Ice devils get a slowing touch
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@@ -1255,6 +1255,7 @@ bone devils summon skeletons
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adjust wand of make invisible and potion of invisibility effects
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adjust wand of make invisible and potion of invisibility effects
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barbed devils have an attack that sticks you to them
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barbed devils have an attack that sticks you to them
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balrogs prefer bullwhip if hero is wielding a weapon
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balrogs prefer bullwhip if hero is wielding a weapon
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ice devils have an additional attack, a slowing touch
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -2537,8 +2537,8 @@
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MON("ice devil", S_DEMON, LVL(11, 6, -4, 55, -12),
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MON("ice devil", S_DEMON, LVL(11, 6, -4, 55, -12),
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(G_HELL | G_NOCORPSE | 2),
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(G_HELL | G_NOCORPSE | 2),
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A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
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A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
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ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_COLD, 3, 4), NO_ATTK,
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ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_COLD, 3, 4),
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NO_ATTK),
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ATTK(AT_TUCH, AD_SLOW, 1, 1), NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE),
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SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE),
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MR_FIRE | MR_COLD | MR_POISON, 0, M1_SEE_INVIS | M1_POIS,
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MR_FIRE | MR_COLD | MR_POISON, 0, M1_SEE_INVIS | M1_POIS,
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M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
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M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
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