Balrogs prefer bullwhip is hero is wielding something
This commit is contained in:
@@ -1254,6 +1254,7 @@ fog clouds maintain any clouds they are in, even poisonous ones
|
||||
bone devils summon skeletons
|
||||
adjust wand of make invisible and potion of invisibility effects
|
||||
barbed devils have an attack that sticks you to them
|
||||
balrogs prefer bullwhip if hero is wielding a weapon
|
||||
|
||||
|
||||
Fixes to 3.7.0-x General Problems Exposed Via git Repository
|
||||
|
||||
@@ -663,6 +663,8 @@ select_hwep(struct monst *mtmp)
|
||||
|
||||
if (is_giant(mtmp->data)) /* giants just love to use clubs */
|
||||
Oselect(CLUB);
|
||||
else if (mtmp->data == &mons[PM_BALROG] && uwep)
|
||||
Oselect(BULLWHIP);
|
||||
|
||||
/* only strong monsters can wield big (esp. long) weapons */
|
||||
/* big weapon is basically the same as bimanual */
|
||||
|
||||
Reference in New Issue
Block a user