slippery fingers
When the hero has the Glib condition, ^X reports "you have slippery fingers" or "you have slippery gloves" but self-probing (either wand or stethoscope aimed at self) was reporting "you have slippery hands." Change self-probing to match enlightenment for this.
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@@ -751,6 +751,8 @@ change movement keys and some special keys into extended commands
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"WHAMMM!!!" feedback when kicking a door suggests noise so if hero is deaf an
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"WHAMMM!!!" feedback when kicking a door suggests noise so if hero is deaf an
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alternate message should be given
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alternate message should be given
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fix typo in message shown when hero sees a monster's wet towel become drier
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fix typo in message shown when hero sees a monster's wet towel become drier
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for hero with slippery fingers, enlightenment reports "slippery fingers" or
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"slippery gloves" but self-probing described it as "slippery hands"
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -2928,7 +2928,7 @@ ustatusline(void)
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Sprintf(eos(info), ", injured %s", what);
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Sprintf(eos(info), ", injured %s", what);
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}
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}
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if (Glib)
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if (Glib)
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Sprintf(eos(info), ", slippery %s", makeplural(body_part(HAND)));
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Sprintf(eos(info), ", slippery %s", fingers_or_gloves(TRUE));
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if (u.utrap)
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if (u.utrap)
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Strcat(info, ", trapped");
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Strcat(info, ", trapped");
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if (Fast)
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if (Fast)
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