.
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doprev_message()
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-- Display previous messages. Used by the ^P command.
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-- On the tty-port this scrolls WIN_MESSAGE back one line.
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update_positionbar(char *features)
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-- Optional, POSITIONBAR must be defined. Provide some
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additional information for use in a horizontal
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position bar (most useful on clipped displays).
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Features is a series of char pairs. The first char
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in the pair is a symbol and the second char is the
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column where it is currently located.
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A '<' is used to mark an upstairs, a '>'
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for a downstairs, and an '@' for the current player
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location. A zero char marks the end of the list.
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C. Window Utility Routines
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init_nhwindows(int* argcp, char** argv)
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-- Initialize the windows used by NetHack. This can also
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create the standard windows listed at the top, but does
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not display them.
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-- Any commandline arguments relevant to the windowport
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should be interpreted, and *argcp and *argv should
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be changed to remove those arguments.
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-- When the message window is created, the variable
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iflags.window_inited needs to be set to TRUE. Otherwise
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all plines() will be done via raw_print().
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** Why not have init_nhwindows() create all of the "standard"
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** windows? Or at least all but WIN_INFO? -dean
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exit_nhwindows(str)
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-- Exits the window system. This should dismiss all windows,
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except the "window" used for raw_print(). str is printed
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if possible.
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window = create_nhwindow(type)
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-- Create a window of type "type."
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clear_nhwindow(window)
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-- Clear the given window, when appropriate.
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display_nhwindow(window, boolean blocking)
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-- Display the window on the screen. If there is data
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pending for output in that window, it should be sent.
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If blocking is TRUE, display_nhwindow() will not
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return until the data has been displayed on the screen,
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and acknowledged by the user where appropriate.
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-- All calls are blocking in the tty window-port.
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-- Calling display_nhwindow(WIN_MESSAGE,???) will do a
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--more--, if necessary, in the tty window-port.
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destroy_nhwindow(window)
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-- Destroy will dismiss the window if the window has not
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already been dismissed.
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start_menu(window)
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-- Start using window as a menu. You must call start_menu()
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before add_menu(). After calling start_menu() you may not
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putstr() to the window. Only windows of type NHW_MENU may
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be used for menus.
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add_menu(windid window, int glyph, const anything identifier,
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char accelerator, char groupacc,
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int attr, char *str, boolean preselected)
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-- Add a text line str to the given menu window. If identifier
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is 0, then the line cannot be selected (e.g. a title).
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Otherwise, identifier is the value returned if the line is
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selected. Accelerator is a keyboard key that can be used
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to select the line. If the accelerator of a selectable
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item is 0, the window system is free to select its own
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accelerator. It is up to the window-port to make the
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accelerator visible to the user (e.g. put "a - " in front
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of str). The value attr is the same as in putstr().
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Glyph is an optional glyph to accompany the line. If
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window port cannot or does not want to display it, this
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is OK. If there is no glyph applicable, then this
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value will be NO_GLYPH.
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-- All accelerators should be in the range [A-Za-z].
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-- It is expected that callers do not mix accelerator
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choices. Either all selectable items have an accelerator
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or let the window system pick them. Don't do both.
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-- Groupacc is a group accelerator. It may be any character
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outside of the standard accelerator (see above) or a
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number. If 0, the item is unaffected by any group
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accelerator. If this accelerator conflicts with
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the menu command (or their user defined alises), it loses.
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The menu commands and aliases take care not to interfere
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with the default object class symbols.
|
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-- If you want this choice to be preselected when the
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menu is displayed, set preselected to TRUE.
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end_menu(window, prompt)
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-- Stop adding entries to the menu and flushes the window
|
||||
to the screen (brings to front?). Prompt is a prompt
|
||||
to give the user. If prompt is NULL, no prompt will
|
||||
be printed.
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||||
** This probably shouldn't flush the window any more (if
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||||
** it ever did). That should be select_menu's job. -dean
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||||
int select_menu(windid window, int how, menu_item **selected)
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-- Return the number of items selected; 0 if none were chosen,
|
||||
-1 when explicitly cancelled. If items were selected, then
|
||||
selected is filled in with an allocated array of menu_item
|
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structures, one for each selected line. The caller must
|
||||
free this array when done with it. The "count" field
|
||||
of selected is a user supplied count. If the user did
|
||||
not supply a count, then the count field is filled with
|
||||
-1 (meaning all). A count of zero is equivalent to not
|
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being selected and should not be in the list. If no items
|
||||
were selected, then selected is NULL'ed out. How is the
|
||||
mode of the menu. Three valid values are PICK_NONE,
|
||||
PICK_ONE, and PICK_ANY, meaning: nothing is selectable,
|
||||
only one thing is selectable, and any number valid items
|
||||
may selected. If how is PICK_NONE, this function should
|
||||
never return anything but 0 or -1.
|
||||
-- You may call select_menu() on a window multiple times --
|
||||
the menu is saved until start_menu() or destroy_nhwindow()
|
||||
is called on the window.
|
||||
-- Note that NHW_MENU windows need not have select_menu()
|
||||
called for them. There is no way of knowing whether
|
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select_menu() will be called for the window at
|
||||
create_nhwindow() time.
|
||||
char message_menu(char let, int how, const char *mesg)
|
||||
-- tty-specific hack to allow single line context-sensitive
|
||||
help to behave compatibly with multi-line help menus.
|
||||
-- This should only be called when a prompt is active; it
|
||||
sends `mesg' to the message window. For tty, it forces
|
||||
a --More-- prompt and enables `let' as a viable keystroke
|
||||
for dismissing that prompt, so that the original prompt
|
||||
can be answered from the message line "help menu".
|
||||
-- Return value is either `let', '\0' (no selection was made),
|
||||
or '\033' (explicit cancellation was requested).
|
||||
-- Interfaces which issue prompts and messages to separate
|
||||
windows typically won't need this functionality, so can
|
||||
substitute genl_message_menu (windows.c) instead.
|
||||
|
||||
D. Misc. Routines
|
||||
|
||||
make_sound(???) -- To be determined later. THIS IS CURRENTLY UN-IMPLEMENTED.
|
||||
nhbell() -- Beep at user. [This will exist at least until sounds are
|
||||
redone, since sounds aren't attributable to windows anyway.]
|
||||
mark_synch() -- Don't go beyond this point in I/O on any channel until
|
||||
all channels are caught up to here. Can be an empty call
|
||||
for the moment
|
||||
wait_synch() -- Wait until all pending output is complete (*flush*() for
|
||||
streams goes here).
|
||||
-- May also deal with exposure events etc. so that the
|
||||
display is OK when return from wait_synch().
|
||||
delay_output() -- Causes a visible delay of 50ms in the output.
|
||||
Conceptually, this is similar to wait_synch() followed
|
||||
by a nap(50ms), but allows asynchronous operation.
|
||||
askname() -- Ask the user for a player name.
|
||||
cliparound(x, y)-- Make sure that the user is more-or-less centered on the
|
||||
screen if the playing area is larger than the screen.
|
||||
-- This function is only defined if CLIPPING is defined.
|
||||
number_pad(state)
|
||||
-- Initialize the number pad to the given state.
|
||||
suspend_nhwindows(str)
|
||||
-- Prepare the window to be suspended.
|
||||
resume_nhwindows()
|
||||
-- Restore the windows after being suspended.
|
||||
|
||||
start_screen() -- Only used on Unix tty ports, but must be declared for
|
||||
completeness. Sets up the tty to work in full-screen
|
||||
graphics mode. Look at win/tty/termcap.c for an
|
||||
example. If your window-port does not need this function
|
||||
just declare an empty function.
|
||||
end_screen() -- Only used on Unix tty ports, but must be declared for
|
||||
completeness. The complement of start_screen().
|
||||
|
||||
outrip(winid, int)
|
||||
-- The tombstone code. If you want the traditional code use
|
||||
genl_outrip for the value and check the #if in rip.c.
|
||||
|
||||
III. Global variables
|
||||
|
||||
The following global variables are defined in decl.c and must be used by
|
||||
the window interface to the rest of NetHack.
|
||||
|
||||
char toplines[BUFSZ] Contains the last message printed to the WIN_MESSAGE
|
||||
window, used by Norep().
|
||||
winid WIN_MESSAGE, WIN_MAP, WIN_STATUS, WIN_INVEN
|
||||
The four standard windows.
|
||||
char *AE, *AS; Checked in options.c to see if we should switch
|
||||
to DEC_GRAPHICS. It is #ifdefed VMS and UNIX.
|
||||
int LI, CO; Set in sys/unix/ioctl.c.
|
||||
|
||||
The following appears to be Unix specific. Other ports using the tty
|
||||
window-port should also declare this variable in one of your sys/*.c files.
|
||||
|
||||
short ospeed; Set and declared in sys/unix/unixtty.c (don't
|
||||
know about other sys files).
|
||||
|
||||
IV. New or respecified common, high level routines
|
||||
|
||||
These are not part of the interface, but mentioned here for your information.
|
||||
|
||||
char display_inventory(lets, want_reply)
|
||||
-- Calls a start_menu()/add_menu()/select_menu() sequence.
|
||||
It returns the item selected, or '\0' if none is selected.
|
||||
Returns '\033' if the menu was canceled.
|
||||
raw_printf(str, ...)
|
||||
-- Like raw_print(), but accepts arguments like printf(). This
|
||||
routine processes the arguments and then calls raw_print().
|
||||
-- The mac version #defines error raw_printf. I think this
|
||||
is a reasonable thing to do for most ports.
|
||||
pline(str, ...)
|
||||
-- Prints a string to WIN_MESSAGE using a printf() interface.
|
||||
It has the variants You(), Your(), Norep(), and others
|
||||
in pline.c which all use the same mechanism. pline()
|
||||
requires the variable "char toplines[]" be defined; Every
|
||||
putstr() on WIN_MESSAGE must copy str to toplines[] for use
|
||||
by Norep() and pline(). If the window system is not active
|
||||
(!iflags.window_inited) pline() uses raw_print().
|
||||
|
||||
V. Helper Routines
|
||||
|
||||
These are not part of the interface. They may be called by your
|
||||
window port routines to perform the desired task, instead of duplicating
|
||||
the necessary code in each window port.
|
||||
|
||||
mapglyph(int glyph, int *ochar, int *ocolor, unsigned *special, int x, int y)
|
||||
-- Maps glyph at x,y to NetHack ascii character and color.
|
||||
If it represents something special such as a pet, that
|
||||
information is returned as set bits in "special."
|
||||
Usually called from the window port's print_glyph()
|
||||
routine.
|
||||
|
||||
VI. Game startup
|
||||
|
||||
The following is the general order in which calls from main() should be made,
|
||||
as they relate to the window system. The actual code may differ, but the
|
||||
order of the calls should be the same.
|
||||
|
||||
|
||||
choose_windows(DEFAULT_WINDOW_SYS) /* choose a default window system */
|
||||
initoptions() /* read the resource file */
|
||||
init_nhwindows() /* initialize the window system */
|
||||
process_options(argc, argv) /* process command line options or equiv */
|
||||
if(save file is present) {
|
||||
display_gamewindows() /* create & display the game windows */
|
||||
dorestore() /* restore old game; pline()s are OK */
|
||||
} else {
|
||||
player_selection() /* select a player type using a window */
|
||||
display_gamewindows() /* create & display the game windows */
|
||||
}
|
||||
pline("Hello, welcome...");
|
||||
|
||||
Choose_windows() is a common routine, and calling it in main() is necessary
|
||||
to initialize the function pointer table to _something_ so that calls to
|
||||
raw_print() will not fail. Choose_windows() should be called almost
|
||||
immediately upon entering main(). Look at unixmain.c for an example.
|
||||
|
||||
Display_gamewindows() is a common routine that displays the three standard
|
||||
game windows (WIN_MESSAGE, WIN_MAP, and WIN_STATUS). It is normally called
|
||||
just before the "Hello, welcome" message.
|
||||
|
||||
Process_options() is currently still unique to each port. There may be need
|
||||
in the future to make it possible to replace this on a per window-port basis.
|
||||
|
||||
|
||||
VII. Conventions
|
||||
|
||||
init_nhwindows() is expected to display a gee-whiz banner window, including
|
||||
the Copyright message. It is recommended that the COPYRIGHT_BANNER_A,
|
||||
COPYRIGHT_BANNER_B, and COPYRIGHT_BANNER_C macros from patchlevel.h be used
|
||||
for constructing the Copyright message. COPYRIGHT_BANNER_A is a
|
||||
quoted string that has the NetHack copyright declaration,
|
||||
COPYRIGHT_BANNER_B is a quoted string that states who the copyright
|
||||
belongs to, and COPYRIGHT_BANNER_C simply says "See License for
|
||||
details." Be sure to #include "patchlevel.h" to define these macros.
|
||||
Using the macros will prevent having to update the Copyright information
|
||||
in each window-port prior to each release.
|
||||
|
||||
Ports (MSDOS, TOS, MAC, etc) _may_ use window-port specific routines in
|
||||
their port specific files, _AT_THEIR_OWN_RISK_. Since "port" and
|
||||
"window-port" are orthogonal, you make your "port" code less portable by
|
||||
using "window-port" specific routines. Every effort should be made to
|
||||
use window-port interface routines, unless there is something port
|
||||
specific that is better suited (e.g. msmsg() for MSDOS).
|
||||
|
||||
The tty window-port is contained in win/tty, the X window port is contained
|
||||
in win/X11. The files in these directories contain _only_ window port code,
|
||||
and may be replaced completely by other window ports.
|
||||
|
||||
|
||||
VIII. Implementation and Multi-window support
|
||||
|
||||
NetHack 3.2 and higher support multiple window systems in the same binary.
|
||||
When writing a new window-port, you need to follow the following guidelines:
|
||||
|
||||
1) Pick a unique prefix to identify your window-port. For example, the tty
|
||||
window port uses "tty"; the X11 window-port uses "X11".
|
||||
2) When declaring your interface function, precede the function names with
|
||||
your unique prefix. E.g:
|
||||
|
||||
void tty_init_nhwindows()
|
||||
{
|
||||
/* code for initializing windows in the tty port */
|
||||
}
|
||||
|
||||
When calling window functions from within your port code, we suggest
|
||||
calling the prefixed version to avoid unnecessary overhead. However,
|
||||
you may safely call the non-prefixed version (e.g. putstr() rather than
|
||||
tty_putstr()) as long as you #include "hack.h". If you do not
|
||||
include hack.h and use the non-prefixed names, you will get compile
|
||||
or link-time errors.
|
||||
|
||||
We also suggest declaring all functions and port-specific data with
|
||||
this prefix to avoid unexpected overlaps with other window-ports.
|
||||
The tty and X11 ports do not currently follow this suggestion, but do
|
||||
use separate non-overlapping convention for naming data and internal
|
||||
functions.
|
||||
|
||||
3) Declare a structure, "struct window_procs prefix_procs", (with your
|
||||
prefix instead of "prefix") and fill in names of all of your
|
||||
interface functions. The first entry in this structure is the name
|
||||
of your window-port, which should be the prefix. The other entries
|
||||
are the function addresses.
|
||||
|
||||
Assuming that you followed the convention in (2), you can safely copy
|
||||
the structure definition from an existing window-port and just change
|
||||
the prefixes. That will guarantee that you get the order of your
|
||||
initializations correct (not all compilers will catch out-of-order
|
||||
function pointer declarations).
|
||||
|
||||
4) Add a #define to config.h identifying your window-port in the
|
||||
"Windowing systems" section. Follow the "prefix_GRAPHICS" convention
|
||||
for your window-port.
|
||||
|
||||
5) Add your prefix to the list of valid prefixes listed in the "Known
|
||||
systems are" comment.
|
||||
|
||||
6) Edit makedefs.c and add a string for your windowing system to window_opts
|
||||
inside an #ifdef prefix_GRAPHICS.
|
||||
|
||||
7) Edit windows.c and add an external reference to your prefix_procs inside
|
||||
an #ifdef prefix_GRAPHICS. Also add an entry to the win_choices
|
||||
structure for your window-port of the form:
|
||||
|
||||
#ifdef prefix_GRAPHICS
|
||||
{ &prefix_procs, prefix_init_function },
|
||||
#endif
|
||||
|
||||
The init_function is necessary for some compilers and systems to force
|
||||
correct linking. If your system does not need such massaging, you
|
||||
may put a null pointer here.
|
||||
|
||||
You should declare prefix_procs and prefix_init_function as extern's
|
||||
in your win*.h file, and #include that file at the beginning of
|
||||
windows.c, also inside an #ifdef prefix_GRAPHICS. Some win*.h files
|
||||
are rather sensitive, and you might have to duplicate your
|
||||
prefix_procs and prefix_init_function's instead of including win*.h.
|
||||
The tty port includes wintty.h, the X11 port duplicates the declarations.
|
||||
|
||||
8) If your port uses Makefile.src, add the .c and .o files and an
|
||||
appropriate comment in the section on "WINSRC" and "WINOBJ". See
|
||||
Makefile.src for the style to use. If you don't use Makefile.src,
|
||||
we suggest using a similar convention for the make-equivalent used
|
||||
on your system. Also add your new source and binaries to WINSRC and
|
||||
WINOBJ (if you want the NetHack binary to include them, that is).
|
||||
|
||||
9) Look at your port's portmain.c (the file containing main()) and make
|
||||
sure that all of the calls match the the requirements laid out in
|
||||
Section VI.
|
||||
|
||||
Now, proceed with compilation and installation as usual. Don't forget
|
||||
to edit Makefile.src (or its equivalent) and config.h to set the
|
||||
window-ports you want in your binary, the default window-port to use,
|
||||
and the .o's needed to build a valid game.
|
||||
|
||||
One caveat. Unfortunately, if you incorrectly specify the
|
||||
DEFAULT_WINDOW_SYS, NetHack will dump core (or whatever) without
|
||||
printing any message, because raw_print() cannot function without first
|
||||
setting the window-port.
|
||||
Reference in New Issue
Block a user