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dat/medusa.des
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dat/medusa.des
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# SCCS Id: @(#)medusa.des 3.3 96/05/11
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1990, 1991 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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#
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# These are the Medusa's levels :
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#
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MAZE:"medusa-1",' '
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FLAGS: noteleport
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GEOMETRY:center,center
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MAP
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}.}}}}}..}}}}}......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....}}}...}}}}}
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}...}}.....}}}}}....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...............}
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}....}}}}}}}}}}....}}}..}}}}}}}}}}}.......}}}}}}}}}}}}}}}}..}}.....}}}...}}
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}....}}}}}}}}.....}}}}..}}}}}}.................}}}}}}}}}}}.}}}}.....}}...}}
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}....}}}}}}}}}}}}.}}}}.}}}}}}.-----------------.}}}}}}}}}}}}}}}}}.........}
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}....}}}}}}}}}}}}}}}}}}.}}}...|...............S...}}}}}}}}}}}}}}}}}}}....}}
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}.....}.}}....}}}}}}}}}.}}....--------+--------....}}}}}}..}}}}}}}}}}}...}}
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}......}}}}..}}}}}}}}}}}}}........|.......|........}}}}}....}}}}}}}}}}}}}}}
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}.....}}}}}}}}}}}}}}}}}}}}........|.......|........}}}}}...}}}}}}}}}.}}}}}}
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}.....}}}}}}}}}}}}}}}}}}}}....--------+--------....}}}}}}.}.}}}}}}}}}}}}}}}
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}......}}}}}}}}}}}}}}}}}}}}...S...............|...}}}}}}}}}}}}}}}}}.}}}}}}}
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}.......}}}}}}}..}}}}}}}}}}}}.-----------------.}}}}}}}}}}}}}}}}}....}}}}}}
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}........}}.}}....}}}}}}}}}}}}.................}}}}}..}}}}}}}}}.......}}}}}
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}.......}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}.....}}}}}}...}}..}}}}}}
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}.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}}
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}}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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ENDMAP
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# Dungeon Description
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# (must maintain one room definition; `unfilled' forces its room to be kept)
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REGION:(00,00,74,19),lit,"ordinary"
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REGION:(31,07,45,07),unlit,"ordinary"
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REGION:(35,09,41,10),unlit,"ordinary",unfilled
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REGION:(31,12,45,12),unlit,"ordinary"
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# Teleport: down to up stairs island, up to Medusa's island
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TELEPORT_REGION:(01,01,05,17),(0,0,0,0),down
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TELEPORT_REGION:(26,04,50,15),(0,0,0,0),up
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# Stairs
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STAIR:(05,14),up
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STAIR:(36,10),down
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# Doors
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DOOR:closed,(46,07)
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DOOR:locked,(38,08)
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DOOR:locked,(38,11)
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DOOR:closed,(30,12)
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# Branch, not allowed inside Medusa's building.
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BRANCH:levregion(01,00,79,20),(30,06,46,13)
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# Non diggable walls
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NON_DIGGABLE:(30,06,46,13)
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# Objects
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CONTAINER:'`',"statue",(36,10),uncursed,"knight",1,"Perseus"
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OBJECT[75%]:'[',"shield of reflection",contained,cursed,+0
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OBJECT[25%]:'[',"levitation boots",contained,random,+0
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OBJECT[50%]:')',"scimitar",contained,blessed,+2
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OBJECT[50%]:'(',"sack",contained
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# These aren't really containers, but specifying CONTAINER forces them to be
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# empty, since CONTAINERs contain only what is explicitly specified.
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CONTAINER:'`',"statue",random
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CONTAINER:'`',"statue",random
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CONTAINER:'`',"statue",random
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CONTAINER:'`',"statue",random
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CONTAINER:'`',"statue",random
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CONTAINER:'`',"statue",random
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CONTAINER:'`',"statue",random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:"board",(38,07)
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TRAP:"board",(38,12)
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# Random monsters
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MONSTER:'@',"Medusa",(36,10),asleep
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MONSTER:';',"giant eel",(11,06)
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MONSTER:';',"giant eel",(23,13)
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MONSTER:';',"giant eel",(29,02)
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MONSTER:';',"jellyfish",(02,02)
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MONSTER:';',"jellyfish",(00,08)
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MONSTER:';',"jellyfish",(04,18)
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MONSTER:'T',"water troll",(51,03)
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MONSTER:'T',"water troll",(64,11)
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MONSTER:'S',random,(38,07)
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MONSTER:'S',random,(38,12)
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MAZE:"medusa-2",' '
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FLAGS: noteleport
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GEOMETRY:center,center
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MAP
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}}}}}}}}--------------}
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}|....|}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}-.....--}}}}}}}|............|}
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}|....|.}}}}}}}}}}}.}...}}..}}}}}}}}}}}}}}}}}---......}}}}}.|............|}
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}S....|.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..-}}}}}}.S..----------|}
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}|....|.}}}}}}-...}}}}}}}}}.}}...}.}}}}.}}}......----}}}}}}.|............|}
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}|....|.}}}}}}-....--}}}}}}}}}}}}}}}}}}}}}}----...--}}}}}}}.|..--------+-|}
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}|....|.}}}}}}}......}}}}...}}}}}}.}}}}}}}}}}}---..---}}}}}.|..|..S...|..|}
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}|....|.}}}}}}-....-}}}}}}}------}}}}}}}}}}}}}}-...|.-}}}}}.|..|..|...|..|}
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}|....|.}}}}}}}}}---}}}}}}}........}}}}}}}}}}---.|....}}}}}.|..|..|...|..|}
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}|....|.}}}}}}}}}}}}}}}}}}-....|...-}}}}}}}}--...----.}}}}}.|..|..|...|..|}
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}|....|.}}}}}}..}}}}}}}}}}---..--------}}}}}-..---}}}}}}}}}.|..|..-------|}
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}|...}|...}}}.}}}}}}...}}}}}--..........}}}}..--}}}}}}}}}}}.|..|.........|}
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}|...}S...}}.}}}}}}}}}}}}}}}-..--------}}}}}}}}}}}}}}...}}}.|..--------..S}
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}|...}|...}}}}}}}..}}}}}}----..|....-}}}}}}}}}}}}}}}}}..}}}.|............|}
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}|....|}}}}}....}}}}..}}.-.......----}}......}}}}}}.......}}|............|}
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}------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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ENDMAP
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# Dungeon Description
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REGION:(00,00,74,19),lit,"ordinary"
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REGION:(02,03,05,16),unlit,"ordinary"
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REGION:(61,03,72,16),unlit,"ordinary",unfilled,true
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REGION:(71,08,72,11),unlit,"ordinary"
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REGION:(67,08,69,11),lit,"ordinary"
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# Teleport: down to up stairs island, up to Medusa's island
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TELEPORT_REGION:(02,03,05,16),(0,0,0,0),down
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TELEPORT_REGION:(61,03,72,16),(0,0,0,0),up
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# Stairs
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STAIR:(04,09),up
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STAIR:(68,10),down
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# Doors
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DOOR:locked,(71,07)
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# Branch, not allowed on Medusa's island.
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BRANCH:levregion(01,00,79,20),(59,01,73,17)
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# Non diggable walls
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NON_DIGGABLE:(01,02,06,17)
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NON_DIGGABLE:(60,02,73,17)
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# Objects
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CONTAINER:'`',"statue",(68,10),uncursed,"knight",1,"Perseus"
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OBJECT[25%]:'[',"shield of reflection",contained,cursed,+0
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OBJECT[75%]:'[',"levitation boots",contained,random,+0
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OBJECT[50%]:')',"scimitar",contained,blessed,+2
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OBJECT[50%]:'(',"sack",contained
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CONTAINER:'`',"statue",(64,08)
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CONTAINER:'`',"statue",(65,08)
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CONTAINER:'`',"statue",(64,09)
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CONTAINER:'`',"statue",(65,09)
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CONTAINER:'`',"statue",(64,10)
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CONTAINER:'`',"statue",(65,10)
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CONTAINER:'`',"statue",(64,11)
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CONTAINER:'`',"statue",(65,11)
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OBJECT:'`',"boulder",(04,04)
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OBJECT:'/',random,(52,09)
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OBJECT:'`',"boulder",(52,09)
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Traps
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TRAP:"magic",(03,12)
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Monsters.
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MONSTER:'@',"Medusa",(68,10),asleep
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MONSTER:'g',"gremlin",(02,14)
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MONSTER:'H',"titan",(02,05)
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MONSTER:';',"electric eel",(10,13)
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MONSTER:';',"electric eel",(11,13)
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MONSTER:';',"electric eel",(10,14)
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MONSTER:';',"electric eel",(11,14)
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MONSTER:';',"electric eel",(10,15)
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MONSTER:';',"electric eel",(11,15)
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MONSTER:';',"jellyfish",(01,01)
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MONSTER:';',"jellyfish",(00,08)
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MONSTER:';',"jellyfish",(04,19)
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MONSTER:''',"stone golem",(64,08),asleep
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MONSTER:''',"stone golem",(65,08),asleep
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MONSTER:''',"stone golem",(64,09),asleep
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MONSTER:''',"stone golem",(65,09),asleep
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MONSTER:'S',"cobra",(64,10),asleep
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MONSTER:'S',"cobra",(65,10),asleep
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MONSTER:'A',random,(72,08)
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MONSTER:'y',"yellow light",(72,11),asleep
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MONSTER:random,random,(17,07)
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MONSTER:random,random,(28,11)
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MONSTER:random,random,(32,13)
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MONSTER:random,random,(49,09)
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MONSTER:random,random,(48,07)
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MONSTER:random,random,(65,03)
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MONSTER:random,random,(70,04)
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MONSTER:random,random,(70,15)
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MONSTER:random,random,(65,16)
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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