Hacky fix for pline recursion outputting raw_print
When glyph updates are on, pline can be called recursively when the vision is being fully recalculated. This caused the recursively called pline to output raw_pline text. Not sure if this is the correct way to fix it, but can't really turn off or block the glyph update notices either ...
This commit is contained in:
@@ -257,8 +257,13 @@ vpline(const char *line, va_list the_args)
|
||||
goto pline_done;
|
||||
}
|
||||
|
||||
if (gv.vision_full_recalc)
|
||||
if (gv.vision_full_recalc) {
|
||||
int tmp_in_pline = in_pline;
|
||||
|
||||
in_pline = 0;
|
||||
vision_recalc(0);
|
||||
in_pline = tmp_in_pline;
|
||||
}
|
||||
if (u.ux)
|
||||
flush_screen((gp.pline_flags & NO_CURS_ON_U) ? 0 : 1); /* %% */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user