fix #H8612 - splashes of venom might stay intact

If a poly'd hero spits venom and it lands at a 'soft' spot such as
water, it would remain as an intact venom object.  (Venom spat by
monsters seems to always be used up regardless of where it lands.)
This commit is contained in:
PatR
2019-04-25 07:11:42 -07:00
parent f838967c04
commit 75db8e004d
3 changed files with 11 additions and 5 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.309 $ $NHDT-Date: 1556150377 2019/04/24 23:59:37 $
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.310 $ $NHDT-Date: 1556201496 2019/04/25 14:11:36 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
@@ -419,6 +419,8 @@ if a mimic concealed itself as a corpse, it could pick a monster type which
message given when shape-shifted vampire cheats death by reverting to its
original form ignored hallucination when describing old and new forms
Vlad wasn't set up as a vampshifter properly
poly'd hero capable of spitting venom would leave intact venom object if it
reached end of range at a 'soft' location such as water
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository