mthrowu, nhlan, options, regions, rip and role globals moved to g.
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@@ -43,7 +43,7 @@ struct attribs {
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#define ATTRMAX(x) \
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((x == A_STR && Upolyd && strongmonst(g.youmonst.data)) \
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? STR18(100) \
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: urace.attrmax[x])
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#define ATTRMIN(x) (urace.attrmin[x])
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: g.urace.attrmax[x])
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#define ATTRMIN(x) (g.urace.attrmin[x])
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#endif /* ATTRIB_H */
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@@ -592,7 +592,21 @@ struct repo { /* repossession context */
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coord location;
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};
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/* from options.c */
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#define MAX_MENU_MAPPED_CMDS 32 /* some number */
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/* player selection constants */
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#define BP_ALIGN 0
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#define BP_GEND 1
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#define BP_RACE 2
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#define BP_ROLE 3
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#define NUM_BP 4
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#define NUM_ROLES (13)
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struct role_filter {
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boolean roles[NUM_ROLES+1];
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short mask;
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};
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/* instance_globals holds engine state that does not need to be
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* persisted upon game exit. The initialization state is well defined
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@@ -924,6 +938,11 @@ struct instance_globals {
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short *animal_list; /* list of PM values for animal monsters */
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int animal_list_count;
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/* mthrowu.c */
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int mesg_given; /* for m_throw()/thitu() 'miss' message */
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struct monst *mtarget; /* monster being shot by another monster */
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struct monst *marcher; /* monster that is shooting */
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/* muse.c */
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boolean m_using; /* kludge to use mondided instead of killed */
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int trapx;
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@@ -936,6 +955,10 @@ struct instance_globals {
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* remember who zapped the wand. */
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struct musable m;
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/* nhlan.c */
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char lusername[MAX_LAN_USERNAME];
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int lusername_size;
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/* o_init.c */
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short disco[NUM_OBJECTS];
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@@ -949,6 +972,16 @@ struct instance_globals {
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/* options.c */
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struct symsetentry *symset_list; /* files.c will populate this with
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list of available sets */
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/*
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* Allow the user to map incoming characters to various menu commands.
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* The accelerator list must be a valid C string.
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*/
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char mapped_menu_cmds[MAX_MENU_MAPPED_CMDS + 1]; /* exported */
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char mapped_menu_op[MAX_MENU_MAPPED_CMDS + 1];
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short n_menu_mapped;
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boolean opt_initial;
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boolean opt_from_file;
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boolean opt_need_redraw; /* for doset() */
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/* pickup.c */
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int oldcap; /* last encumberance */
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@@ -1006,6 +1039,11 @@ struct instance_globals {
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/* read.c */
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boolean known;
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/* region.c */
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NhRegion **regions;
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int n_regions;
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int max_regions;
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/* restore.c */
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int n_ids_mapped;
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struct bucket *id_map;
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@@ -1013,6 +1051,16 @@ struct instance_globals {
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struct fruit *oldfruit;
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long omoves;
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/* rip.c */
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char **rip;
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/* role.c */
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struct Role urole; /* player's role. May be munged in role_init() */
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struct Race urace; /* player's race. May be munged in role_init() */
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char role_pa[NUM_BP];
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char role_post_attribs;
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struct role_filter rfilter;
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/* rumors.c */
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long true_rumor_size; /* rumor size variables are signed so that value -1
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can be used as a flag */
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@@ -332,9 +332,9 @@
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#define hero_glyph \
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monnum_to_glyph((Upolyd || !flags.showrace) \
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? u.umonnum \
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: (flags.female && urace.femalenum != NON_PM) \
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? urace.femalenum \
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: urace.malenum)
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: (flags.female && g.urace.femalenum != NON_PM) \
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? g.urace.femalenum \
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: g.urace.malenum)
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/*
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* Change the given glyph into it's given type. Note:
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@@ -211,6 +211,8 @@ typedef struct {
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#define SYM_OFF_X (SYM_OFF_W + WARNCOUNT)
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#define SYM_MAX (SYM_OFF_X + MAXOTHER)
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#include "rect.h"
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#include "region.h"
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#include "decl.h"
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#include "timeout.h"
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@@ -258,8 +260,6 @@ typedef struct sortloot_item Loot;
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#include "vision.h"
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#include "display.h"
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#include "engrave.h"
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#include "rect.h"
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#include "region.h"
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#ifdef USE_TRAMPOLI /* this doesn't belong here, but we have little choice */
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#undef NDECL
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@@ -84,7 +84,7 @@
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#define is_gnome(ptr) (((ptr)->mflags2 & M2_GNOME) != 0L)
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#define is_orc(ptr) (((ptr)->mflags2 & M2_ORC) != 0L)
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#define is_human(ptr) (((ptr)->mflags2 & M2_HUMAN) != 0L)
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#define your_race(ptr) (((ptr)->mflags2 & urace.selfmask) != 0L)
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#define your_race(ptr) (((ptr)->mflags2 & g.urace.selfmask) != 0L)
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#define is_bat(ptr) \
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((ptr) == &mons[PM_BAT] || (ptr) == &mons[PM_GIANT_BAT] \
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|| (ptr) == &mons[PM_VAMPIRE_BAT])
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@@ -100,8 +100,8 @@
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#define is_wanderer(ptr) (((ptr)->mflags2 & M2_WANDER) != 0L)
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#define always_hostile(ptr) (((ptr)->mflags2 & M2_HOSTILE) != 0L)
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#define always_peaceful(ptr) (((ptr)->mflags2 & M2_PEACEFUL) != 0L)
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#define race_hostile(ptr) (((ptr)->mflags2 & urace.hatemask) != 0L)
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#define race_peaceful(ptr) (((ptr)->mflags2 & urace.lovemask) != 0L)
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#define race_hostile(ptr) (((ptr)->mflags2 & g.urace.hatemask) != 0L)
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#define race_peaceful(ptr) (((ptr)->mflags2 & g.urace.lovemask) != 0L)
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#define extra_nasty(ptr) (((ptr)->mflags2 & M2_NASTY) != 0L)
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#define strongmonst(ptr) (((ptr)->mflags2 & M2_STRONG) != 0L)
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#define can_breathe(ptr) attacktype(ptr, AT_BREA)
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@@ -23,8 +23,8 @@ struct RoleName {
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struct RoleAdvance {
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/* "fix" is the fixed amount, "rnd" is the random amount */
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xchar infix, inrnd; /* at character initialization */
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xchar lofix, lornd; /* gained per level < urole.xlev */
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xchar hifix, hirnd; /* gained per level >= urole.xlev */
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xchar lofix, lornd; /* gained per level < g.urole.xlev */
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xchar hifix, hirnd; /* gained per level >= g.urole.xlev */
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};
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struct u_have {
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@@ -167,9 +167,8 @@ struct Role {
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};
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extern const struct Role roles[]; /* table of available roles */
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extern struct Role urole;
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#define Role_if(X) (urole.malenum == (X))
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#define Role_switch (urole.malenum)
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#define Role_if(X) (g.urole.malenum == (X))
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#define Role_switch (g.urole.malenum)
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/* used during initialization for race, gender, and alignment
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as well as for character class */
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@@ -219,9 +218,8 @@ struct Race {
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};
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extern const struct Race races[]; /* Table of available races */
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extern struct Race urace;
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#define Race_if(X) (urace.malenum == (X))
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#define Race_switch (urace.malenum)
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#define Race_if(X) (g.urace.malenum == (X))
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#define Race_switch (g.urace.malenum)
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/*** Unified structure specifying gender information ***/
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struct Gender {
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