fix #H8612 - splashes of venom might stay intact
If a poly'd hero spits venom and it lands at a 'soft' spot such as water, it would remain as an intact venom object. (Venom spat by monsters seems to always be used up regardless of where it lands.)
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.309 $ $NHDT-Date: 1556150377 2019/04/24 23:59:37 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.310 $ $NHDT-Date: 1556201496 2019/04/25 14:11:36 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -419,6 +419,8 @@ if a mimic concealed itself as a corpse, it could pick a monster type which
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message given when shape-shifted vampire cheats death by reverting to its
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original form ignored hallucination when describing old and new forms
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Vlad wasn't set up as a vampshifter properly
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poly'd hero capable of spitting venom would leave intact venom object if it
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reached end of range at a 'soft' location such as water
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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