Merge branch 'NetHack-3.6'
This commit is contained in:
@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.59 $ $NHDT-Date: 1561022792 2019/06/20 09:26:32 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.62 $ $NHDT-Date: 1561081353 2019/06/21 01:42:33 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -77,6 +77,8 @@ for wizard mode 'monpolycontrol', allow usually disallowed type 'chameleon',
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'doppelganger', or 'sandestin' as answer to "change <monster> @ <x,y>
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into what?" prompt when <monster> is really that type of creature
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add Space, Return, and Escape to '? k' (help for menu control keys)
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hero can no longer negotiate a bribe with a demon lord when deaf
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wishing for "foo amulet" now yields an "amulet of foo" rather than random one
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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@@ -89,6 +91,8 @@ using ^G to create "hidden mimic" shouldn't have marked it as undetected since
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also for eels and other fish if/when created at water location
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for wizard mode 'wizweight' option, glob weight wasn't shown unless glob had
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shop price information attached
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fix for feedback when a monster plays a fire horn at self to cure green slime
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ended up being used for zapping a wand of fire at self too
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curses: sometimes the message window would show a blank line after a prompt
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tty: revert the attempt to fix "message line anomaly: if autodecribe feedback
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wrapped to second line, the wrapped portion wasn't erased when a
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 monst.h $NHDT-Date: 1559994623 2019/06/08 11:50:23 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.32 $ */
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/* NetHack 3.6 monst.h $NHDT-Date: 1561053561 2019/06/20 17:59:21 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.33 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2016. */
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/* NetHack may be freely redistributed. See license for details. */
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51
src/minion.c
51
src/minion.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 minion.c $NHDT-Date: 1544998886 2018/12/16 22:21:26 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.40 $ */
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/* NetHack 3.6 minion.c $NHDT-Date: 1561061319 2019/06/20 20:08:39 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.42 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2008. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -204,9 +204,13 @@ boolean talk;
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}
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if (mon) {
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if (talk) {
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pline_The("voice of %s booms:", align_gname(alignment));
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if (!Deaf)
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pline_The("voice of %s booms:", align_gname(alignment));
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else
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You_feel("%s booming voice:",
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s_suffix(align_gname(alignment)));
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verbalize("Thou shalt pay for thine indiscretion!");
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if (!Blind)
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if (canspotmon(mon))
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pline("%s appears before you.", Amonnam(mon));
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mon->mstrategy &= ~STRAT_APPEARMSG;
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}
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@@ -254,16 +258,18 @@ register struct monst *mtmp;
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newsym(mtmp->mx, mtmp->my);
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}
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if (g.youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */
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pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
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flags.female ? "Sister" : "Brother");
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if (!Deaf)
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pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
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flags.female ? "Sister" : "Brother");
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else if (canseemon(mtmp))
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pline("%s says something.", Amonnam(mtmp));
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if (!tele_restrict(mtmp))
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(void) rloc(mtmp, TRUE);
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return 1;
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}
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cash = money_cnt(g.invent);
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demand =
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(cash * (rnd(80) + 20 * Athome))
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/ (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
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demand = (cash * (rnd(80) + 20 * Athome))
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/ (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
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if (!demand || g.multi < 0) { /* you have no gold or can't move */
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mtmp->mpeaceful = 0;
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@@ -273,13 +279,22 @@ register struct monst *mtmp;
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/* make sure that the demand is unmeetable if the monster
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has the Amulet, preventing monster from being satisfied
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and removed from the game (along with said Amulet...) */
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if (mon_has_amulet(mtmp))
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demand = cash + (long) rn1(1000, 40);
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/* [actually the Amulet is safe; it would be dropped when
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mongone() gets rid of the monster; force combat anyway;
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also make it unmeetable if the player is Deaf, to simplify
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handling that case as player-won't-pay] */
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if (mon_has_amulet(mtmp) || Deaf)
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/* 125: 5*25 in case hero has maximum possible charisma */
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demand = cash + (long) rn1(1000, 125);
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pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,
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currency(demand));
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if (!Deaf)
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pline("%s demands %ld %s for safe passage.",
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Amonnam(mtmp), demand, currency(demand));
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else if (canseemon(mtmp))
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pline("%s seems to be demanding something.", Amonnam(mtmp));
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if ((offer = bribe(mtmp)) >= demand) {
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offer = 0L;
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if (!Deaf && ((offer = bribe(mtmp)) >= demand)) {
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pline("%s vanishes, laughing about cowardly mortals.",
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Amonnam(mtmp));
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} else if (offer > 0L
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@@ -447,12 +462,18 @@ gain_guardian_angel()
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Hear_again(); /* attempt to cure any deafness now (divine
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message will be heard even if that fails) */
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if (Conflict) {
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pline("A voice booms:");
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if (!Deaf)
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pline("A voice booms:");
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else
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You_feel("a booming voice:");
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verbalize("Thy desire for conflict shall be fulfilled!");
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/* send in some hostile angels instead */
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lose_guardian_angel((struct monst *) 0);
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} else if (u.ualign.record > 8) { /* fervent */
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pline("A voice whispers:");
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if (!Deaf)
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pline("A voice whispers:");
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else
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You_feel("a soft voice:");
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verbalize("Thou hast been worthy of me!");
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mm.x = u.ux;
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mm.y = u.uy;
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 muse.c $NHDT-Date: 1560161807 2019/06/10 10:16:47 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.96 $ */
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/* NetHack 3.6 muse.c $NHDT-Date: 1561053256 2019/06/20 17:54:16 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.97 $ */
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/* Copyright (C) 1990 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2487,7 +2487,10 @@ boolean by_you; /* true: if mon kills itself, hero gets credit/blame */
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dmg = 0; /* damage has been applied by explode() */
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}
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} else { /* wand/horn of fire w/ positive charge count */
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mplayhorn(mon, obj, TRUE);
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if (obj->otyp == FIRE_HORN)
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mplayhorn(mon, obj, TRUE);
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else
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mzapwand(mon, obj, TRUE);
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/* -1 => monster's wand of fire; 2 => # of damage dice */
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dmg = zhitm(mon, by_you ? 1 : -1, 2, &odummyp);
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}
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28
src/objnam.c
28
src/objnam.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 objnam.c $NHDT-Date: 1560185545 2019/06/10 16:52:25 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.243 $ */
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/* NetHack 3.6 objnam.c $NHDT-Date: 1561081353 2019/06/21 01:42:33 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.244 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2812,7 +2812,7 @@ int xtra_prob; /* to force 0% random generation items to also be considered */
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* probabilities are not very useful because they don't take
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* the class generation probability into account. [If 10%
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* of spellbooks were blank and 1% of scrolls were blank,
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* "blank" would have 10/11 chance to yield a blook even though
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* "blank" would have 10/11 chance to yield a book even though
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* scrolls are supposed to be much more common than books.]
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*/
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for (i = oclass ? g.bases[(int) oclass] : STRANGE_OBJECT + 1;
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@@ -3347,6 +3347,7 @@ struct obj *no_wish;
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for (i = 0; i < (int) (sizeof wrpsym); i++) {
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register int j = strlen(wrp[i]);
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/* check for "<class> [ of ] something" */
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if (!strncmpi(bp, wrp[i], j)) {
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oclass = wrpsym[i];
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if (oclass != AMULET_CLASS) {
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@@ -3358,12 +3359,27 @@ struct obj *no_wish;
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actualn = bp;
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goto srch;
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}
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/* check for "something <class>" */
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if (!BSTRCMPI(bp, p - j, wrp[i])) {
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oclass = wrpsym[i];
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p -= j;
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*p = 0;
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if (p > bp && p[-1] == ' ')
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p[-1] = 0;
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/* for "foo amulet", leave the class name so that
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wishymatch() can do "of inversion" to try matching
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"amulet of foo"; other classes don't include their
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class name in their full object names (where
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"potion of healing" is just "healing", for instance) */
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if (oclass != AMULET_CLASS) {
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p -= j;
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*p = '\0';
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if (p > bp && p[-1] == ' ')
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p[-1] = '\0';
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} else {
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/* amulet without "of"; convoluted wording but better a
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special case that's handled than one that's missing */
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if (!strncmpi(bp, "versus poison ", 14)) {
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typ = AMULET_VERSUS_POISON;
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goto typfnd;
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}
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}
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actualn = dn = bp;
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goto srch;
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}
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13
src/pray.c
13
src/pray.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 pray.c $NHDT-Date: 1559853037 2019/06/06 20:30:37 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.114 $ */
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/* NetHack 3.6 pray.c $NHDT-Date: 1561061321 2019/06/20 20:08:41 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.115 $ */
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/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -484,7 +484,7 @@ int trouble;
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what = rightglow;
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else if (otmp == uleft)
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what = leftglow;
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decurse:
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decurse:
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if (!otmp) {
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impossible("fix_worst_trouble: nothing to uncurse.");
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return;
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@@ -716,8 +716,9 @@ aligntyp resp_god;
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(on_altar() && (a_align(u.ux, u.uy) != resp_god))
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? "scorn"
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: "call upon");
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/* [why isn't this using verbalize()?] */
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pline("\"Then die, %s!\"",
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g.youmonst.data->mlet == S_HUMAN ? "mortal" : "creature");
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(g.youmonst.data->mlet == S_HUMAN) ? "mortal" : "creature");
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summon_minion(resp_god, FALSE);
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break;
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@@ -797,7 +798,7 @@ gcrownu()
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&& uwep->oartifact != ART_STORMBRINGER))
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&& !carrying(SPE_FINGER_OF_DEATH)) {
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class_gift = SPE_FINGER_OF_DEATH;
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make_splbk:
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make_splbk:
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obj = mksobj(class_gift, TRUE, FALSE);
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bless(obj);
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obj->bknown = 1; /* ok to skip set_bknown() */
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@@ -1483,7 +1484,7 @@ dosacrifice()
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if (otmp->otyp == AMULET_OF_YENDOR) {
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if (!highaltar) {
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too_soon:
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too_soon:
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if (altaralign == A_NONE && Inhell)
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/* hero has left Moloch's Sanctum so is in the process
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of getting away with the Amulet (outside of Gehennom,
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@@ -1579,7 +1580,7 @@ dosacrifice()
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}
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if (altaralign != u.ualign.type && highaltar) {
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desecrate_high_altar:
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desecrate_high_altar:
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/*
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* REAL BAD NEWS!!! High altars cannot be converted. Even an attempt
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* gets the god who owns it truly pissed off.
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